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#1 (permalink) |
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Aftermath dps per point in 3.1
new aftermath dps per point. go. i know i did the previous MC math and made some mistakes that you were able to correct, so i thought it might be beneficial if you can plug something together on the new aftermath. Once she responds I'll edit the title accordingly.
Last edited by Fallenman; February 26, 2009 at 06:56 PM.. |
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#2 (permalink) |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
re: Aftermath dps per point in 3.1
Assuming Fully Raid buffed (Early Ulduar Gear Level): +3000 Spellpower +23% Haste +25% Crit 100% Hit Chance Affliction--> Effected by: 1.13 (CoE/Earth&Moon/Ebon Plague) 1.03 (Malediction) 1.03 (Sanctified Retribution) dot: spellstone (1.01) Glyphed DoT Damage = 1.13(CoE)*1.03(Malediction)*1.03(Sanctified Retribution)*(1.2(Glyph))*1.01(Spellstone)*(785(Ba se)+1.0*Spellpower) = 1.13*1.03*1.03*1.2*1.01*(785+3000) = 5499.477 Aftermath 1 Point Increase: Damage Increase .03*DoT Damage = .03*5499.477 = 164.984 DPS Increase 164.984/15s = 11.000 DPS Increase UnGlyphed UnGlyphed DPS Increase =Glyphed DPS Increase/1.2(Effect of Glyph) =11.000/1.2 = 9.166 DPS Increase I haven't seen conclusive Glyph math yet, so I did it for both. *** Information added 49 Minutes and 52 Seconds later... *** Did you want it for Demo/Destro too? Its the same basic principle, there's just more talents to consider for those specs. Last edited by Rutiene; February 26, 2009 at 06:28 PM.. |
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#3 (permalink) |
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re: Aftermath dps per point in 3.1
Fantastic. Your numbers come out slightly higher than another thread I saw, but I think yours were a bit more realistic gear wise. If I use this anywhere I'll be sure to give you credit. ;) <3 |
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#4 (permalink) |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
re: Aftermath dps per point in 3.1
I went off of my own gear, so it should be pretty spot on. |
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#5 (permalink) |
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Character Info
Heather 80 Undead Warlock dethecus US PvP Guild: all that remains Talent Spec: 0/13/58 |
I have noticed that while in Ulduar each time I cast immolate I get a big yellow "immune" flashing on my screen. Now its obvious that bosses are not immune to immolate and therefore must be immune to aftermath? Or is it just the "daze" they are immune to? Just want to be sure this is normal and not either a bug or a wasted talent. When i look it up on wws it says for aftermath 100% missed...... Someone enlighten me so I understand the talent and what exactly is not hitting. Thanks |
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#6 (permalink) |
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Status: Darkbinder
Character Info
Aily 80 Human Warlock Doomhammer US PvE Guild: Arisen Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: Aftermath question
Aftermath - Spell - World of Warcraft it happens when you conflag, and they're immune to the daze |
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#7 (permalink) |
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Character Info
Heather 80 Undead Warlock dethecus US PvP Guild: all that remains Talent Spec: 0/13/58 |
ok thats what i figured... Just didnt wanna sit there twiddling my thumbs if there was a problem..lol Thanks |
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