| Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer |
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© The Warlocks Den 2009. All rights reserved. Not to be copied or redistributed without prior written approval. Kologarn Hard Mode There is currently no hard mode associated with Kologarn. General Information After you teleport into the Antechamber of Uduar, you will need to clear some trash. These are relatively easy to take down with with a co-ordinated raid group. Rune Etched Sentry Link:Rune Etched Sentry Hitpoints: Normal 670k, Heroic – 1.4 million Notes: These are probably the hardest of the trash that needs clearing. They come in pairs and need to be tanked at the same time, away from each other, and facing away from the raid.
Link: Sanctum Sentry Hitpoints: Normal 330k, Heroic -550k Abilities
Link: Lightning Charged Iron Dwarf Hitpoints: Normal - 470k, Heroic – 740k. Notes: Can be MCed, Polyed, trapped and Sapped in Normal. Abilities
Link: Chamber Overseer Hitpoints: Normal - 1.1 million, Heroic – 1.5 million. Notes: These mobs don't hit particularly hard, just watch out for their AE effects. Abilities
Link: Hardened Iron Golem Hitpoints: Normal – 400k, Heroic 740k. Notes: Cannot be rooted, but can be banished and cycloned. Abilities
Link: Iron Mender Hitpoints: Normal – 340k, Heroic 540k Notes: Can be CCed in Normal. Poly, Sap, Trap or MC. Abilities
Kologarn The room where the encounter takes place is relatively small. Kologarn himself is not in the room, but standing on a lower level. All you can see is his upper torso, arms, and head. He will always be facing towards the raid, and players can't stand behind him. However, he doesn't appear to parry players, so this shouldn't pose any real problems. Kologarn's arms are counted as separate mobs for this fight, and each one can be targetted and killed to stop him from using the special abilities that they confer. However, they will respawn after a period of time (approximately 30 seconds for each arm) and killing both arms gives Kologarn other abilities. When an arm is destroyed, it spawns four Rubble, and reduces Kologarn's hitpoints by the amount the arm had.Although the arms are separate entities in terms of damage, they do not have separate threat tables. He has approximately 6 million hit points on normal, and 15 million hitpoints on heroic mode. Each arm has ~550k hitpoints on normal, and 2.3 million hitpoints on heroic mode. He does have an enrage timer, but we haven't hit it yet, nor has anyone reported what it actually is. This is a relatively easy fight (for Ulduar) so long as everyone is on the ball. Abilities – Normal Mode
Rubble Link: Rubble Hitpoints: Normal - 50k, heroic - 140k Notes: Four of these spawn after an arm is destroyed. Stunnable. Abilities
Suggested Raid Composition: Normal Mode:
The positioning of the raid plays an important role in this fight, mainly with regards to avoiding the eye beam. Players should stand somewhat separated, with the melee spread in a half circle around Kologarn, and the ranged and healers in one or two lines standing at range. The entrance area to the room should be kept clear, as this is where the eye beams will be “kited” to by the targetted players. It is important to maintain this positioning after you have kited the beam, as you can be targetted multiple times in a row, and you want to avoid landing the splash damage from the beam on players around you. Depending on what your raid wants to accomplish, there are several ways to handle this fight. However, when first learning it, it is recommended to destroy Kologarn's right arm. (on the left when facing him) This will make the fight easier on your healers, as it removes the focused fast damage from the Stone Grip. Destroying an arm will spawn four Rubble, which need to be picked up by the tank(s) and killed as quickly as possible to reduce the raid damage and the debuff stacks. Tanks will also need to be swapping agro on Kologarn's body after 1-2 stacks of the Crunch Armor debuff, otherwise they will be one-shot. Once the right arm is destroyed, players can focus on Kologarn's body until the right arm respawns, at which point they must focus on the arm to destroy it again. The left arm can be ignored, as the damage it causes is healed through relatively easily, and destroying both arms causes him to begin casting Stone Shout, something you will want to avoid when learning the encounter. Throughout the fight, Kologarn will be casting his eye beam quite regularly on ranged players. (basically, back to back) The Eye Beams starts as two beams that converge on the targetted player over a few seconds. This gives that player time to react and “kite” the beams. The beams move about the same speed as a running player, so it is possible (and highly recommended) that the player should kite the beam away from the rest of the raid. If you've followed the positioning correctly, players should be able to run out of Kolgarn's room into the antechamber directly above the stairs leading into Kologarn's room without taking damage, or damaging other raid players. The beam will eventually die out after 5-6 seconds. The damage from the beam can be healed through, but avoiding it is still the best solution. Depending on how fast the right arm is killed, he may have a chance to Stone Grip player(s). This causes damage relatively quickly (although not as quickly as Ignis's ability) and players should call out as soon as they are grabbed so that the healers know to keep them alive. If a player is Stone Gripped then DPS need to cause enough damage to make the arm drop the player. Failing to do so within ten seconds will cause Kologarm to instantly kill the player. Notes
Warlocks don't really have any extra roles in this fight. It's essentially a tank and spank for ranged DPS, with the occasional kiting of the eye beams, or screams for heals when Kologarn is molesting you with his Stone Grip. Tips
Tankspot's Video 25 man Kologarm Warlock Loot - 10 ManLoot doesn't actually drop from Kologarn, but rather from a Cache of Living Stone that spawns on the other side of the Shattered Bridge after killing him.
The achievements are mostly the same on both normal and heroic modes. The heroic mode achievements simply append “Heroic:” to the achievement name, except for the “Disarmed” achievement.
Information compiled from WoWHead, WoWWiki, World of Raids, MMO Champion, StratFu, and the members of the Warlocks Den. Changes 25/05/2009 Added member tips
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Why does my Succubus always say, "I'm with stupid"? Last edited by Swoop; May 29, 2009 at 09:03 AM.. |
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#2 (permalink) |
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Character Info
Lathiel 80 Blood Elf Warlock Chamber of Aspects Euro PvE Guild: Penance Profile: Blizzard Armory Talent Spec: 3/14/54 |
re: Kologarn - Boss Strat
DC teleport is quite useful in this fight in respect to the eye beam attack. I placed my circle in the middle of the room, and whenever he focused on me, I just ran to one of the sides, waited for it to catch up to me and teleport back. Nice, quick, simple, easy.
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"History is much like an endless waltz. The three beats of war, peace, and revolution, continue on forever." - Marimaia Khushrenada (Gundam Wing) "Knowledge talks, Wisdom listens." |
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#3 (permalink) |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: Kologarn - Boss Strat
Yeah, you just have to pay attention like all other fights. We choose to dps the right arm down and then the body, as killing the left arm only hurts the raid (managing additional adds is more detrimental than the aoe damage dealt by the left arm). Additional Note- If more than two dps die in this fight, your likelihood of downing him are very low. Losing critical mass on raid dps will make it so the right arm will always kill the next person it grabs. If too many die, just wipe it up and try again. Even so, it's not so hard to avoid the very minimal raid damage thats incoming. |
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#4 (permalink) |
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Character Info
Möpli 69 Gnome Warlock Tirion Euro PvE |
re: Kologarn - Boss Strat
My guild needs alle dps it can get on the right arm, so as affli I take the body as my focus target and cast Curse of Doom on it whenever it's off cooldown and I'm not fighting the body itself. I found it to be too much hassle to keep Corruption and/or Curse of Agony active all the time when I should be dealing with the arm, but Curse of Doom only costs one second every minute so it's very useful. When the right arm is down I execute my normal rotation on the body, of course waiting for the Curse of Doom to tick if it hasn't already. |
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#5 (permalink) |
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Character Info
Darklawdog 80 Gnome Warlock Medivh US PvE Guild: Imperìum Profile: ArmoryLite Talent Spec: dualspec |
Re: Kologarn - Boss Strat
Does drain soul execute (4x damage) on the arms below 25%? |
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#6 (permalink) |
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Character Info
Keldion 80 Blood Elf Warlock Moon Guard US RP Guild: Rotten Luck Profile: Blizzard Armory Talent Spec: 3/13/55 |
Re: Kologarn - Boss Strat
Yes, Drain Soul will cause 4x damage on an arm if it is below 25% current health. |
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#7 (permalink) |
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Character Info
Cologane 80 Undead Warlock Cenarion Circle US RP Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Kologarn - Boss Strat
This is how we do the Disarmed achievement from the Warlock perspective. Forsaken Dailies: Ulduar: Cologane vs Kologarn |
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#8 (permalink) |
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Character Info
Mandalai 80 Human Warlock Skullcrusher US PvP Guild: Forgotten Prophets Talent Spec: 56/0/10 |
Re: Kologarn - Boss Strat
Another suggestion is when the body is down to about 15% health, switch to killing the left arm and doing so should finish off the boss completely. For warlocks it can become easy to get low on mana so watch your life taps - healers have a lot on their plate so they may not be so quick to revive you from a lifetap. Have mana and health pots galore to help yourself as much as possible. |
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#9 (permalink) | |
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Character Info
Dyson 80 Human Warlock Scilla US PvP Guild: Eden Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Kologarn - Boss Strat
Quote:
In any case, there is a lot of avoidable damage in this fight. Tank needs to take rubble off to the side away from people. People shouldn't be AOEing the rubble because it blows up when they die. AOE should be light, and then tank can concentrate on popping rubble 1 by 1. People should be running from eye beams early enough and not running into other people with eye beam. etc. Not avoiding avoidable damage will really ramp up your need for healing on the fight unnecessarily. As to switching to the left arm... I guess that would assume the right arm is not up? Because you really need to be beating on the right arm when it is up in case someone does get gripped or you are gonna need to switch DPS to right arm which will slow DPS on left arm anyway. With that said, a slight adjustment to the strategy will allow you to get Disarmed achievement. I think it's actually an easier strat anyway if you have the DPS for it. Get Kolo down to just below 30% and actually get right and left arms down to a low health. Then burn both within a few seconds of each other and Kolo will die. You will also avoid possibly one extra wave of rubble. But you will still need DPS to be prepared to switch to right arm to burn it for the duration of what is necessary to make him release the grip. |
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