| Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer |
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© The Warlocks Den 2009. All rights reserved. Not to be copied or redistributed without prior written approval. Ignis the Furnace Master Ignis the Furnace Master is one of three bosses that are available to raids after killing the Flame Leviathan. He's an “optional” boss in that raids don't have to kill him if they simply want to push through deeper into the instance. Of course, you won't be able to access Algalon if you don't kill him, but that may not be something you're worried about, especially if you're just starting Ulduar. There is currently no hard mode associated with Ignis. General Information Before you can engage Ignis, you need to kill two “trash” mobs prior to him. The word “trash” is used loosely here, as they are harder than many of the Naxxramas bosses! These mobs are named “Molten Colossus”, and can pose quite a challenge in themselves. Each Colossus has approximately 600k hps in 10 man, 2 million hps in 25 man, and are able to cast the following abilities.
General Tactics The killer on these guys is the silence affecting your healers. The current “best” strategy is to have the main and off-tank tanking in the main hallway leading to Ignis, one on each side of the hallway, and the healers standing around the closest corner to their respective tank, out of line of sight of the Earthquake effect. This allows the healers to keep healing regardless of the silence. DPS focus fire the main tank target. Once it's down, the main tank should wait for the debuff from the first colossus on them to wear off, then taunt the remaining collossus away from the off tank. DPS smack it down. Be aware, after you have killed these Colossus's, the Unquenchable Flames debuff will continue to affect your raid members until everyone dies, or you clear to the water pools in Ignis's chamber. The damage isn't too difficult to heal through so long as your healers are co-ordinated, but it is an annoyance and could kill people if they are already low on hitpoints. Tips
[edit] Blizzard have re-enabled additional trash leading to Ignis after these guys. Will update with information on them as time allows. Ignis the Furnace Master The room where the encounter takes place has 20 golems (called “Constructs”) lining the walls, and two pools of water, one on either side. As the fight progresses, the golems will be activated one at a time. Each active golem provides a 15% damage buff to Ignis. This buff stacks up to 20 times, one for each Golem in the room. When a golem is shattered, it reduces the number of stacks on Ignis by one. Ignis himself has 7 million hitpoints in 10 man mode, or 24 million hitpoints in 25 man. At this time, it's not known if he has an enrage timer, although one would suspect that once all 20 golems have been activated and dealt with, enrage will start soon after. However, it's pretty unlikely that you could reach that stage without killing him or wiping. Abilities – Normal
Note: As of patch 3.1, the Slag Pot is bugged and the player in the slag pot can be meleed by Ignis. For most players, this is an instant death. Hopefully this will be fixed soon. Constructs Iron Constructs move very slowly (slower than unbuffed player run speed) and have a fairly light melee attack. Iron Constructs can be snared, slowed, rooted, stunned, and taunted. Construct Abilities
Since the golems can be CC'd, druids and mages are a great way to keep the golem in the scorched ground using Frost Nova and Root, without requiring a tank to be standing in the effect. (hence taking healing away from the main tank) You can also kite the golems through the scorched ground, but as they gain the buff they will become more dangerous to kite. Once a golem is molten, then should be kited into the closest pool of water. This will apply the “Brittle” debuff, stunning the golem for 15 seconds, and increasing the critical strike chance of all attacks against them by 50%. A golem will be shattered by any single attack that does 5000 damage or more. Each time a golem is shattered, it will remove a stack of “Strength of the Creator” from Ignis. Note: Melee should not attempt to shatter the golem, as they will explode for a significant amount of damage to all players withing 10 yards once shattered. Strategy Depending on your gear level and raid makeup, you can choose to straight up DPS Ignis down as quickly as possible, kiting or otherwise dealing with the golems. For the burn method to be effective, you need to kill Ignis with as few golems up as possible. Taking the cue from the achievments, a four minute kill on 10 man would require ~29.1k raid dps, and 100k raid dps in 25 man. To work out the average DPS required per individual divide that number by the number of dps you're bringing. (this method does, of course, ignore dps contributions by your tanks, so round down) Suggested Raid Composition: Normal Mode:
Heroic Mode:
In addition to the golems, the DPS will need to avoid the scorched ground, and caster DPS and healers will need to stop casting when Ignis begins to cast Flame Jets in order to avoid the 4 second silence. The silence will cause the biggest problem if a healer is hit with it, of course. Note: Flame Jets is apparently fairly easy to resist with only a low fire resist, so Paladins with fire resist aura or shaman with fire resist totems may find these abilities worth using. The tank needs to keep Ignis turned away from the raid in order to stop the Scorch from hitting raid members. Rotating Ignis somewhat to create multiple scorched ground effects will allow the tank to avoid standing in the scorched earth. After roughly three scorches, the ground where the first one landed will be clear, and the tank can re-start the cycle again. It's also worth noting that if Ignis is tanked close to the water pools, any area of the scorch which lands in the water will not create the scorched ground effect, hence making it harder to turn the golems molten and shatter them. Healers need to be ready to spam heal whoever is picked up by the Slag Pot. Should you survive the pot, you will have 150% haste for the next 10 seconds. This is a perfect time for casters to bring out the big slow casting spells! Warlock Role DPS! If you have the talent, you may want to put CoExhaustion on the golems if they are being kited, and be prepared to nuke the golems once they're brittle. The golems can be tanked by pets while they're standing in the scorched earth, so it may be possible to use a VW rather than a player in this case. Other than that there are no real special requirements for Warlocks. Videos Below are some videos of the fight courtesy of You Tube. Warlock Loot - 10 Man Warlock Loot - 25 Man Achievements The achievements have the same goal on 10 man and 25 man, the only difference being that the 25 man all have “Heroic:” preceding the achievement. Shattered / Heroic: Shattered - Defeat Ignis the Furnace Master after shattering 2 Iron Constructs within 5 seconds. Hot Pocket / Heroic: Hot Pocket - Survive being thrown into Ignis the Furnace Master's Slag Pot. Stokin' the Furnace / Heroic: Stokin' the Furnace - Defeat Ignis the Furnace Master in 4 minutes. Credits Information compiled from WoWHead, WoWWiki, MMO Champion, StratFu. Updates 19/05/2009 - Added member tips.
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Why does my Succubus always say, "I'm with stupid"? Last edited by Swoop; May 19, 2009 at 09:53 AM.. |
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#2 (permalink) |
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Character Info
Hike 80 Undead Warlock Blackwing Lair US PvP Guild: Occam's Raiders Talent Spec: 54/0/17 |
re: Ignis the Furnace Master - Boss Strat
this is probably a bug so i'm making everyone aware early 4/14/09: the flame jets silence me even if i stop casting. i'm assuming due to the dots... i've stopped my pet, cut out shadow bolts & haunt all together, and it does nothing. seems to only affect warlocks, other caster classes aren't having this problem in my raid edit: upon further investigation it appears if you refresh any dot's during the cast of flame jets it will cause the silence. so........... stop ALL CASTING during this time Last edited by RelaxMan; April 15, 2009 at 12:46 AM.. |
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#3 (permalink) |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: Ignis the Furnace Master - Boss Strat
Lol. Whoever posted from stratfu included the comments section. That being said, let your tank take care of the adds on 10 man as he can survive eating the brittle add explosion. |
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#4 (permalink) |
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Character Info
Corradine 80 Undead Warlock Aman'thul Oceania PvE Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: Ignis the Furnace Master - Boss Strat
Which video settings affect the visibility of Scorched ground? At low video settings I had difficulty seeing which ground had been Scorched. |
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#5 (permalink) |
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re: Ignis the Furnace Master - Boss Strat
Does anyone know if they hotfixed this boss yet? |
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#6 (permalink) |
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Character Info
Soulzar 70 Human Warlock Medivh US PvE Guild: Trismegistus Profile: Talent Spec: Destro |
re: Ignis the Furnace Master - Boss Strat
Yup he is now killable. Shattering his adds now properly drops a stack of the buff. he will no longer melee targets in the pot. |
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#7 (permalink) |
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re: Ignis the Furnace Master - Boss Strat
Guide Updated! Thankyou Swoop for putting it all together for me! /worship
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#8 (permalink) |
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Character Info
Xavron 80 Gnome Warlock Moon Guard US RP PvE Guild: Veritas Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: Ignis the Furnace Master - Boss Strat
For Ulduar-10, I would rate Ignis as one of the harder of the first 4 bosses still. But it only took us 2 or 3 tries this week to down him. So he's hard, but not OMG hard like he was the previous weekend. Our previous attempt on him was 8-12 tries before we simply gave up. All ranged / healers now stand in the middle of the room, directly between the two pools. Our tank keeps Ignis to either the N/E/S/W as needed to avoid standing in the ground effect. Basically, walking him around the raid group, keeping his back to the group, but within melee range of the raid group. That allows ranged / healers to not move during the fight, makes it easier to target people in the slag pot for heals, and makes the OT's job a lot easier getting the adds taken care of. We use either a mage or elemental shaman to do the 5k single-shot damage to the brittle adds that are standing in the water. Warlock shadow bolt will also crit for 5k+ on those, if you have enough spell power. None of the Ignis trash mobs are banishable, not even the flame whirly tornado mobs (which is a travesty). |
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#9 (permalink) |
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re: Ignis the Furnace Master - Boss Strat
Need to fix the part where it says normal mode and hard mode. I think you mean normal mode and heroic mode. Ignis has no hard mode. |
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#10 (permalink) |
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Character Info
Gwilly 80 Orc Warlock crushridge US PvP Guild: Judge Jury Executioner Profile: RPG Outfitters Talent Spec: 53/1/17 |
Re: Ignis the Furnace Master - Boss Strat
I would like to add that when a raider gets the Unquenchable Flames debuff, from the Molten Colossus, if they teleport to another area of Ulduar from the teleport circles, then the debuff does not have another raider to jump to and thus extinguishes itself. Of course, getting full health before teleporting is advisable. Our guild has not tried to do the teleport thing while in combat, only after both Colussus are dead. |
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