| Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer |
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© The Warlocks Den 2009. All rights reserved. Not to be copied or redistributed without prior written approval. Freya Freya can be found in the Conservatory of Life, in the centre of Ulduar, found in the northmost exit from the Observatory Ring. It's hard to miss because it's the only one with lush green vegetation showing when you look in the doorway. Freya is the daughter of the Titans, and has been left behind as one of the keepers of Yogg Saron. Unfortunately for her, she was defeated in battle and her will has been corrupted. She now serves Yogg Saron's purposes. Hard Mode Freya's hard mode is activated by leaving up the one or more Elders when engaging Freya. It's much the same as Sartharion with drakes; for for each Elder left alive, Freya gains extra abilities. The difference in this case is that the Elders don't actually engage the raid. General Information There is a reasonable amount of trash to clear in order to be able to engage Freya. Many people have reported that the trash is harder than the acual fight with Freya. Trash comes in three different types of packs. Given the number of healers in the packs, it's possible that the reported hitpoints are inflated due to healing. Most of the mobs in each pack have buffs that complement each other, and require some co-ordination to ensure that the interaction is minimised as much as possible. Add Pack Type 1 Corrupted Servitor Link: Corrupted Servitor Hitpoints: Normal – 450k. Heroic - 970k Notes: Not sure at this point if Violent Earth is interruptable. Abilities
Link: Misguided Nymph Hitpoints: Normal – 390. Heroic - 910k Notes: It is possible for a skilled mage to negate the Bind Life and Winter's Embrace by stealing the shield and the healing buff. These spells are cast in cycles, so the mage should be able to keep spellstealing in a rotation, thus not taking any actual damage. It is advisable that they stand away from the raid nonetheless, as mistakes can happen, and you don't want a mage being a living bomb in the middle of your raid, no matter how ironic it may be. Abilities
The simplest way is to handle this pack is to off-tank the Guardian Lasher away from the Forest Swarmers until all the Forest Swarmers are dead. Tanking it away from the swarmers also makes them much easier to AE down without the Aggregation Peromones making it difficult. Guardian Lasher Link: Guardian Lasher Hitpoints: Normal – 190k. Heroic – 520k. Notes: These should be tanked away from the Forest Swarmers. The Pollinate buff stacks, so it should be dispelled / purged as often as possible to keep the healing and damage as low as possible. Abilities
Link: Forest Swarmer Hitpoints: Normal – 90k. Heroic – 220k. Notes: These should be tanked away from the Guardian Lasher, and AE'd down as quickly as possible. They can beFfrost Novaed in place when Lasher uses Guardian Roots. Abilities
This pack is vulnerable to crowd control. Banish the Mangrove Ent if you can, otherwise tank it away from the rest as best as possible to avoid it healing them. Ironroot Lasher Link: Ironroot Lasher Hitpoints: Normal – 260k. Heroic - 580k Notes: Can be banished in normal. Unsure about heroic. Abilities
Link: Mangrove Ent Hitpoints: Normal – 260k. Heroic 520k. Notes: Can be banished. Abilities
Link: Nature's Blade Hitpoints: Normal – 195k. Heroic - 520k Notes: Can be sheeped on normal. Unsure about heroic at this time. Abilities
Link: Guardian of Life Hitpoints: Normal - 195k. Heroic - 450k Notes: Can be hibernated by druids on both normal and hard. Abilities
In addition to the trash, raids may want to kill one or more of the Elders to reduce the difficulty of, or completely remove, the hard mode. Elder Stonebark Link: Elder Stonebark Hitpoints: Normal – 1.3 million, Heroic – 4.4 million. Notes: When he uses Petrified Bark, you can use non-players to remove the charges, such as Shaman Fire Elementals, Shaman Ghostwolves, Hunter Snake Traps, etc. Melee should stop attacking as soon as he starts casting it. The Fists of Stone will pretty one one-shot most tanks when combined with the debuff it gives. There are a couple of ways to deal with it. The simplest one is to have a second tank standing at a distance from the melee. When he starts to cast Fists of Stone, they use taunt and kite him away. Combined with the snare effect it gives him, he'll waste all his time chasing the second tank while the ability is up, and then the main tank can taunt him back afterwards. The other option is for the person tanking him to start kiting him away, but due to potential issues with lag or slow reactions this is a more dangerous option. Abilities
Link: Elder Ironbranch Hitpoints: Normal – 1.3 million, Heroic – 4.4 million. Notes: The Impale only seems to be targetted at whoever is highest on his threat list. This should ideally be the main tank. Abilities
Link: Elder Brightleaf Hitpoints: Normal – 1.3 million, Heroic – 4.4 million Notes: He will cast Unstable Sunbeam on himself. He should be moved out of this as it will increase his damage Abilities
Freya is located in the center of the valley in Ulduar. It's a large, lush area, very roughly the shape of a triangle. The Elders are located one in each corner of the triangle, and can be engaged and killed without agroing Freya. When learning the encounter, it is recommended to kill the Elders first, as it will greatly simplify the fight. Hitpoints: Normal – 1.3 million, Heroic – 4.1 million Notes: Auriaya has a 10 minute enrage timer. Abilities
Link: Eonar's Gift Hitpoints: Normal – 19k, Heroic – 65k. Notes: Abilities
Storm Lasher Link: Storm Lasher Hitpoints: Normal – 230k, Heroic – 780k. Notes: Spawns along with the Ancient Water Spirit and Snaplasher. All three mobs must be killed within 10 seconds of each other or they will resurrect. Can be stunned and interrupted. Abilities
Link: Ancient Water Spirit Hitpoints: Normal – 180k, Heroic – 520k. Notes: Spawns along with the Storm Lasher and Snaplasher. All three mobs must be killed within 10 seconds of each other or they will resurrect. Due to the Tidal Wave effect, these should be tanked facing away from the raid, so that they don't interrupt your casters. Can be stunned. Abilities
Link: Snaplasher Hitpoints: Normal – 300k, Heroic - 980k Notes: Spawns along with the Ancient Water Spirit and Storm Lasher. All three mobs must be killed within 10 seconds of each other or they will resurrect. Can be stunned and interrupted. Abilities
Link: Detonating Lasher Hitpoints: Normal – 70k, Heroic - 230k Notes: Abilities
Link: Ancient Conservator Hitpoints: Normal – 540k, Heroic – 2.2 million. Notes: In order to avoid the Conservator's Grip, raid members need to stand under Healthy Mushrooms to avoid / remove the debuff. Abilities
Suggested Raid Composition Normal Mode:
The fight is composed of two phases. In the first phase, Freya is essentially untouchable due to the combination of Touch of Eonar and Attuned to Nature. During this phase, she will summon a wave of adds every 60 seconds. These waves are made up of three possible sets of mobs. The order in which the mobs come for the first three waves is random, but the order of the second round of three waves will be the same as the first three. Killing each mob will reduce the number of stacks of Attuned to Nature on Freya. After all six waves have been cleared, Freya will have no stacks left, turning the fight into a tank and spank. Throughout the fight, approximately every 45 seconds, an Eonar's Gift will spawn. These look like strange little trees, and will quickly grow. After 10 seconds, they will cast Lifebinder's Gift, healing Freya and any adds currently up. Spotters should be assigned to keep an eye out for these, and they should be DPSed down as quickly as possible. They have quite low hitpoints, so this shouldn't be an issue. If the adds aren't being killed quickly enough, then the next wave will spawn while they're still up, making the encounter more difficult. Freya does still require tanking while the adds are being killed, but she doesn't do much damage to her tank. The three possible waves are: Wave Type 1 Storm Lasher x1 Snaplasher x1 Ancient Water Spirit x1 These three mobs must be killed within ~12 seconds of each other, or else they will be resurrected with full hitpoints. Each one has a different ability, and depending on your raid composition will need to be handled differently. If you have enough AE damage, then your tanks can simply keep the three mobs facing away from the raid and have them AE'd down. If you can do this fast enough then they won't do enough damage to cause a problem. However, if you are not able to AE them down, then you will need to split them between your tanks. It is possible in 10 man (not sure on 25 man) for a single tank to hold them all while AEing. The Snaplasher will gradually increase it's damage for every attack against it, but will move slower for each stack on it. After about 50 stacks, the tank should start kiting it around, and ranged DPS can finish it off. They don't have a lot of hitpoints, so can be killed pretty quickly. The Ancient Water Spirit charges in the direction that it's facing, so the tank should make sure to keep it facing away from the raid at all times, and melee dps should be standing behind it. The Storm Lasher is just a caster and will provide the least amount of problems to your raid, as it can be stunned and it's spells interrupted. However, make sure you DO have people interrupting it, as left to cast it will do quite a bit of damage. Wave Type 2 Detonating Lasher x10 Since they have relatively low hitpoints it is quite possible to simply AE these down to approximately 10%, and then focus fire them one by one. Controlling the rate at which they die is very important, otherwise you will lose your tank and quite likely any melee DPS that are in with them. All of them dying at once are an instant kill to anyone in range. If you're low on AE damage, simple killing them in a controlled fashion one after the other with focus fire will also work. We group everyone at Freya's feet to enable the tank to maximise their threat on all the Lashers and enable the AEers to go to town without dragging them out of someone else's AE if they take agro. Once they start to hit 20%, spread out and single target DPS them down. They don't do a lot of damage even to cloth casters, so cloth can be healed through the AEing pretty safely unless they manage to agro the entire pack! Wave Type 3 Ancient Conservator x1 Only one Conservator will spawn, along with Healthy Mushrooms, which is more than enough to have to deal with. Keep an eye out for the Nature's Fury being cast on you and quickly move away from other people. He will periodically cast Conservator's Grip, which silences the entire raid. Standing under the Healthy Mushrooms will negate the silence, and increase your damage by 25%. You can still be affected by the Nature's Fury, however. The Fight - Phase 2 Once all six waves have been defeated, Freya will have lost all her stacks of Attuned to Nature. This will allow the raid to actually defeat her. At this point, she gains a new ability, Nature Bomb. The Nature Bombs look like the Bloodpetal Spores from Un'Goro crater, with green clouds around them. Avoid the spores and DPS her down. This phase of the fight is basically a tank and spank, although raid members will still need to be keeping an eye out for the Eonar's Gift tree, and killing it ASAP. If you are attempting a hard mode, then Freya has additional abilities as shown above that must be countered in order to succeed. Tips
These macros are great for quickly picking up the adds when the first wave type spawn. /target Storm LasherAnother excellent macro for targetting Eonar's gift. Insert this into your main nuke. e.g /target Eonar's GiftThis will try to target the gift if it's up, and then cast incinerate. If it's not up, then your target won't be changed. Warlock Role Videos If your raid chooses to use crowd control on the trash clearing, then make sure your banish is ready and be quick to use it! Tips
If you're on Banish duty, use this macro to Banish your target, automatically set the focus on it, and then cast any subsequent banishes on the focus target. /focus [target=focus, dead]; [target=focus, noexists]Use this macro for re-banishing your target using Rank 1 Banish. Costs more mana, but has half the duration; very handy for controlling the adds without making your raid wait 25 seconds for Banish to wear off. /cast [mod:shift] Banish (Rank 1); BanishSee this guide Crowd control (CC) via macros for more tips on how to customise your macros to best suit your playstyle / needs. Tankspot's Guide. Definitely worth a look. 25 man Freya. A bit grainy, but you get a general idea, Clearing the trash to Freya Since you don't actually kill Freya, she doesn't drop any loot. Instead, Freya spawns Freya's Gift after her defeat. Each of the Elders drops a token of Valor/Conquest if they're killed. If you elect not to kill them, then the chest will have additional tokens in it. Warlock Loot - 25 Man
Achievements The achievements are the same on both normal and heroic modes. The heroic mode achievements simply append “Heroic:”.
Information compiled from WoWHead, WoWWiki, World of Raids, and the members of the Warlocks Den. Changes 02/06/2009 Mnior updates to trash abilities. 10/06/2009 Added macro tips. (Thanks Soulzar) 30/06/2009 Add some more member tips.
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Why does my Succubus always say, "I'm with stupid"? Last edited by Swoop; June 30, 2009 at 10:05 AM.. |
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#2 (permalink) |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: Freya - Boss Strat
For this fight, it's critical to remember to down the gifts of eonar really fast, or you will almost certainly wipe. We downed her on basic difficulty in 10 man, and the raid damage is both unavoidable and low. Just try hard to stay alive, and like all other ulduar fights you need to pay attention. Do what the other dps does. Stratfu has an excellent page on this boss. |
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Status: Subscriber
Character Info
Minouminou 80 Human Warlock Hyjal Euro PvE Profile: Blizzard Armory Talent Spec: 0/13/58 |
re: Freya - Boss Strat
Remember to take your pet off the damage stacking Lasher, leave him on passive. |
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re: Freya - Boss Strat
Crowd control is back! Banish the lashers in the trash grps, it really helps to control these grps better, and they can do some serious damage. Maybe its because it has been so long since it was necessary, but i really love having a non-dps job in a raid again. Banishing in here is great fun. The guide mentions tanking the snaplasher add during the freya fight, but with 2 ranged dpsing it and staying away, there is no need. Myself and our hunter are assigned to dpsing/tanking the snaplasher and as long you keep some dps going and keep it focussed on someone with plenty of range it will not get to you. |
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#5 (permalink) |
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Character Info
Soulzar 70 Human Warlock Medivh US PvE Guild: Trismegistus Profile: Talent Spec: Destro |
re: Freya - Boss Strat
Some useful macros for this fight: /target Storm Lasher /target Snaplasher /target Ancient Water Spirit And to my main nuke macro I place/target Eonar's Gift so that I pick it up the second it spawns. |
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#6 (permalink) |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Freya - Boss Strat
We recently killed her with three elders up. The most critical and difficult wave in this phase seemed to be the Detonators, which do vastly more damage and have much larger health pools with all elders up. The way we dealt with them was to have the raid stack on freya's feet and aoe them down to 10%. Then, we had the warlock (me) spec demonology and pop meta, trinket, immolation aura, demon armor, and then hit challenging shout to taunt all the adds on to said warlock. I took the detonators out of the raid's stack and after I was 15 yards away, we had them stunned and frozen by a mage and aoe'd by the raid. I had to get away before they exploded or I would be killed. The reason we decided on me tanking the adds was because my aoe taunt was on a two minute cooldown, so could be used for every detonator pack regardless of RNG wave spawn identity. I have to say, using that taunt seriously was a blast and I managed something like 75% damage mitigation! |
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#7 (permalink) | |
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Character Info
Soulzar 70 Human Warlock Medivh US PvE Guild: Trismegistus Profile: Talent Spec: Destro |
Re: Freya - Boss Strat
Quote:
Some questions... When did you use port? My thought was to AoE taunt and port since they run faster than you can, which would pull them from the group faster. A mage can be waiting at my port to frost nova then blink. I also figured porting out as soon as you taunt so that we dont get hit. You said you hit 75% mitigation, did they hurt? How was your meta timer? did it last from start to finish if you poped it as soon as they spawned or did you have to wait a little? Was this 25 man? You have no idea how excited this makes me lol Cheers
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#8 (permalink) |
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Character Info
Relent 80 Human Warlock Auchindoun US PvP Guild: Simple Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Freya - Boss Strat
I did not use the port because of how we needed to stack up so fast at the spawn of the detonators and how freya's placement can completely screw up the port. Porting too far away from freya's feet only complicated bringing them 10% further down. I simply walked them away from the stack and brought the mage with me who then nova'd them and then walked away from them- there was plenty of time for them to die. Placing a new port at the start of each detonator phase would have been nice, but it would have delayed the aoe burn of the detonators too much in my experience. Ultimately, the daze and taking the hits from the detonators is far less important than proper execution of the final burn and making sure that all of the detonators have the same health pool. If four get away and blow up close to the raid it's all over. This was on 10 man, not 25 man- but they really didnt hurt very much at all. I threw up demon armor and meta and had more than enough mitigation. It would be very interesting to see how well it works in 25 man- but because stacking more melee makes it easier, you should have no shortage of warrior tanks which could rotate the detonator waves. That being said, of course, the main advantage of using a warlock and not a warrior is that Freya was immune to my taunt but her adds were not. I did not have to take a melee swing from freya herself at any point. It was really, really fun- I always love it when blizzard makes our class' utility really shine in an encounter as execution-oriented as freya three elder. As far as the other packs were concerned, the ancient conservator was by far the easiest. Using the mushroom's crit bonus made him fall down like a piece of cake despite his buffing by the difficulty modifer and his health total felt like a joke. The triple was a bit more difficult- what we did was to burn down storm and water down to about 20% and then go all out on snaplasher. DPS would peel off to the other two adds at 20% but several would stay on snap the entire time. If we fell behind on the triple, which was a distinct possibility, we would pop heroism so we wouldnt get swamped by the next wave. On 25 man, you need to call out a halt to dps on snaplasher periodically of course whereas in 10 man we could "completely freeze" snap with his movement speed stacking debuff. The stack got so high that some amusing things could happen- for example, one attempt the warrior tank missed an interrupt on water and water punted our boomkin such that while sailing slowly above snaplasher, he turned and meleed the boomkin in midair. That was a pretty hilarious moment in vent, let me tell you. :D We observed that there was almost no margin for error whatsoever- between eonar's gift and strenthened roots combined with the moonbeam and the "orbital bombardment" style random single target blast the entire raid needed to be topped off almost the entire time. If the raid lost two dps freya's second phase simply couldnt be done. You have to break 6kdps just to start damaging her. By far, the most difficult part of this fight was getting everyone to continue living all the way to the end- and with so much that can go wrong, keeping everyone alive for 12 minutes was really a feat. |
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#9 (permalink) |
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Character Info
Trytan 80 Orc Warlock Windrunner US PvE Guild: Simple Jesters Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Freya - Boss Strat
A tip for banishing adds is make a macro to banish your focus target, and just have the mob you are supposed to be banishing as your focus, so you can keep on the dps target. |
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#10 (permalink) | |
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Character Info
Deadorami 80 Undead Warlock Arathor Euro PvE Guild: The Usual Suspects Profile: Blizzard Armory Talent Spec: 3/13/55 |
Re: Freya - Boss Strat
Quote:
what trinket are you talking about?
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