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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Individual Talent Discussions » OLD Threads » Pyroclasm

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Old December 13, 2004, 06:06 PM   #1 (permalink)
eon

pyroclasm bug or not bug ?

*** Please note the dates on the posts in this thread. This is an OLD thread - Pre Wrath of the Lich King changes. Kept for informational purposes. Please read the end pages for most recent information. For current assistance with this talent, please see: ***


well i have read several topic on the subject and poeple doesn t seem to agree, it seems that pyroclasm work with rain of fire and not with hellfire . futhermore do you have a chance to stun each time the rain of fire do damage ( same question if it works with hellfire)? or is it only when you start the spell that you have a chance to stun?
eon is offline  
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Old December 13, 2004, 07:23 PM   #2 (permalink)

Character Info
boscolio
60 Gnome Warlock
Azgalor US PvP
Guild: Dark Echo
Talent Spec: 43/7/11
pyroclasm bug or not bug ?

luckily Hellfire and Rain of Fire are not DoT's. they are channel spells that cause Direct Damage. in theory each tick of these AoE's should have a chance to activate the stun effect. whether this is actually how it works, i'm not sure.
boscolio is offline  
Old December 13, 2004, 09:17 PM   #3 (permalink)

pyroclasm bug or not bug ?

I have heard they are still bugged. Not sure at this juncture.
Deathstrider is offline  
Old January 04, 2005, 09:41 PM   #4 (permalink)

Pyroclasm

This talent seems to be a very good one and I am thinking about going deep into Destruction. I read earlier in a post from Mosh that I should go for Ruin in destruction and get Shadow mastery in affliction. Is it stupid to go for Pyrosclasm instead? I mean the stuns seem nice. I've never tried any of these spells so I would really like to know what would be best to go for. I'll be playing on a PvE server later when Retail hits Europe.

Sorath
Sorath is offline  
Old January 10, 2005, 12:51 AM   #5 (permalink)

no

wouldnt do it, unless you plan to play in groups only, then I also would drop shadow mastery btw.
ruin is very nice combined with all the things that make your crit chance and damage for searing pain go up.

only works for rain of fire and hellfire, those are not spells you use every day in pve and never in solo pvp
xaien is offline  
Old March 03, 2005, 09:37 PM   #6 (permalink)

My experience of Intensity, Pyroclasm & Pet Talents

I have been hunting in Uldaman with recently, I have been in a group that is usually composed of a warrior, druid, rogue, shaman and me (the EU servers are still young so there are not as many high level players to chose from). With this group I have been very successful at AE'ing the Scorpion pits and the 41st level scorpions. I give the group a second or two to wade in and also send in my pet, then I move up and start Hellfire. I am able to kill all/nearly all of them before I am out of mana. Even with all of them attacking me Hellfire still gets off a number of ticks.

So to sum up Intensity, it seems to work quite well even against large groups. This is probably a combination of factors including: mobs attacking at slightly different times, i.e. the mobs the other party members are attacking take a bit longer to start attacking you, a number of mobs will have already attacked just before agroing you so won't have an attack ready, the chance that the mobs will miss you, the chance that you will dodge and the 70% from Intensity. Also don't forget that you only need to get 3 ticks of damage to be as mana efficient as a mages Arcane Explosion, so if over the fight you average at 3 ticks then you are doing better then a mages AE (since Hellfire is better DPS).

So far my experience of Pyroclasm is that it is not worth it, so I've dropped it. :p

Now on to pets.

Uldaman is a very nice instance to get to know what you want out of your pets. I use all 4 pets during a full run. I use the Succubus against the humanoids for Seduce, the Fellhunter against the Dwarves that cast spell bomb to spell lock them and if they manage to get a spell bomb through I use it to eat it, I use the Imp against the Golem room because when they die the let of an AE damage so I want DPS from range and I use the VW against the packs of Dwarves with a Golem to tank the Golem while the rest of the group kills the Dwarves.

With regard to the talents, I want Imp Succubus not just for the extra 3.75 seconds, but because in long hard fights with adds the Succubus can run out of mana. With 25% longer Seduce she would be able to cast Seduce the same amount of times but the length she could keep a mob seduced would increase by 25%. This is a significant advantage. I want Imp VW because when used for CC he needs a good taunt. And finally I want Imp Imp because 25% better Blood Pact is great for raids and he is also very useful in other situations.

Here's what I plan on having at 60:

Affliction 7
Improved Corruption - 5/5
Improved Life Tap - 2/2

Demonology 14
Demonic Embrace - 5/5
Improved Imp - 3/3
Improved Voidwalker - 3/3
Improved Succubus - 3/3

Destruction 30
Cataclysm - 5/5
Bane - 5/5
Devastation - 5/5
Improved Firebolt - 1/2
Shadowburn - 1/1
Intensity - 2/2
Destructive Reach - 2/2
Improved Immolate - 3/5
Ruin - 1/1
Emberstorm - 5/5
Falesh is offline  
Old March 04, 2005, 10:03 AM   #7 (permalink)

Character Info
Gaythelus
60 Human Warlock
Muradin US PvE
Profile: CTProfile

My experience of Intensity, Pyroclasm & Pet Talents

If this works for you that is cool , however personally speaking I think this build may result in downtime. The reason I say this is the heavy mana cost of Destruction. Life tap is your only source of mana regen and it also draws agro. I personally love Dark Pact because I have the choice of letting my pets do their thing or keeping them on passive as mana batteries.

In instances eg things die so fast dotting is not a real factor therefore I mainly am on CC and/or nuking my head off with the pet topping me up between mobs.

Some raid/grp leaders in instances seem to prefer the Succ others Void when it comes to CC. So what pet you have up is often dictated by the group as opposed to your preference.

Just a few thoughts for consideration..and please do not take any of the above as criticism of your build :D ,
Gaythelus is offline  
Old March 04, 2005, 01:21 PM   #8 (permalink)

My experience of Intensity, Pyroclasm & Pet Talents

Uldaman is nice as it is not one of those cookie cutter instances you can get through by the normal hack and slash routine. Archaedous encounter is a warlock's dream. A nice long fight for DoTs and curses, can use area effect spells if and when the quartet of stone guardians spawn and the void walker makes a world of difference as canon fodder for the elite sentinals and the little sinlge and duo spawns promote the god complex feeling. As you say, spellbomb eating and locking makes a world of difference. As for hellfire, if you have a few tauren grouped, have them use Warstomp for the extra time needed for those extra ticks, a fire protection potion or five is nice to bring along as well.

I guess cataclysm is nice to have since you do not have nightfal in order for the odd chance of Imp. Shadowbolt to take effect. But why not drop a point from Improved Voidwalker and just take Conflagarate, opportunity cost and all that, especially since you are fire specialized/
SeeEs is offline  
Old March 04, 2005, 01:24 PM   #9 (permalink)

My experience of Intensity, Pyroclasm & Pet Talents

Personally I prefer Life Tap, First Aid, Food, Drink and healers throwing me a heal while I LT to Dark Pact.

With regard to what pet I use, I use the best one for the situation, if the group/raid leader has a plan that involves a certain pet then great. If they are just a fool that demands a certain thing that is incorrect then I will explain to them why I use other pets. Like I have said before all pets have their uses and you really boost your efficiency by using the right one for the situation.

Quote:
The reason I say this is the heavy mana cost of Destruction.
I don't really understand this comment. All warlocks should use the appropriate spell for the situations, be they destruction, affliction or demonology based. So investing talents in Destruction only enhances your efficiency.
Falesh is offline  
Old March 04, 2005, 01:35 PM   #10 (permalink)

My experience of Intensity, Pyroclasm & Pet Talents

I didn't get Conflagrate because don't like it, I worked out the benefits of it before on a spread sheet and found it to be lacking. I'm afraid I've deleted the maths now though so I can't quote it.

Fire Protection potions are nice, I used one last time I did the boss to give a little more help to the situation. My main point with Intensity is that it's definatly worth trying for yourself. I tried it and found it very effective.
Falesh is offline  
 

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