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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Individual Talent Discussions » Destruction Talents » Ruin

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Old November 05, 2008, 11:57 PM  

Ruin

Welcome to the discussion thread on everything "Ruin". Below you will find some useful information to give you a rough overview of this talent and how it comes into play, followed by comments, opinions and information from Warlocks who have first have experience with it. This thread is here to ask questions, seek advice and provide help and information on everything relating to Ruin. Please remember to keep all replies on topic and polite.


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Old April 15, 2009, 04:54 PM   #10 (permalink)

Character Info
Hike
80 Undead Warlock
Blackwing Lair US PvP
Guild: Occam's Raiders
Talent Spec: 54/0/17
Re: Patch 3.1 Affliction and Talent ruin (Dest)

any deep affliction build that's used for raiding will take 5/5 of ruin, and it would be silly not to ESPECIALLY after 3.1, considering we will now be using shadow bolts that much more often. all the numbers and research back this up - if you take one point out of ruin, you will not find any other place to put it which will increase your dps just as much.
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Old April 15, 2009, 05:09 PM   #11 (permalink)

Character Info
Satalitetv
80 Blood Elf Warlock
Ravencrest US PvE
Guild: Relic
Profile: Blizzard Armory
Talent Spec: 3/15/54
Re: Patch 3.1 Affliction and Talent ruin (Dest)

I still don't see how some people still argue that ruin is worth taking 5 points into. Yes people, it makes your main nuke scale well with crit. Yes, you need to take all 5 points into it! I see way too many people that don't get this simple concept of shadowbolt being like 40% of your damage, which is why we want to make it was powerful as possible.
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Old April 16, 2009, 08:43 AM   #12 (permalink)

Character Info
Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
3.1 Re: Patch 3.1 Affliction and Talent ruin (Dest)

Quote:
Originally Posted by King Crab View Post
I still don't see how some people still argue that ruin is worth taking 5 points into. Yes people, it makes your main nuke scale well with crit. Yes, you need to take all 5 points into it! I see way too many people that don't get this simple concept of shadowbolt being like 40% of your damage, which is why we want to make it was powerful as possible.
Maybe because some of us have other priorities in raids rather then beating everyone else on the meters that we can't afford a full 5 points in Ruin. (Which is very common for 10-person raiding, where there isn't another warlock to provide health stones, or to someone to do CoE duty and the like. Or you have to handle 4H in Naxx, where Improved Health Funnel comes in handy.)

We're all quite aware that Ruin is important - telling us that without qualification doesn't do any good.

At the moment, I'm trying to decide whether 2 more points in Eradication is better then 2 more points in Ruin.
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Old April 16, 2009, 08:47 AM   #13 (permalink)
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Character Info
Aily
80 Human Warlock
Doomhammer US PvE
Guild: Arisen
Profile: Blizzard Armory
Talent Spec: 53/1/17
3.1 Re: Patch 3.1 Affliction and Talent ruin (Dest)

Quote:
Originally Posted by XavronMG View Post
Maybe because some of us have other priorities in raids rather then beating everyone else on the meters that we can't afford a full 5 points in Ruin. (Which is very common for 10-person raiding, where there isn't another warlock to provide health stones, or to someone to do CoE duty and the like. Or you have to handle 4H in Naxx, where Improved Health Funnel comes in handy.)

We're all quite aware that Ruin is important - telling us that without qualification doesn't do any good.

At the moment, I'm trying to decide whether 2 more points in Eradication is better then 2 more points in Ruin.
What could you possibly be taking as a deep affliction build that you wouldn't have points to put into ruin?

-Imp felhunter? Even though Divine spirit is now baseline and mage int has always been better?
-Imp Healthstones? Even though the increase in healing done from it is not going to save your raid from a wipe?

Really though? What is your build and why?
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Old April 16, 2009, 01:05 PM   #14 (permalink)

Character Info
Drazzak
80 Human Warlock
Crushridge US PvP
Guild: Empire of Knights
Talent Spec: 0/14/57
3.1 Re: Patch 3.1 Affliction and Talent ruin (Dest)

Quote:
Originally Posted by XavronMG View Post
The open question for me is "how much is Ruin worth"? Is 1 point enough? Or do you absolutely need 3 or 5 points in it for affliction?
It makes your BOOM much BIGGER. Size does matter - take 5.
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Old August 29, 2009, 07:23 AM   #15 (permalink)

Character Info
Devicus
80 Gnome Warlock
thunderhorn Euro PvE
Guild: Rise
Profile: Blizzard Armory

Re: Ruin

Ruin is mandatory for all raiding builds, it is a large component in your ability to scale to crit. In the least shadowbolt heavy builds this adds about 1/4 of your crit chance to your damage done, over 5 talents. Which means that when you have a modest amount of gear, this will provide at least 1% per rank. With raid buffs it could be around 2% per rank. For a build which uses lots of destruction damage, it would be closer % more damage per talent point. That's a lot of damage for one talent. This is mandatory for pve. Like bane. Maxing it out is the only way to go.

For an affliction build, those points are likely to be going into utility talents, on top of that, do consider that shadowbolt is half your damage, and that on short fights, it's considerably more. This talent is vital for nuking down short lived but dangerous adds, trash and more.
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