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OLD Threads Pre Wrath of the Lich King changes. Kept for information purposes only. Threads are no longer active for posting.

 
Old October 31, 2006, 09:48 AM   #1 (permalink)

Bane

*** Please note the dates on the posts in this thread. This is an OLD thread - Pre Wrath of the Lich King changes. Kept for informational purposes. Please read the end pages for most recent information. For current assistance with this talent, please see: ***


Welcome to the discussion thread on everything "Bane". Below you will find some useful information to give you a rough overview of this talent and how it comes into play, followed by comments, opinions and information from Warlocks who have first have experience with it. This thread is here to ask questions, seek advice and provide help and information on everything relating to Bane. Please remember to keep all replies on topic and polite.

Talent information:
Talent Tree: Destruction, Tier 2
Requires: Minimum level 15 and 5 points already spent in the Destruction tree.
Ranks: 5

Game Description:
A passive ability that reduces the casting time of Shadow Bold, Immolate and Soul Fire.
Rank 1: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 second and your Soul Fire spell by 0.4 of a second
Rank 2: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.2 seconds and your Soul Fire spell by 0.8 of a second
Rank 3: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.3 seconds and your Soul Fire spell by 1.2 seconds
Rank 4: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.4 seconds and your Soul Fire spell by 1.6 seconds
Rank 5: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 seconds and your Soul Fire spell by 2.0 seconds
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Old October 31, 2006, 09:48 AM   #2 (permalink)

Character Info
Fyrgoth
60 Gnome Warlock
Shattered Hand US PvP
Guild: Riders of the Apocalypse
Profile: CTProfile

Bane

Like many others, I've been trying to nail down a possible talent build for the upcoming 1.13 patch, and I've been really curious about the demonology revamp. My initial thoughts were to spec 7/41/3, and enjoy the benefits of Demonic Tactics, Soul Link, and Demonic Knowledge, as well as the versatility of Demonic Sacrifice and Master Demonologist. It seemed like the best of both worlds: But looking closer, I'm a bit concerned about not having Bane. Speccing 0/41/10 is a possibility, but I really don't want to lose those 7 points in affliction.

So, my basic question is this: Has anyone ever sat down and computed the DPS benefits of Bane? Being able to cast 6 SBs in the time it would otherwise take to cast 5 seems like it could compound itself over a while, or am I just overemphasizing .5 seconds of cast time?
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Old October 31, 2006, 09:59 AM   #3 (permalink)

Character Info
Duckie
70 Undead Warlock
Stormrage Euro PvE
Guild: Elitism
Profile: Blizzard Armory
Talent Spec: 0/31/40
Re: Importance of Bane?

I think it's quite simple:
from 3 seconds too 2.5 seconds cast time is 16.66% faster cast --> the same amount more damage and you are able to do more dots because you have more time compaired too 3 seconds cast time.

But I think bane it selve is not that important, the intressing talents are from the destructive reech and up. so rather have curuption and lifetap + drain soul for extra mana and threat reduce
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Old October 31, 2006, 10:05 AM   #4 (permalink)

Character Info
Firedrake
60 Undead Warlock
Xavius Euro PvP

Re: Importance of Bane?

there was a post by Mosh many moons ago on the official forums that dissected the various math involved with Bane. i can't get to the official forums here at work though so i'll try and post the link when i get home.

i can't remember the maths but it basically works to:

shadow bolt without bane = 3 seconds + 1.5s global cooldown = 4.5 seconds total cast time
shadow bolt with bane = 2.5s + 1.5s = 4s total cast time

if (for example, as i said, my maths is probably going to be way out here) your shadowbolt hit for 500, then it would be:

without bane = 3s cast + 1.5s gc = 4.5s total = 500 damage = 111 dps
with bane = 2.5s cast + 1.5s gc = 4s total = 500 damage = 125 dps

now that's all well and good. 5 talent points for (in this example) 14 extra dps.

but bane really works well with ruin. this is where the difference becomes noticable. this is where the numbers start to appear 'wow'.

ruin increases the damage of your critical hits by 100%. that's a 50% improvement on the original crit damage.

a 500 bolt crit with ruin would hit for 1000 (before resists, etc). a bolt without would hit for 750.

so...

without bane, without ruin = 3s cast + 1.5s gc = 4.5s total = 750 damage = 166 dps
bane with ruin = 2.5s cast + 1.5s gc = 4s total + ruin = 1000 damage = 250 dps

that's a difference of 84 dps. and all that just from a 500 bolt. if you looked at the average equipment of a steady 60 then you could double, triple that amount. and then you can add the +20% shadow damage from imp shadowbolt, +10% from curse of shadows, +15% from demonic sacrificed succybus or 10% from shadow mastery, add shadow weaving from a shadow priest and all of a sudden that dps difference becomes massive.

in summary, i would only consider taking bane if you planned to go all the way to ruin. the two talents go hand in hand and bane really is only a mere 'shadow' of the two of them together.



*please don't correct me on my maths, they are implicative, not accurate*
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Old October 31, 2006, 11:51 AM   #5 (permalink)

Character Info
Lunallena
70 Orc Warlock
The Underbog US PvP
Guild: Fusion

Re: Importance of Bane?

I would have to disagree with that math, the global cooldown starts while your casting the spell not after you finish it, so w/out bane the casting time would be 3 not 4.5, and w/ it the casting time would be 2.5 not 4.
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Old October 31, 2006, 11:56 AM   #6 (permalink)

Character Info
Malcontent
62 Undead Warlock
Mok'Nathal US PvE
Guild: Inquisition

Re: Importance of Bane?

Quote:
Originally Posted by Firedrake View Post
shadow bolt without bane = 3 seconds + 1.5s global cooldown = 4.5 seconds total cast time
shadow bolt with bane = 2.5s + 1.5s = 4s total cast time
Just for the sake of the discussion ... isn't the global 1.5s recast negated due to the 3 sec cast time? I've been mainly playing my warrior lately, so my lock skills are pretty rusty, but I don't ever recall having to wait an additional 1.5s after the cast.

Last edited by Malcontent; October 31, 2006 at 12:02 PM..
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Old October 31, 2006, 12:03 PM   #7 (permalink)

Character Info
Malcontent
62 Undead Warlock
Mok'Nathal US PvE
Guild: Inquisition

Re: Importance of Bane?

bah, you beat me to the punch!
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Old October 31, 2006, 12:16 PM   #8 (permalink)
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Character Info
Nekrotic
70 Undead Warlock
Kilrogg PvE
Guild: The Fifth Horseman

Re: Importance of Bane?

Quote:
Originally Posted by Yatsuya View Post
I would have to disagree with that math, the global cooldown starts while your casting the spell not after you finish it, so w/out bane the casting time would be 3 not 4.5, and w/ it the casting time would be 2.5 not 4.
This is correct. As any lock will recall there is no delay in firing off another sb immediately after shooting one.
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Old October 31, 2006, 12:28 PM   #9 (permalink)

Character Info
Xplode
70 Gnome Warlock
Quel'Thalas Euro PvE
Guild: Dragons
Talent Spec: 42/8/11
Re: Importance of Bane?

Bane i think is one if not the best talent a lock can have, that doesnt mean were nothing without it etc etc ... i just dont think i could live without having bane!
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Old October 31, 2006, 12:40 PM   #10 (permalink)

Character Info
Lunallena
70 Orc Warlock
The Underbog US PvP
Guild: Fusion

Re: Importance of Bane?

i dont think i could live without bane eather, i love to spam shadowbolts, i think i would make a good mage but locks are funner
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