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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Naxxramas » Maxximizing your DPS in Naxxramas

Naxxramas Raid instance available to both 10 and 25 man groups.

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Old June 03, 2009, 07:48 PM   #1 (permalink)

Character Info
DoomOracle
80 Undead Warlock
Cho'gall US PvP
Guild: J U G G E R N A U T
Profile: Blizzard Armory
Talent Spec: 3/14/54
Post Maxximizing your DPS in Naxxramas

I kinda had this guide unfinished on this computer from a while back. I've polished it up a little so I can repost it here. It WAS going to go into the Movement and DPS thread, but I thought it deserved it's own.

Anub'Rekhan:
Stand alone if you can so you get Impaled less often, but not far from the green circle in the center. Drop a Demonic Circle where you stand and use it immeditaly when you do get Impaled to keep yourself firmly on the ground.

Grand Widow Faerlina:
Stand alone so you'll get Rain of Fired less often.

Maexxna:
Drop a Demonic Circle where you stand. Use it after you get freed from aWeb Wrap.

Heigan the Unclean:
During Phase 1 drop a Demonic Circle. At the end of Phase 2 use it to get back in place. During phase 2 try to get off a longer cast when you reach the far left and right quadrants. You have more time in these quadrants, since you don't actually have to run across them. Make sure to cast your instants as often as possible during this phase.

Loatheb:
Try to stand just outside of melee range behind the boss (towards the entrance) and drop a Demonic Circle. When a Spore spawns, you should be reasonably close to every corner of the room. Get just in front of the spore, go back to DPSing the boss, and wait for the last person to get in place before you pop it. Teleport back and get back on the boss asap.

Gothik the Harvester:
(I'm assuming you're on dead side, since that seems like the place locks should ideally be)
(Just) Before the fight, go drop a Demonic Circle on the live side by the central gate.
Phase 1 is irritatingly hard to get any substantial dps on, especially as an affliction lock. Go stand within about 5 yards of your tank and lay into any Spectral Trainees you see with whatever nukes you want. Don't worry about threat. They hit like pansies. Leave the Riders, Horses, and Death Knights alone until they are firmly attached to a tank.
During phase 2 (unless your raid dps is abysmal) once Gothik has ported back to live side for the second time (as in once he has gone Live>Dead>Live) Teleport over to the live side and continue to beat on the boss. You'll get at least a few seconds of extra dps time.

The Four Horsemen:
Movement in this fight really depends on how your group is doing it, and what you are assigned to do. I'm going to assume you are in front and doing the Thane Korth'azz zerg method, which seems to be the most popular.
Make sure you drop a Demonic Circle 30 yards in the direction of Baron Rivendare. Once Thane is dead immediately Teleport to Rivendare and start on him. When he is dead, head directly to the corner of the platform nearest Sir Zeliek. You want to be between these corners and the military wing teleporter, ideally. This will minimize movement and keep you out of range of the opposite boss (Lady Blaumeux in this case). Drop a Demonic Circle here, and Teleport back when you are ready to leave Blaumeux.
Adjustments may have to be made during this part of the fight due to Holy Wrath (which should never be chained more than twice) and Void Zone. When you're on Zeliek's side, find a stacking buddy if things get crazy. The two of you should be able to stay out of range of other people.

Grobbulus:
Assuming you are kiting clockwise from the ramp, drop a Demonic Circle about 35 yards from the center of the west wall, angled toward the door a bit. Make sure you start the fight at max range to the northwest of wherever the tank picks up Grob so that you're in front of where he's going, but not in the way of any Slime Sprays. If you get a Mutating Injection be sure to stand within range behind the boss so you can continue to dps while you wait for the Poison Cloud to spawn. Teleport back if possible.

Gluth:
Jump down right behind the tank, run with him, and stand directly behind the boss at max range. When Decimate hits you will have a MUCH higher chance of being in range of all the Zombie Chow. If you're an Affliction warlock, go ahead and start seeding just before the decimate. If you time it right, you can have several seeds explode when the decimate hits.
There are a few tricks to getting your pet down, but I've found that toggling its stance between passive, agressive, and defensive a few times usually works. Otherwise, summon an Eye of Kilrogg and dismiss it immediately. This will bring your (fully raid buffed) pet back to your side.

Thaddius:
When your raid is killing Stalagg and Feugen picking the one with the weakest DPS team is vital. IF you're on the stronger team, you'll have to pause to let the other team catch up. Once you're in combat, edge your way behind whichever one you're on while DPSing it (and staying out of melee range). Drop a Demonic Circle (just in case) and jump down immediatly. Drop another Demonic Circle wherever the positive or negative side will be (whichever is closest), and go stand directly in front of Thaddius (or directly on wherever else he is going to be tanked). Make sure you don't rip as soon as he activates, but do open up on him A.S.A.P. (get all your dots running for example). Never ever lifetap on this fight unless you're running or are almost OOM and he just cast a Polarity Shift(meaning you have 0 additional charges on you anyway). Some groups suggest running around him. This is actually far less safe, and a complete waste of time, since the charges don't start to deal damage for five seconds. Run straight through his legs. You will be in the correct position and DPSing much sooner (this assumes there is no signifigant server lag like there used to be). (Ideally, you'll use that handy Demonic Circle you dropped earlier to make some of the transitions easier)

Sapphiron:
Move into place while the boss is assembling, and drop a Demonic Circle front and center. Move 15 yards away to the left or right, staying well within range. If a Blizzard hits you, simply portal away and continue DPSing.
During the air phase, don't start running until all 3 Iceblocks have been cast. Then make your way to the nearest one, and position yourself next to it where you will continue to DPS until the last moment when you duck behind the iceblock.

Kel'Thuzad:
During phase 1 situational awareness and range talents will make all the difference. DPS the Unstoppable Abominations until the first Soul Weaver spawns. Leave the Soldiers of the Frozen Wastes unless there is nothing else to hit or nobody else interested in popping them.
As soon as you see a second Soul Weaver in a room, open up on the new one. You do not have to wait for it to leave it's room. Keep panning your camera around to look for the next Soul Weaver spawn. If none are up, then DPS the Aboms.
Phase 2 is pretty much just tank and spank. Make sure you use /range to bring up your range checker, and stay 10 yards away from everyone else.

P.S. Drop a Demonic Circle.
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Old June 04, 2009, 03:20 AM   #2 (permalink)

Character Info
Lavath
80 Blood Elf Warlock
Shadow Council US RP Profile: Blizzard Armory
Talent Spec: 3/13/55
Re: Maxximizing your DPS in Naxxramas

Thanks for putting this list together
Lavath is offline   Reply With Quote
Old June 04, 2009, 02:45 PM   #3 (permalink)

3.1 Re: Maxximizing your DPS in Naxxramas

I'm going to move this into the instances and raiding forum.
Fallenman is offline   Reply With Quote
Old June 04, 2009, 03:01 PM   #4 (permalink)

Character Info
Wyzim
80 Blood Elf Warlock
Misha US PvE
Guild: A Horde Dazed Knight
Profile: Blizzard Armory
Talent Spec: 0/40/31
Re: Maxximizing your DPS in Naxxramas

Thank you, much appreciated
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