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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Ulduar » General Vezax

Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer

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Old July 22, 2009, 10:33 AM   #41 (permalink)
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Dyson
80 Human Warlock
Scilla US PvP
Guild: Eden
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: General Vezax

Apart from the tips already stated, I would suggest the following:

- Try to refine your positioning

Look at a positioning strat similar to what guilds tend to do with general vezak hard mode. Maintain your DPS in one particular area, have around half of them stand in the right hand side of the crash and the other half in the left hand side. Overall, the crashes should stabilize in the middle front of the boss. There's a lot more running out of shadow crash, but also because it's predictable where it is, it makes the fight much simpler.

For an example, go to StratFu, General Vezak hard mode strat, and watch their video. It's NOT an instructional video, but the positioning is very obvious there.

Now you don't have to do hard mode to use this positioning obviously which is why I offer that as a suggestion. The bonus is that if you follow this positioning, it has a good chance of making graduating to hard mode much easier.

However, overall, chat bubble notification is a huge help. Also, generally if you see a shadow crash its good to assume you need to run out and reserve vent for someone calling out an 'out of area' shadow crash because it's on them as a healer far out or on a DPSer who was already way out due to running mark of the faceless away from everyone.

-- Tuskarr's Vitality is highly useful.

So yes, you should get that if you can. For Shadow crash it can be useful, but honestly no one should get hit with shadow crash regardless. It takes forever to get to you. Tuskarr's is more useful to running out if you have mark of the faceless which is a huge anti-DPS effect due to healing up Vezak.

Note that many fights on Ulduar require moving in and out of things for buffs or to avoid being debuffed. Icewalker is generally an enchant of choice if you need hit cap, but 8% run speed is certainly going to be better than a measily 12 crit if you are hit capped

-- Learn to not keyboard turn.

Someone suggested strafing rather than turning because turning is slow to run sideways away from shadow crash.

Good suggestion. However, ideally in this fight, keyboard turners will have a really hard time. If it's not shadow crash, it's Mark of the Faceless that will be your undoing. Since you really need to move to the wall when you get Mark (run away from everyone), if you are a keyboard turner, you will have a much slower time doing a 180 which is otherwise virtually instant with mouse turning.

Likewise, getting used to mouse turning and then running out sideways isn't an issue whether you want to strafe or turn and run. Either way works.

But if you are a keyboard turner, your options will be highly limited. Teleport works, but you can only use it every so often. So if you get multiple Mark's in a row, it's painful to get used to using it as a crutch.
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Old July 29, 2009, 02:06 PM   #42 (permalink)

Character Info
Saobuks
80 Undead Warlock
Illidan US PvP
Guild: Encore
Profile: Blizzard Armory
Talent Spec: 54/0/17
Re: General Vezax

We haven't done Vezax non-hard mode in 2 months or so, but if you really want to maximize dps, utilizing hard mode positioning is the way to go. Consolidating all crashes into one spot is key to high dps. Of course there are downsides. One is that mark of the faceless will heal for a lot more than a random raid spread. Another is that people who are slow to react to either crashes or mark of the faceless will be exposed (which isn't necessarily a bad thing).

In hindsight, this will help your guild if you plan on progressing to a hard mode kill, but for less-hardcore/motivated guilds, the added stress might be unnecessary.
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Old August 04, 2009, 01:13 PM   #43 (permalink)

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Dakou
80 Orc Warlock
Akama US PvP
Guild: Lovely Bunch of Coconuts
Profile: Blizzard Armory
Talent Spec: 3/13/55
Re: General Vezax

We just began our encounters w/ this boss. After 3 wipes ae decided that it would be best to research before moving on. I have shared this w/ our guild.

Thanks
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Old August 04, 2009, 05:11 PM   #44 (permalink)

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Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
Re: General Vezax

On 10-man, where we have 4 ranged DPS, we split into pairs. One pair stays on the left side of Vezax, the other on the right side of wherever Vezax currently is. Ranged only use white damage (auto-shot, wands) unless they're standing in a crash pool.

Whenever either of the pair gets a mark or a shadow crash, they move (left and right) away from each other. If it's a crash, then they both move right back together and begin to DPS as fast as possible. If it's a mark, then the marked person stays away while the other person returns to the starting point.

The key thing is communication / coordination within the ranged pairing. They need to be able to depend on the other person always moving left (or right) when a crash/mark happens. They also need to make sure to collapse back together as fast as possible so that shadow crashes don't end up in weird spots too far from the boss.
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Old August 19, 2009, 06:52 AM   #45 (permalink)

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Nereme
80 Human Warlock
Silvermoon Euro PvP
Guild: Numen
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: General Vezax

To Any guild who use more than 1 ranged camp, STOP IT!!!

We have been doing general hardmode for as long as i can remember and we were using the hardmode positioning since about week 3 of ulduar, by having more than one camp your reducing the ammount of DPS tim your ranged have which lowers the overall dps of your ranged, If the reason you have more than one camp is because your ranged fail at crashes if they are all together then get them to turn on chat bubbles for it because then you see so much easier if a crash is coming.

And on the crash move left and right only!! and leach moves straight back simple , With the changes to the encounter in 3.2 once there is the first crash there will almost never not be a crash on the ranged
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Old August 19, 2009, 11:03 AM   #46 (permalink)

Re: General Vezax

Quote:
Originally Posted by jizmo View Post
With the changes to the encounter in 3.2 once there is the first crash there will almost never not be a crash on the ranged
Double negative ftl. Please clarify: Do you mean once there is a first crash there will almost always be a crash on the ranged? There will usually be a crash on the ranged?
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Old August 19, 2009, 05:40 PM   #47 (permalink)

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Nereme
80 Human Warlock
Silvermoon Euro PvP
Guild: Numen
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: General Vezax

Yea sorry about my English fail there.

yes i did mean that once there is a crash on the ranged there will always be one there due to general always targeting a ranged now instead of trying to target a melee
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Old September 02, 2009, 10:34 AM   #48 (permalink)

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Darklawdog
80 Gnome Warlock
Medivh US PvE
Guild: Imperìum
Profile: ArmoryLite
Talent Spec: dualspec
Re: General Vezax

We have 1 ranged camp. For shadow crashes half the ranged moves left and half moves right. Then they meet in the middle again. Strafe don't turn. Be sure to stand as 1 group and not slightly spread out around each other. Have your group set-up at max range before the encounter. It won't pull Vezax. I have the minimum range as meta/ruin so I stand at 31 yards (Vezax generally takes one step forward on pull) to set the group up. We use Shaman totems to mark the spot where we all return to. The closer you are the faster shadow crashes get to you. Always stand at max range of your shortest ranged caster (insert gnome joke here).

Mark of the faceless, run straight back. For locks, set your port up in the back. Do this only after Vezax is engaged or it won't work. Also, don't forget to reset it midway through the fight. This fight lasts longer than 6 minutes. You don't want it disappearing and not being able to port during a crucial moment.

For hard mode.

Conserve mana until the Animus comes. Don't blow soulshatter until you are on the Animus. When the Animus comes don't move forward. The tank should pull him right on top of Vezax. This is when you should blow all of your cooldowns. Don't focus too much on DPS and forget about shadow crashes and Mark of the Faceless. The encounter doesnt' change, only the target.

I use this macro:

/tar saronite animus
/petattack

This gets my felguard on the burn target. I suggest it for all specs though.
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