| Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer |
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© The Warlocks Den 2009. All rights reserved. Not to be copied or redistributed without prior written approval. The Assembly of Iron (Iron Council) Hard Mode The hard mode in the Iron Council event is activated by killing Steelbreaker last. This doesn't alter the format of the fight, but Steelbreaker has the most difficult exta abilities when he's the last one standing. General Information When you turn left at Kologarn's stairs, you will need to clear some further trash before you can access the Iron Council's room. So long as your raid group is coordinated, these should pose no real problems to you. Rune Etched Sentry Link:Rune Etched Sentry Hitpoints: Normal 670k, Heroic 1.4 million Notes: These are probably the hardest of the trash that needs clearing. They come in pairs and need to be tanked at the same time, away from each other, and facing away from the raid.
Link: Sanctum Sentry Hitpoints: Normal 330k, Heroic -550k Abilities
Link: Lightning Charged Iron Dwarf Hitpoints: Normal - 470k, Heroic 740k. Notes: Can be MCed, Polyed, trapped and Sapped in Normal. Abilities
Link: Chamber Overseer Hitpoints: Normal - 1.1 million, Heroic 1.5 million. Notes: These mobs don't hit particularly hard, just watch out for their AE effects. Abilities
Link: Hardened Iron Golem Hitpoints: Normal 400k, Heroic 740k. Notes: Cannot be rooted, but can be banished and cycloned. Abilities
Link: Iron Mender Hitpoints: Normal 340k, Heroic 540k Notes: Can be CCed in Normal. Poly, Sap, Trap or MC. Abilities
The Iron Council The Iron Council event is made up of three bosses, each of which must be killed one at a time. Killing one boss restores the remaining bosses to full health, increases their damage by 25%,,and gives them one additional ability. The order in which they are killed will affect the difficulty of the encounter, as the special abilities conferred on each boss with the death of one vary in the challenge they will provide your raid. Even if the hard mode is activated by killing Steelbreaker last, this doesn't change any of the extra abilities that each boss gains. There is a 10 minute hard enrage on the fight. When any of the bosses die, they cast:
Steelbreaker is the giant golem who will be standing in the middle of the room. Hitpoints: Normal 3 million, Heroic 10 million Notes: Given the nature damage he causes, using nature resist totems or a hunter's nature resist aura should provide some assistance in dealing with the damage done. Abilities Normal Mode
The runemaster is an Iron Vrykul Hitpoints: Normal 3 million, Heroic 10 million Notes: Abilities Normal Mode
Hitpoints: Normal 3 million, Heroic 10 million Notes: Stormcaller Brundir is the only one of the three bosses who can have his casting interrupted and be silenced. Abilities Normal Mode
Suggested Raid Composition: Normal Mode:
The room where the encounter takes place is roughly oval, with the entrance at one end, and bosses standing about 2/3 of the way to the other end. Positioning, or perhaps more accurately, being aware of your position, is important in this fight at all stages. When you first engage the bosses, Stormcaller Brundir won't actually move. (just like one of those pesky casters when you're out doing dailies etc) Instead, he will stand in whatever spot he was in when you start the encounter and cast on the raid. This is important to note, since he wanders from side to middle to side beforehand. Make sure he's in the right spot before engaging. The only way to move him after you've started the encounter is by interrupting his casts and then dragging him around. A warrior is probably best suited to off-tanking Stormcaller Brundir due to this. Once engaged, pull Steelbreaker and Runemaster Molgeim to the entrance end of the room, which will be far enough away from Stormcaller Brundir that his Overload ability won't be hitting anyone but his tank. Until Brundir has been killed, (obviously, this depends on what order you choose to kill them in) everyone needs to make sure to keep outside the range of Overload. Brundir appears to stop casting Overload once both other bosses are down. Fight Order This fight involves a reasonable amount of movement, so be prepared to interrupt whatever you're doing and move instantly. There are three ways to complete this fight, depending on which boss you decide to kill last. The logical order for each of these scenarios is as follows. (Kill order is 1 = first, 3 = last) Killing Steelbreaker Last
Killing Runemaster Molgeim Last
Killing Stormcaller Brundir Last
The Fight Due to the way that the kill order will change the abilities being used against the raid, the final stage (only one boss left alive) will vary greatly in how it's handled. Up to that point, the strategy remains roughly the same. Phase 1 (three bosses alive) A tank and healer(s) should be dedicated to keeping Stormcaller Brundir engaged, while the rest of the raid concentrates on killing the first boss. During this first stage, Runemaster Molgeim will be casting the Rune of Power randomly. If he casts it under a boss that can be moved, they should be immedately dragged away so that they are just outside the circle. This will allow both melee and ranged to stand in the circle, gaining the damage boost for the raid. If you are killing Stormcaller Brundir first, then ranged should stay at max distance from him, to ensure that Overload won't hit them. Melee must run in and out to avoid being caught in the AE. It's a six second cast, which should give all but the most innatentive melee a chance to get away. If you're not killing him first, Steelbreaker should be tanked a little out of the way. Since his AE abilities are melee range only, there's no need to keep him a long way from the raid at this stage. This first phase of the fight is pretty easy, and shouldn't require the use of any cooldowns etc. Save them for phase 3. Phase 2 (two bosses alive) Things start to get a bit hectic at this point, as the damage of both remaining bosses has just been increased by 25%, and they have new abilities added to them. The most troublesome new ability is Runemaster Molgeim's Rune of Death. This ability can kill raid members extremely quickly if they get caught in it, so making sure to move the moment you see you're standing in it is very important. If the rune lands under a boss, then the tank and melee will need to move away as quickly as possible. If it lands under Stormcaller Brundir, he will need to have his casting interrupted so that he can be moved out of it. Runemaster Molgeim will still be casting his Rune of Power as well, so keep moving to stay in them where possible. Assuming he's still up, Stormcaller Brundir will be casting Lightning Whirl. This ability is relatively easy to heal through, and should not pose any real problems to your raid. If he's still up, Steelbreaker will be casting Static Disruption on a random ranged player. This makes it important to stay spread out a bit to avoid taking AE damage from any players affected with this. If you get hit with this effect and you're standing in a Rune of Power with everyone else, then you must move away from everyone else as fast as possible. Phase 3 (one boss alive) The third phase is where the greatest change in tactics is required, depending upon which boss is left up. Stormcaller Brundir This is the easiest last boss to kill. During this stage, he will stop casting Overload, but will gain Lightning Tendrils and Stormshield. Throughout this fight, Stormcaller Brundir will periodically raise off the ground, and slowly move around, following raid members. While he's in the air, he will cast Lightning Tendrils on all raid members near him. This effect can be relatively easily healed through, but the best method for melee is to move out of range and avoid taking damage. Ranged can still DPS Stormcaller Brundir at this time. Rinse and repeat until he's dead. Runemaster Molgeim In the final stage, Runemaster Molgeim gains the Rune of Summoning ability, which creates a summoning circle on the ground and spawns Lightning Elemental adds. Currently, there are conflicting reports about whether the lightning elementals that are spawned from the rift can be snared and taunted, but they don't have a lot of hitpoints. As soon as you see Runemaster Molgeim begin to cast this, keep an eye out for the summoning circle on the ground. (The summoning circle looks the same as the void zones from Tempest Keep instances) There doesn't appear to be any real indication of where the summoning circle will be placed when he starts to cast, unfortunately. The Lightning Elementals will spawn one at a time, but up to 8 or 9 will spawn quite rapidly. Ideally, your ranged will take down the adds as soon as they spawn, while your melee should avoid them as much as possible due to the explosion that they trigger on death. (or when they reach their targetted player) If an elemental breaks away from the ranged killers, then players should run away from them immedately, giving your ranged DPSers time to take them down. Steelbreaker The final stage with Steelbreaker up is basically a DPS race. His Overwhelming Power spell will temporarily boost the damage of the player with the highest threat by 200%, and then kill them after a set time. (60 seconds on normal, 25 seconds on heroic) Each time a player dies, Steelbreaker gains a 25% boost to his damage. This is the stage that you've been saving all your cooldowns for. Blow everything to take him down as fast as possible, ideally before your second tank dies. Whoever has the Meltdown debuff (most likely the tank) will need to move away from the raid before it explodes, otherwise you will wipe out half the raid. The second tank should taunt Steelbreaker off the player with the debuff at this point. Communication and timing is very important! Tips
Warlock Role Keep Curse of Tongues on Stormcaller Brundir. This will help significantly in interrupting his spells. Other than that, it's standard DPS and avoid dying. Tips
As usual, Tankspot's video gets a mention. (10 man) HD version of 10 man 25 man Another 25 man! Warlock Loot - 10 ManLoot doesn't actually drop from Kologarn, but rather from a Cache of Living Stone that spawns on the other side of the Shattered Bridge after killing him. Warlock Loot - 25 Man
The achievements are the same on both normal and heroic modes. The heroic mode achievements simply append Heroic:.
Information compiled from WoWHead, WoWWiki, World of Raids, MMO Champion, StratFu, and the members of the Warlocks Den. Changes 05/05/2009 - Updated with 3.1.2 changes Guide updated
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Why does my Succubus always say, "I'm with stupid"? |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: The Iron Council - Boss Stat
As a warlock, it is important to roll curse of tongues on stormcaller brundir whether or not you choose to kill him first. This will give your tank and melee plenty of time to interrupt him. (isn't it great to be a utility class again?
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#3 (permalink) |
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Character Info
Xavron 80 Gnome Warlock Moon Guard US RP PvE Guild: Veritas Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: The Iron Council - Boss Stat
I'm going to have to setup a focus target macro to do the Curse of Tongues then. So that I can update it frequently. |
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Character Info
Corradine 80 Undead Warlock Aman'thul Oceania PvE Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: The Iron Council - Boss Stat
The 10 minute timer is quite the squeeze, so try to move into a Rune of Power if it is safe. It appears to be a 100% buff to damage done. While clumping up on the rune greatly increases exposure to Chain Lightning, it shouldn't be too difficult to heal through. Tanking Steelbreaker and Runemaster Molgeim closer to each other will spawn more runes that the raid can conveniently use without moving too much. |
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re: The Iron Council - Boss Stat
Quote:
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Character Info
Mithgaar 80 Blood Elf Warlock Khaz'Goroth Oceania PvE Guild: Conviction Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: The Iron Council - Boss Stat
This atm is one of my fav fights as afflic. since we basicly get 3 drain soul executes in the one fight :D and whats not to love about that |
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#7 (permalink) |
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Character Info
Xavron 80 Gnome Warlock Moon Guard US RP PvE Guild: Veritas Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: The Iron Council - Boss Stat
We did this on Ulduar-10 last night. (2nd week that we got that far, last week we wiped half a dozen times and ran out of time, this week it took us 4 or 5 tries.) It's doable... but it's a darned tedious fight. We killed large -> small -> med. The paladin tank on the big guy was responsible for dispelling themselves of the huge DoT. As a warlock, I mostly stood between the big guy (tanked near the door area) and the other two (kept at the back wall). I tried very hard to keep CoT up on the small guy, while DPS'ing the big guy down during phase 1. In phase 2 (killing the small guy), we simply spread out to avoid the death runes. |
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Character Info
Vazhkatsi 70 Gnome Warlock Dalaran US PvE Guild: Phoenix Profile: Blizzard Armory Talent Spec: 0/21/40 |
re: The Iron Council - Boss Stat
we had a lot of people die halfway through so dps was slow, so it took us 13 minutes to kill him on 25 man, no enrage happened. i was top dps at 4950 with 9% damage done.
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#9 (permalink) |
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Character Info
Biotic 80 Undead Warlock Medivh US PvE Guild: Discord Profile: Blizzard Armory Talent Spec: 53/0/18 |
re: The Iron Council - Boss Stat
Incredibly easy fight, and great for affliction dps. Guild should be attempting hard mode soon, I hope. |
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Character Info
Shiragi 80 Human Warlock Bloodhoof US PvE Guild: Refraction Profile: Blizzard Armory Talent Spec: 53/0/18 |
re: The Iron Council - Boss Stat
you can throw a portal outside the door and if you wipe try to get agro on one of the 3 members and port out and when they hit the door and reset... and you just saved your raid a repair bill lol and possibly yours....just throwing this out there
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Gives cash which is just as good as money... Afflic |
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