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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Ulduar » Yogg-Saron

Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer

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Old June 18, 2009, 11:01 AM   #21 (permalink)

Character Info
Pyrox
80 Undead Warlock
Cho'gall US PvP
Guild: Minority Gaming
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Yogg-Saron

There is no way a Warlock should get Show of Faith -- it's so good for an mp5 class.
Show of Faith - Item - World of Warcraft

That would be very greedy IMO.
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Old June 18, 2009, 11:11 AM   #22 (permalink)

Character Info
Crest
70 Undead Warlock
Aman'thul Oceania PvE
Profile: Blizzard Armory

Re: Yogg-Saron

Quote:
Originally Posted by Pyrox View Post
There is no way a Warlock should get Show of Faith -- it's so good for an mp5 class.
Show of Faith - Item - World of Warcraft

That would be very greedy IMO.
Oh, I agree. My Resto Shaman would love to see that trinket! I ummed and aahed about including it, but figured it's a pretty nice straight +sp ignoring the mp5 effect, so potentially a warlock might use it if it was going to rot or something. To be honest, I'm always a bit hesitant to include any item with mp5, but I guess they can be filler items until a more appropriate one comes along.
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Last edited by Swoop; June 18, 2009 at 11:13 AM..
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Old July 16, 2009, 01:42 AM   #23 (permalink)

Character Info
Sweetcyanide
80 Orc Warlock
Burning Legion US PvP

Re: Yogg-Saron

We seem to be having troubles with people running through clouds during P1, and even when they avoid them, getting close enough to the center makes it difficult for the tank in the center to keep the mobs close enough to sara, any suggestions? (for starters, we knock the mobs down about 50% health before we move them towards the center, and we stack at the door if that helps)

also spec wise I tried affliction (for the first time after all the nerfs) and had alot of troubles keeping steady numbers (because i spent most the fight trying to get close enough to the center, and i was only nuking the mobs close enough to dying)
I tried my normal deep destro, and found it alot easier to handle the mobs, but still found myself running in circle looking for an opening.
I've considered specing into shadowfury for the fight, and making more of a survival/burst destro setup, seeing how there is ALOT of raid damage going on.

any advice would be much appreciated

Thanks ladies and gents! <3
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Old July 16, 2009, 07:41 AM   #24 (permalink)

Re: Yogg-Saron

Affliction really kicks in on Phases 2 and 3. Lots of tentacles to DoT up in Phase 2 and in Phase 3 you will be Drain Souling most of the time and can even conintue Draining as you turn away, making afflocks one of the only classes that can continure DPS while avoiding Lunatic Gaze.

But sucking on Phase 1 is just something you have to live with.
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Old July 16, 2009, 10:12 AM   #25 (permalink)

Character Info
Nereme
80 Human Warlock
Silvermoon Euro PvP
Guild: Numen
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Yogg-Saron

affli on yogg will only shine on the hardmodes really where the DPS really does matter the rest of the time so for 4,3 and 2 watchers deep destro will do just fine.
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Old July 16, 2009, 12:18 PM   #26 (permalink)

Character Info
Seurot
80 Undead Warlock
Arthas US PvP
Guild: Remorseless
Profile: Blizzard Armory
Talent Spec: 3/14/54
Re: Yogg-Saron

Quote:
Originally Posted by edenzsyn View Post
We seem to be having troubles with people running through clouds during P1, and even when they avoid them, getting close enough to the center makes it difficult for the tank in the center to keep the mobs close enough to sara, any suggestions? (for starters, we knock the mobs down about 50% health before we move them towards the center, and we stack at the door if that helps)

also spec wise I tried affliction (for the first time after all the nerfs) and had alot of troubles keeping steady numbers (because i spent most the fight trying to get close enough to the center, and i was only nuking the mobs close enough to dying)
I tried my normal deep destro, and found it alot easier to handle the mobs, but still found myself running in circle looking for an opening.
I've considered specing into shadowfury for the fight, and making more of a survival/burst destro setup, seeing how there is ALOT of raid damage going on.

any advice would be much appreciated

Thanks ladies and gents! <3
Have everyone go into Options-Interface-Camera-Max Distance and move the slider to Max.

Then use:
/script SetCVar("cameraDistanceMax",50)

And then you can scroll out even further. At least I think that was the way to do it...been a long time since I had it done.

This should make seeing the clouds much easier. But I know that people with video settings all set to low sometimes don't see clouds well either, so if they are having trouble seeing them, have them increase some of the settings..dont' remember which.

We just tank in the middle and have melee run out when they are going to explode. But everyone has to avoid clouds or you will get overrun for sure. We can catch up if it happens once, but not twice.

If you are having trouble getting through P1, I'd suggest going Destro and having 2pts in Destructive Reach for abit. Destro is good for P1 and P2, and works for P3 too. Later if your guild gets to P3 pretty easily, but needs more Yogg dps, then go Affliction.
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Old July 18, 2009, 12:43 PM   #27 (permalink)

Character Info
Dunwich
80 Undead Warlock
Drenden US PvE
Guild: Kitten Soup

Re: Yogg-Saron

Quote:
Originally Posted by Soulzar View Post
From your second part I quote, this tells me you are not tanking the crushers which is why you are falling behind. 20% less damage done is going to kill you every time. As Rutiene mentioned, toss a tank on them, have dps stop casting for a second at around 80+ stacks so that it can reset. The stack buff only lasts 1 second. the problem is when people feel they are doing good by finishing a cast which makes a 1 second stop on DPS turn into a 5-10 second half assed dps on it. make somebody an assist and when teh stacks need to drop have them call for the ranged to nuke down a corrupter.

The part of your quote I bolded is kinda misleading. While your melee team may SEEM like they are doing great, they are directly connected to how things go up top. The sooner they engage the brain each portal phase, the less adds spawn up top which drastically effects the amount of raid dps you need to kill the adds fast enough to keep up. Make sure your melee are at their portals before it spawns, and make sure somebody down below (generally hunter) is waiting at the invisible wall to engage yogg as soon as posible. hitting that brain 2 seconds sooner can be the difference between getting 1 or 2 mobs spawn that have 1 million hp to be burned.
Quick question; Do DOTs affect the stacks? In other words, do DOTs prevent the stacks from dropping off?
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Old July 18, 2009, 01:27 PM   #28 (permalink)

Character Info
Blubber
80 Gnome Warlock
Khaz Modan US PvE
Guild: The Angrydome
Talent Spec: 03/13/55
Re: Yogg-Saron

Quote:
Originally Posted by Dunwich View Post
Quick question; Do DOTs affect the stacks? In other words, do DOTs prevent the stacks from dropping off?
No. They dont not.. DOTs are fine. I am 99% sure its just direct damage attacks that keep the stacks up..
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