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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Naxxramas » Frostwyrm Lair » Kel'Thuzad

Frostwyrm Lair Sapphiron

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Old January 27, 2009, 04:42 AM   #11 (permalink)

Character Info
Carclas
80 Undead Warlock
Dath' Remar Oceania PvE
Guild: Oblivion
Talent Spec: 0/41/30
Re: Kel'Thuzad

Stage 1. Mobs come out, we have Hunters kill the skeles, Ranged are the only people who can attack the Banshees therefore they do that. The abominations we all attack.
These mobs will be continuous for around 3-4minutes, getting more adds as the time passes.

Kill all remaining adds even if Stage 2 has started.
Stage 2. Kel Thuzad. Tank fight him in the centre. Red circles will apear around people, the same as the drakes in Obsidian Sanctum. Simply move out of them or you will die. One person will also get trapped in an iceblock sort of thing. THis will do damage equal to 140% of there health so they will need some very quick/large heals. This only happens to one person at a time though. As you get through the fight large adds will appear, get one tank to round them up. DO NOT kill these adds, they ahve half the health of Kel Thuzad. Simply keep focusing on KT.

Overall not too bad a fight, if you can do Gluth, you can do this heh.
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Old February 26, 2009, 08:22 PM   #12 (permalink)

Character Info
Gnomercy
80 Gnome Warlock
Azjol-Nerub US PvE
Guild: Raiderz
Talent Spec: 0/41/30
Re: Kel'Thuzad

1. Warlocks - load up on shards during the skelly stage. Drain soul and imp on defensive will take them out quickly.

2. Make sure everyone in raid has DBM and use /range command to bring up the 10 yard range indicator.

This will bring up a box that shows the name of any character you are in within 10 yards of.

Watch the range box and if someone moves close to you, either get them to move, or move yourself ASAP.

There is no excuse for multiple iceblocks in this encounter, if everyone is paying attention.
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Old April 06, 2009, 11:25 AM   #13 (permalink)

Character Info
Dottz
80 Blood Elf Warlock
Shadowsong Euro PvE

Re: Kel'Thuzad

I have no problems leaving Fel Guard on KT all the way through the fight. Just remember to keep it out of fissures close to KT.

I always save trinkets and a speed potion for when the adds have arrived for that extra last boost.

If healers are slacking a bit, pop a bandage and/or drain life. It all helps
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