| Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer |
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© The Warlocks Den 2009. All rights reserved. Not to be copied or redistributed without prior written approval. Auriaya Hard Mode There is currently no hard mode associated with Auriaya. General Information After killing Kologarn, proceed over the Shattered Bridge formed by his body. The platform that you come out on overlooks the Observation Ring, where you will see Auriaya patrolling. She doesn't patrol the full circle; only 2/3rds of it. (if the circle was a clock, she goes from 4 to 8 in an anti-clockwise route) She has two Sanctum Sentry with her. Before you can engage Auriaya, you will need to clear the two sets of trash mobs that are found to the left and right of the area below the Shattered Bridge. These sentries are quite tough; as with many of the tougher Ulduar trash, harder than some Naxx bosses. Storm Tempered Keeper Link: Storm Tempered Keeper Hitpoints: Normal – 800k, Heroic – 2.5 million Notes: Come in pairs. Can't be tanked more than 50 yards from each other or they gain the Separation Anxiety buff. Periodically drop a Charged Sphere which should be killed before it reaches the other Keeper or else it will buff them with Supercharged, making the fight significantly harder. Abilities
Link: Charged Sphere Hitpoints: Normal 50k, Heroic 150k Notes: Can't be stunned, but can be frozen in place with Frost Nova and DK Chains. Not sure if the slowing effects from shaman Earthbind totem or mage Slow spell worked or not. Abilities
DPS the first one, making sure to stop all Charged Spheres from reaching either mob. Once the first mob is down, no more spheres will be spawned, and you can just dps the second one down. Healers should not have any trouble coping with the increased damage output caused by Vengeful Surge so long as they are ready for it. Alternatively, you can DPS them both down to 5%-10% and then finish them both off at the same time. This reduces the healing requirements on the tanks, but will require DPS to be on their toes more in order to stop the Charged Spheres. We found it simpler to just kill them one after the other. If you've made it this far into Ulduar, odds are your tank and healers can cope with the increased damage output from the Vengeful Surge. Auriaya When she is first engaged, Auriaya has Sanctum Sentrys with her. (two on normal, four on heroic) Because of the Savage Pounce ability of the sentries, you need to line of sight pull Auriaya. Hitpoints: Normal - 3 million, Heroic – 16 million Notes: Auriaya has a 10 minute enrage timer. Abilities
Hitpoints: Normal – 330k, Heroic - 550k Notes: Due to their Savage Pounce, it is important to never give them an opportunity to use it. Always taunt from within melee range, and don't let them get in line of sight of any raid members after Auriaya is engaged but still out of melee range. Abilities
Hitpoints: Normal – 200k. Heroic – 600k. Notes: Relatively low damage but can cause problems at inopportune times when using Feral Rush. Has 9 lives granted by the Feral Essence buff. Each time it resurects itself it loses a stack. The Feral Rush ability will cause it to randomly jump around the raid, making it impossible for the off tank to keep agro on themselves all the time. All they can really do is taunt it back once it's finished jumping around. Abilities
Suggested Raid Composition Normal Mode:
Positioning is important for this fight, especially during the initial pull, but also throughout the duration of the encounter as well thanks to Auriaya's Sonic Screech. The sonic screech is usually cast not long after a Terrifying Screech, so players need to ensure that they quickly run back to where the tank is in order to stop them from being one-shot. There may be other positioning requirements depending on how your raid chooses to handle the encounter. The Pull This fight doesn't really have any phases per se, although people generally split it into two; the pull, and the fight itself. If the pull isn't handled correctly, there is a good chance that it will be an instanct wipe to your raid, due to the Savage Pounce of the sentries. Two of these hitting your tank / off tank will pretty much one-shot them, so it's very important never to let them have line of sight on your tanks or raid members until they're within melee range, and unable to use the ability. There are several methods for agroing Ariaya without being in line of sight. The walls of the platforms where they curve away from the stairs will work for line of sight, as will hiding around the corners where the large urns are. Wherever you choose to stand, you'll know soon enough if your raid is out of line of sight! For the pull itself there are several methods. Perhaps the easiest one is to have a shaman drop a totem on the lower level where Auriaya patrols. Given the five minute timer on totems, it doesn't really matter when it's dropped as it will still be up when she paths back. Alternatively, have a DK drop a death and decay on the ground as she comes around, use a hunter to MD onto your tank or drop a trap on the ground, or even a paladin to bubble pull. It is important to note that if you're using a paladin to bubble pull, they MUST drop the bubble as soon as they're out of line of sight. Due to the bubble mechanics, as soon as another player is on her threat list while the bubble is active, she will attack them rather than the tank. The Fight Once you have successfully pulled Auriaya using line of sight, your off tank(s) must immediately engage the Sanctum Sentrys. DPS should focus on burning these down as quickly as possible, as they deal quite a bit of damage and if they get loose, they will quite likely wipe your raid. Try to keep them separated as much as possible, as the Strength of the Pack buff they give each other when they're close to each other will increase the difficulty of this stage of the fight. Auriaya will cast her Terrifying Screech about every 30 seconds. It is very important that you have a way to break this early, as she will immediately begin casting Sentinel Blast after the terrifying screech. This pulses every second for three seconds, and will quickly wipe your raid if she is allowed to get it off. Shaman are probably the best way to protect your raid, with well placed tremor totems. Other alternatives are rotating fear wards, or DPS warriors ready to pop their fear immunities and then interrupt her cast. To be honest, it's pretty unlikely that a 25 man raid won't have at least one shaman, so careful group makeup can pretty much ensure that she'll never get the cast off. 10 man may find it a little more difficult. During the fight, players should stay bunched up behind the main tank as much as possible. After a Terrifying Screech all players should immediately run back to reposition themselves behind them. This way, whenever Auriaya casts Sonic Screech, the damage will spread across the raid, avoiding a dead tank, and reducing the emergency healing required by your healers. About one minute into the fight (regardless of whether there are still sentries up or not) Auriaya will summon a Feral Defender. While it does depend on your raid makeup and healers, the simplest way to deal with the Defender is to just leave them up, have an off-tank try to keep agro as much as possible (the Feral Rush will make this difficult) and have the healers simply heal through the splash damage it will cause. If you're finding it hard to keep up with the healing by using this method, then you can work on killing it each time it spawns. Each time it is killed it reduces the damage of it's melee and special abilities, but it does leave behind a Seeping Feral Essence wherever it died. The essence can pose a real problem for raids, especially if members are feared through it after a Terrifying Screech, as it does a significant about of damage. There are a few methods that can be used to minimise this risk. When the defender is at low health (5%-10%) have a DK death grip the defender away and ranged should burn the last few percent of it's hitpoints as quickly as possible. Alternatively, the Feral Defender tank can pull it away from the raid when it's low on hitpoints (5%-10%) and have it stunned while the ranged DPS burn it down. This way, the position of the Seeping Feral Essence can be somewhat controlled. After two or three of the Seeping Essences are on the raid platform, the main tank should pull Auriaya to the next circular platform, reducing the risk of raid members being feared through the essences. It is important that raid members re-position themselves behind the tank as quickly as possible after Auriaya is moved, otherwise a Terrifying Screech or Sonic Screech can cause a significant amount of trouble or even wipe your raid. Once your raid is used to the effects used, you'll probably find that it has a similar feel to Kologarn. It's very much a repeat the same steps over and over, rather than fights like Iron Council or Razorscale which have significantly differing phases to them. Tips
Warlock Role This is a basic DPS encounter for Warlocks. Avoid any Seeping Feral Essences, interrupt her casting Sentinel Blast if you can. Tips
Ad Astra Per Aspera – 10 man – Good shot of the initial raid positioning pre-pull. 10 man Esoteric 25 man (heroic)
The achievements are the same on both normal and heroic modes. The heroic mode achievements simply append “Heroic:”.
Information compiled from WoWHead, WoWWiki, the members of the Warlocks Den, and Chairman of the Horde for letting me loiter around their raids. Changes 05/05/2009 Updated with 3.1.2 changes 30/06/2009 Added member tips
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Why does my Succubus always say, "I'm with stupid"? Last edited by Swoop; June 30, 2009 at 09:41 AM.. |
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#2 (permalink) |
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Character Info
Lathiel 80 Blood Elf Warlock Chamber of Aspects Euro PvE Guild: Penance Profile: Blizzard Armory Talent Spec: 3/14/54 |
re: Auriaya - Boss Strat
As far as locks go in this encounter, save burst damage on the feral spirit until it's in a position you want to kill it, otherwise it'll jump to someone (or MT) and die in a REALLY bad place! Pop shadow ward just before the fear to minimize the void zone damage if you end up running through it. That's my 2 cent
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"History is much like an endless waltz. The three beats of war, peace, and revolution, continue on forever." - Marimaia Khushrenada (Gundam Wing) "Knowledge talks, Wisdom listens." |
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#3 (permalink) |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: Auriaya - Boss Strat
It's just easier to closely pay attention as it's hard to predict where the cat will die. The black stuff doesnt one shot you in 10 man, so just get out of it as it forms. Have your tank kite the boss around the ring and deposit the floor death behind the raid- that being said, this is the third easiest fight in the instance. |
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#4 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
re: Auriaya - Boss Strat
About the pull. We failed a few times with performing the line of sight pull properly, so we tried something else (25 man). We just send our main tank in to eat all the punches ![]() He's HoT'ed up by all healers, tank blows all cooldowns, healers blow all cooldowns... and he stays alive We immediately have two off tanks picking up two cats each and burn the cats down. |
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#5 (permalink) | |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
re: Auriaya - Boss Strat
Quote:
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#6 (permalink) |
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Character Info
Corradine 80 Undead Warlock Aman'thul Oceania PvE Profile: Blizzard Armory Talent Spec: 53/1/17 |
re: Auriaya - Boss Strat
How many times should we kill the Feral Defender? Leaving it untouched throughout the whole encounter wasn't exactly the brightest idea, except that there were no void zones to deal with. |
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#7 (permalink) |
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Character Info
Soulzar 70 Human Warlock Medivh US PvE Guild: Trismegistus Profile: Talent Spec: Destro |
re: Auriaya - Boss Strat
We kill it two times |
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#8 (permalink) | |
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re: Auriaya - Boss Strat
Quote:
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Why does my Succubus always say, "I'm with stupid"? |
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#9 (permalink) | |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Re: Auriaya - Boss Strat
Quote:
It got nerfed again now, so maybe pounce is not an issue at all anymore
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#10 (permalink) | |
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Re: Auriaya - Boss Strat
Quote:
Agreed, we never touch the defender, just take out her initlal adds and burn her down fast. We have yet to run into a problem doing it this way,just be sure your healers are both watching each other in case of a stun/silence. |
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