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#1 (permalink) |
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Character Info
Vazhkatsi 70 Gnome Warlock Dalaran US PvE Guild: Phoenix Profile: Blizzard Armory Talent Spec: 0/21/40 |
Re: Improved Searing Pain
useful for when you have to tank a raid boss, and for fast shots in pvp, otherwise, useless |
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#2 (permalink) |
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Character Info
Akrab 80 Undead Warlock Sunstrider Euro PvP Guild: Frenzy Profile: Blizzard Armory Talent Spec: 54/17/0 |
Re: Improved Searing Pain
Helpful in PvP Battlegrounds 8.00 Helpful in Arenas 9.00 Improved Searing Pain, the talent has always been around. I'm not going to rate it for PvE, because I don't PvE that much. I sneak one in every now and then during 5-man insances when most of my spells are on cooldown. (use with extreme caution!) I love this talent for PvP. Let's face it, Destruction doesn't exactly get a lot of PvP oriented glyphs. There are only two Destruction PvP glyphs, Glyph of Shadowburn and Glyph of Searing Pain. The other glyphs... meh... Mana really is irrelevant in PvP, you're either teamed with a healer (Life Tap) or you rely on burst damage to take out your foes (I've never had mana issues in a burst-based Arena match). (Mainly talking about a 2v2/3v3 point of view) Glyph of Searing Pain increases the critical damage bonus of your Searing Pain spell by 20%. Which is really a lot combined with Ruin. With the new Backdraft talent Searing Pain has become a fast-cast (1.05 second with backdraft), high-crit (1700-1900 damage with 1k spellpower and the glyph) finisher in PvP. That extra 10% crit chance to Searing Pain really shines when your foe is low on health. Now, you will not be using Searing Pain as just a finisher, but also when you're being chased or attacked by say... a melee class. In these cases you cannot afford to start casting a 2.5+ sec spell.
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Pizjub for President! Last edited by TheAkrab; November 03, 2008 at 10:43 PM.. |
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