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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Ulduar » Hodir Problem

Ulduar Boss Strat Threads: Flame Leviathan - Razorscale - Ignis the Furnace Master - XT-002 Deconstructor - Kologarn - The Iron Council - Boss Stat - Auriaya - Hodir - Thorim - Freya - Mimiron - General Vezax - Yogg-Saron - Algalon the Observer

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Old August 01, 2009, 03:22 PM   #1 (permalink)

Character Info
Thugnificint
80 Undead Warlock
Drak'Thul US PvP

Hodir Problem

During the Hodir fight I am having problems seeing the runes that appear on the ground before the smaller icicles fall. I'm not having any problems seeing the runes for the larger runes for the icicles before flash freeze, but these smaller hits are causing a lot of problems.

All of my effects are set to lowest except for view distance, is there something I need to enable so I can see the runes during this fight?

Any solutions or advice would be much appreciated.
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Old August 01, 2009, 03:40 PM   #2 (permalink)
MoZ

Character Info
Speth
80 Blood Elf Warlock
Ragnaros US PvP
Guild: REQUIEM
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Hodir Problem

From the Hodir guide:

Quote:
Setting “Projected Textures” on in the interface menu is highly recommended, as it will allow players to easily see where the Icicles are going to fall. (ESC to menu → Video → Effects → Tick the box “Projected Textures” in the bottom right)
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Old August 01, 2009, 03:46 PM   #3 (permalink)

Character Info
Killah
80 Gnome Warlock
Aszune Euro PvE

Re: Hodir Problem

Options>Video>Effects and chek Projected textures
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Old August 01, 2009, 06:36 PM   #4 (permalink)

Character Info
Satalitetv
80 Blood Elf Warlock
Ravencrest US PvE
Guild: Relic
Profile: Blizzard Armory
Talent Spec: 3/15/54
Re: Hodir Problem

to me that fight would be nearly impossible without projected textures on (i generally keep that on for most fights just to see stuff on the ground actually).
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