| Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer |
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© The Warlocks Den 2009. All rights reserved. Not to be copied or redistributed without prior written approval. Flame Leviathan ![]() The Hard Mode of this encounter is when you destroy the towers in the Area prior to the fight. Each tower destroyed will give the Flame Leviathan an unique ability based on which tower you destroyed. General Information Before the Flame Leviathan fight, your raid will choose one of three vehicles: a Salvaged Chopper, Salvaged Demolisher, or Salvaged Siege Engine. Players must fight through a large Iron dwarf army to finally reach Flame Leviathan, and defeat him with the vehicles. Unlike other vehicles, the effectiveness and base health points of your vehicle depends on the average ilvl of your gear. (tip: stop DE'ing trash epics with high ilevels and save them for Ulduar!) Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, and as a result, this tank packs quite a punch. How FL Vehicle Gear Scaling worksFlame Leviathan also has different hard modes. In the Flame Leviathan fight, there are four towers. If these towers are not destroyed, the fight will be more difficult. However, keeping a number of towers up rewards more loot and achievements, similar to Sartharion in Obsidian Sanctum. At the very beginning of the instance, at Expedition Base Camp, players will be granted a limited number of each salvaged vehicle. There are five of each vehicle in heroic difficulty, and two of each vehicle in normal difficulty. Everyone in the raid gets divided into five roles:
Salvaged Chopper - 504, 000 HP, 1 driver and 1 passengerFlame Leviathan This is a vehicle fight, and he is a mechanical boss. He has about 15.5 million HP on 10-man and about 70 million on 25-man. The "hard modes" increase Flame Leviathan's HP as well as increasing his damage and giving him other abilities. You never tank him. Instead, you kite him around using your vehicle abilities to kill him. There are repair platforms on the side of the area preceding Flame Leviathan that vehicles can use to heal to full before starting the encounter. If you are trying after a wipe, your vehicles will already be full health. Abilities On the pull, and every 30 seconds thereafter, he will switch targets to a siege vehicle or demolisher, mark them, and follow them around. He has a soft enrange due to Gathering Speed. You have to kite him, thanks to Battering Ram, and it becomes harder and harder to get away from him even with help from Steam Rush.
Hard Mode Flame Leviathan's Hard Mode is activated by speaking to the Lore Keeper of Norgannon in the staging area. x Doing so will activate all four orbital defense weapons, named for the Keepers of Ulduar. You can then turn off individual systems by destroying their corresponding tower. Talking to Brann and starting the event without speaking to the Lore Keeper will keep all defense systems inactive and disable the hard mode.
Strategy Suggested Raid Composition: Normal Mode:
The Gauntlet: Once you are in your vehicles, you leave the entrance and head north. Steelforge Defenders, Titanium Stormlords and Ulduar Colossi will spawn from towers throughout the whole gauntlet event. Players in Salvaged Siege Engines can destroy the Storm Beacons (towers) to prevent enemies from spawning. The only problem the gauntlet event could pose are the Ulduar Colossi casting Ground Slam - it is a 7 second interruptible cast that deals a lot of damage; use your Salvaged Siege Engines to interrupt it. There are flying copter mobs that need to be dealt with by anti-air abilities like the Siege Tank passengers' Anti-Air rockets, and gnomish Mechanostriders that have large amounts of HP and fire lasers at the raid. A good pre-fight idea is to establish a kiting path and make sure that the Choppers keep tar down on that path at all times and ensure everyone sticks together. As well as clearing in the area before the boss, you will want to use the Siege Engine passenger seat to shoot down as many of the flying crate carriers as possible to stock up your Demolishers with Pyrite barrels for the encounter itself. The encounter doesn't begin until you kill the two Collossi at the very end. So, until you have have cleared the trash, destroyed the Hard Mode towers you wanted to, and collected all the Pyrite you might need, don't touch those Collossi. Repair all your vehicles on the repair pads now, because the circle gets blocked off and cannot be used during the boss fight. Shortly after the last Iron Colossus dies, Flame Leviathan will come out. Your motorcycles should drop tar in front of the door and your Demolishers should ignite it so he takes damage immediately (this also makes him activate immediately.) Siege Engine Tactics You should have your Siege Engines in the middle of the back area ready to kite the Leviathan back to the now blocked entrance barrier and then around to either side. Once he is engaged he will always target a Siege Engine if there is one there and place a pink arrow over them to signify which one has aggro. The other Siege Engines which weren't targeted should then head to behind the Leviathan and stay a few yards behind him at all times and only move in to cast Electroshock when he is casting Flame Jets to interrupt it and maybe to hit him once or twice with the Ram. His aggro reset seems to be 30 seconds, so pay attention to a timer (mod or otherwise) so all the Siege engines behind him are ready to turn around and begin to kite him the opposite direction. Once again, the other Siege engines should drive around to the back of him if they don't have aggro. Chopper Tactics The choppers need to run around and every time they can, drop tar in front of the boss. Since the Tar is thrown backwards, they should drive a bit in front of the boss and throw it so it directly lands in his path. Since they are very fast this is fairly easy, and after a Flame Jets has been interrupted they can also hit the boss with Sonic Horn once or twice until their Tar cooldown is up again. Demolisher Tactics Ideally you should have the boss kited around the edges of the room so your Demolishers can stay in the middle and not have to move too much. This will also make it easier for them to not need a passener to reload barrels as they can switch seats themselves and reload as they have no reason to need to worry about moving. The Demolishers need to focus fire on him the whole time and help with igniting the Tar which the Choppers will drop. For the actual Launching of players onto the boss, you should have your preassigned people in the Demolishers and ready to launch whenever, but since there are only four turrets you should only really send your people to kill them at every fifth of the boss's HP. When they land on the Leviathan they need to all focus on killing one of the four Turrets (refer image to the right) and then after a tank switch it needs to be announced on vent that Overload is being used. Tar has to be setup around the boss for optimal damage during the Overload so the people on the Leviathan should annouce a few seconds before they use it so the Choppers have time to get Tar on the area near him, and then Overload needs to be used when he is ontop of the Tar. During the Overload the increased damage of 50% is huge, so Demolishers should be using their Hurl Pyrite Barrel Ability and all the choppers should be ready to do damage to him then run out again when the Overload is done. Siege Engines can attempt to get some damage in, but they should all back off to their original positions before the Overload so that when it wears off kiting can resume unaffected. Warlock Role Your role will depend entirely on which vehicle you choose... Videos Below are some videos of the fight I found on Youtube. If you know of another one that should be here, please let me know. Warlock Loot - 10 Man Warlock Loot - 25 Man
Achievements Unbroken / Heroic: Unbroken - Defeat Flame Leviathan on the first try without anyone repairing their vehicle. Three Car Garage / Heroic: Three Car Garage - Defeat Flame Leviathan while in each of the vehicles. Shutout / Heroic: Shutout - Defeat Flame Leviathan without causing a System Shutdown. Orbital Devastation / Heroic: Orbital Devastation - Defeat Flame Leviathan with at least 2 Orbital Defense Systems active. Orbital Bombardment / Heroic: Orbital Bombardment - Defeat Flame Leviathan with at least 1 Orbital Defense System active. Orbit-uary / Heroic: Orbit-uary - Defeat Flame Leviathan with all 4 Orbital Defense Systems active. Nuked from Orbit / Heroic: Nuked from Orbit - Defeat Flame Leviathan with at least 3 Orbital Defense Systems active. Credits Information compiled from WoWHead, WoWWiki, MMO Champion, StratFu and of course, the wondeful members of The Warlocks Den.
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#3 (permalink) |
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Character Info
Xavron 80 Gnome Warlock Moon Guard US RP PvE Guild: Veritas Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: Flame Leviathan - Boss Strat
One note on Demolishers - Flame Leviathan will chase Demolishers (and this is by design per a blue post). As long as your demolishers are kept at max range from the boss, you have a very good chance of running away from him even without the speed boost. But, it's important that the Seige Engines keep the boss along one of the four walls, to maximize the running room for the Demolishers. |
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Character Info
Gizzarell 80 Undead Warlock Stormrage Euro PvE Guild: Champions of Kalimdor Profile: Blizzard Armory Talent Spec: 55/1/15 |
(First of all please forgive my crappy spelling... )I have been reading some posts about this fight and there is one thing that no strategy (that I have read ) mentions.... Does the gearlevel HP bonus only apply to the driver?? ![]() Personally I think that the most logical aproach is that it only counts on the driver because if it applied to the passengers the HP of the wehicle the wehicle would loose HP when someone gets "catapulted" for example... I have not done any field testing about this theory yet (I'm saved in the 10-man of Ulduar now), but this question popped up on my guilds (and my first ) Ulduar run.Best regards. |
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#5 (permalink) |
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re: Flame Leviathan - Boss Strat
Just get 2 tanks, and the Rest should be demolishers and bikes. If you want to kill it in the soft mode just pull it and make a rotation for the pyrite barrels. As soon as the boss is Tanked begin to stack up 10 stacks of the pyrite buff on the mob with the first demolisher and nuke it with everything you have. as soon as the buff is gone the 2nd demolisher starts to stack up, and so on. This kills the Leviathan in 10 and 25 man in no time. HF |
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re: Flame Leviathan - Boss Strat
- Quote:
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#7 (permalink) |
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Character Info
Elxir 80 Undead Warlock Uther US PvE Guild: Eternal Eclipse Profile: Blizzard Armory Talent Spec: 53/01/17 |
re: Flame Leviathan - Boss Strat
Leaving the towers up activates the Hardmode, simply a mistake in the first portion of the guide.
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Elxir Breauer, at your service... |
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#8 (permalink) |
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Status: I am Death
Character Info
Darksumoner 80 Human Warlock Tanaris US PvE Guild: Samsara Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: Flame Leviathan - Boss Strat
As far as Hard mode vs Normal. first off there are two ways to Start the encounter thus determining if you have to take the towers down. Normal Mode: If you start this event with Bran bronzebeard or what eer short dwarf near the ramp. Its automaticaly in Normal Mode you do not have to kill towers. Hard mode: If you start the Event with Shadowy norse dude by the stairs you get hard mode. For every tower that you leave up he gets a buff. If you find hard mode is well to hard killing all towers reverts it back to normal.
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#9 (permalink) |
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re: Flame Leviathan - Boss Strat
erm As far as I know Bran starts the encounter regardless ( you need to talk to him to lower the shield etc ) talking to the statue and going through the dialogue will dictate whether you need to kill the towers or not. if you don't go through the dialogue the towers are inactive so normal mode is preserved, if you do talk to him and proceed with the conversation, then he'll activate the towers and hard mode ensures ( unless you destroy all four towers then the encounter reverts to normal mode ) btw 1 out of 4 tower is still a relatively easy fight ( assuming you're in naxx gear ) and makes for an easy way to earn conquest badges ( you get 2 if you leave 1 tower up ) Last edited by Coud; May 12, 2009 at 02:20 PM.. |
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#10 (permalink) |
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Character Info
Slex 80 Undead Warlock Sporeggar Euro PvP Guild: Zakon Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: Flame Leviathan - Boss Strat
I'm thinking of trying it with one tower up tomorrow, for the first time (10-man). Does anyone have a suggestion which tower is the easiest way? |
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