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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Ulduar » Freya - Boss Strat

Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer

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Old July 27, 2009, 07:17 AM   #11 (permalink)

Re: Freya - Boss Strat

Quote:
Originally Posted by Relent View Post
The way we dealt with them was to have the raid stack on freya's feet and aoe them down to 10%. !
Interesting strat, but how did you avoid taunting Freya or was your MT just quick to taunt back? One wrong move and you could have one dead warlock on your hands

Also interested in the trinket mentioned. Was it one of the Battlemaster ones or a DPS trinket?
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Old July 27, 2009, 05:01 PM   #12 (permalink)

Character Info
Lephlock
80 Blood Elf Warlock
Earthen Ring US RP Guild: Team Awesome
Talent Spec: 0/55/16
Re: Freya - Boss Strat

I think he means any /use spellpower trinket. Think of Mark of the War Prisoner for example, if you have any /use spellpower or haste buffs, it's best to use them at the start and stack it up with Meta so your dots and AoE hits harder.

We Meta locks are used to doing this, it's a regular part of "Metabombing" (TM) for those of us that like deep demonology.
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Lephlock 80 Demonology Warlock
<TEAM AWESOME> - Earthen Ring US
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Old July 29, 2009, 02:56 PM   #13 (permalink)

Character Info
Saobuks
80 Undead Warlock
Illidan US PvP
Guild: Encore
Profile: Blizzard Armory
Talent Spec: 54/0/17
Re: Freya - Boss Strat

Having recently downed hard mode in 25-mans, I'll relate our strategy on each of the add phases. Keep in mind that the 10-man is nowhere near the difficulty as it is on 25-mans, and that a lot of the strategies that work in 10-man hard mode won't work efficiently or at all in 25-man.

Triple add pack:

This is by far the easiest of the three packs in my opinion. First off, make sure no one but your MT is in melee range of the boss. This should eliminate random gibs at the start of the phase. The hardest part about this is figuring out the correct distribution of damage on each of the adds. if I recall correctly, our guild assigns 2 stun-capable melee on the water spirit. The rest of the melee are on the storm lasher, and the ranged get on the snap lasher with a hunter kiting.

There are a few things that should be considered regarding this pack. One is that you need a backup plan when your hunter is rooted. We raid with 2-3 hunters (which is highly uncommon nowadays), so another hunter just distracts the snap with the kiter popping deterrence until he's broken out. Another thing to keep in mind is that the storm lasher's chain lightning is insta-cast. Pair this with a well-timed (or poorly timed..) ground tremor, and you can have dead people very quick. So to counter this, designate your ret paladin (or someone who can stun reliably) to HoJ the storm lasher when Freya is casting tremor. Aside from that, keep the water spirit stunned, interrupt the storm lasher, keep dps high on the snap, and this pack should be cake.

Conservator:

I consider this the second-hardest of the add phases, primarily because this phase requires time to get used to and maximize dps/healing across the board. Nature's fury is perhaps the single most dangerous spell in hard mode. It ticks for so much with the sunbeam elder still alive that coupled with ground tremor, it can easily kill someone in a matter of seconds. The raid has to start and end this phase without too much spreading. The more spread out your raid is, the farther trees and mushrooms will spawn. So if you know the triple add pack won't spawn next, then have everyone in a loose stack on the boss (this applies to the detonating pack as well).

The way we handle nature's fury is that regardless if it's a healer or not, whoever gets it will get out of whatever mushroom he/she is in, and stay in an open area out of range of chaining the debuff. It's imperative that whoever gets it doesn't go to Bum****, Egypt. You have to stay in range of your healers. The direction you should go if you do get it is towards the middle of the raid, away from mushrooms and away from anyone else. There will always be spots somewhere in the middle that is relatively mushroom free. This way, most, if not all, healers will be in range of you.

The dps in this phase has to be smart about choosing the right mushrooms to go to. No one should go to mushrooms that are too far out of the raid, as it will not only put you out of range of healers, but it will cause more mushrooms/trees/roots to spawn that far out. We usually blow our bloodlust on the second conservator phase, as the dps requirements on this phase is pretty steep.

Regarding tank positioning, our tanks don't move Freya or the conservator at all during this phase. This should help with centralizing the raid and limiting the proximity of mushroom spawns.

Flowers (detonating lashers):

In hindsight, this is actually easier than the conservator, but we had a hard time ironing out our strat that the moment we got this phase down, we killed the boss.

As soon as this phase starts, we stack right on the boss. AoE starts, while single target dps'ers constantly switch targets and ranged dps takes care of trees. To counter the sunbeam that will spawn on the raid, the entire raid moves 10 yards south of our position. This will keep the stack and eliminate the risk of roots spawning outside of the stack. We stop dps somewhere around 10-15% on the adds, wait for roots to hit (wait for one set to spawn during this phase), and a warrior/feral tank AoE taunts and drags every add as far north as he can towards a hunter trap. AoE resumes, with shadowfuries timed one after the other, and the flowers should all die at the same time. If during this taunt and burn period a tree spawns, melee and aoe-incapable dps gets on it, unless it's too close to the adds of course.


For phase 2, we just have everyone stack up and move together for bombs. The entire raid moves north and south back forth until she dies. We have everyone stack so roots are easily taken care of and that trees will always be close to everyone in the raid. If even one tree heals Freya during this phase, might as well call it a wipe. Remember, break roots out first, even if bombs are about to explode. With everyone getting on them, it'll only take 2-3 seconds before everyone's out.

Last edited by Saobuks; July 29, 2009 at 03:00 PM..
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