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Old March 06, 2007, 02:22 PM   #1 (permalink)

Character Info
Ajnag
68 Gnome Warlock
Aggramar US PvE
Guild: Holy Hell
Talent Spec: 38/21/0
Question Doomguard! Too evil or just misunderstood?

I am sure this has been discussed before but I wanted some fresh opinions.

So, I've gotten to use a Doomguard a couple times now from Curse of Doom. As a pet, he is by far my favorite pet to control, as long as he STAYS under my control. I quickly wrote down his abilities:

Warstomp - similar to a Tauren's racial ability, stomps the ground and stuns for 2 seconds. I think it does some damage too, will have to check next time I control one.

Dispel Magic - Same ability as the felhunter, and I believe he gains health when he does this as well.

Cripple - 30 second debuff that slows target's move rate by 60%, and also 30% decrease in melee/ranged attack speed on target.

Rain of Fire - just like your own Rain of Fire, just as powerful.

Not to mention his melee attacks hit fairly hard. At level 65, he was hitting other 65's between 400 and 700 damage.

As far as his health/mana amounts, I never got those amounts. He never lost enough life for me to tell, nor mana.

Is he worth it? Besides breaking the monotony of soloing/farming, when should he be used? If its before big bosses, using Curse of Doom is too random, Ritual of Doom would be the best way but it costs a figurine worth 1 gold, a friend's life, plus a soul shard to control him. I personally want to use this guy every chance I get, he is too badass to discard as almost useless, like the Infernal (not counting pvp fun hehe).

Last edited by Ajnag; March 06, 2007 at 02:25 PM..
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Old March 06, 2007, 03:27 PM   #2 (permalink)

Character Info
Malficia
63 Undead Warlock
Scarlet Crusade US RP Guild: Penetration
Talent Spec: 41/0/13
Re: Doomguard! Too evil or just misunderstood?

I feel your enthusiasam, but in my experience the control factor is just too big an issue in practice. I love the idea of our rogue pets, but the implementation is just not good enough. An extra .5 mod on enslaves duration would go far to remidy the situation, not a bad idea for a replacement for the useless improved enslave we have now.
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Old March 06, 2007, 03:46 PM   #3 (permalink)

Re: Doomguard! Too evil or just misunderstood?

Keep in mind that current Improved Enslave offsets diminishing returns once, arguably already giving you that extra 50% enslave time (assuming enough hit gear to get 2 full duration enslaves off).

Doomguards' abilities are simply insane from a utility point of view: spammable dispel? 20 sec cooldown (...I think) AoE stun? Powerful snare AND attack speed debuff? All on seperate GCD from my own? As they say: zomg!

That said, for me the real hitch of Doomguards has been figuring out how to use them in a group. Having someone die is not really feasible in 5-mans, and having to rebuff someone in a raid is just not worth the trouble.

Ah, such a paradox. The place where they would be most useful is exactly the place where they are hardest to summon. I rolled a lock wanting to figure out how to use them in instances, but still haven't really done it yet.

Ritual of Doom is arguably my favorite ability in the game for exactly this reason. I do love me some puzzles

Last edited by Capric; March 06, 2007 at 04:11 PM..
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Old March 07, 2007, 07:36 AM   #4 (permalink)

Character Info
Malficia
63 Undead Warlock
Scarlet Crusade US RP Guild: Penetration
Talent Spec: 41/0/13
Re: Doomguard! Too evil or just misunderstood?

Quote:
Originally Posted by Capric View Post
Keep in mind that current Improved Enslave offsets diminishing returns once, arguably already giving you that extra 50% enslave time (assuming enough hit gear to get 2 full duration enslaves off).

Doomguards' abilities are simply insane from a utility point of view: spammable dispel? 20 sec cooldown (...I think) AoE stun? Powerful snare AND attack speed debuff? All on seperate GCD from my own? As they say: zomg!

That said, for me the real hitch of Doomguards has been figuring out how to use them in a group. Having someone die is not really feasible in 5-mans, and having to rebuff someone in a raid is just not worth the trouble.

Ah, such a paradox. The place where they would be most useful is exactly the place where they are hardest to summon. I rolled a lock wanting to figure out how to use them in instances, but still haven't really done it yet.

Ritual of Doom is arguably my favorite ability in the game for exactly this reason. I do love me some puzzles
Really? I'm not a math girl so I was unaware that the current enslave helped with offsetting DR. Honestly, I haven't payed much attention to enslaving since somewhere between 1.5 and 1.8, before that I was really into it, but dissapointed.

I do feel as tho the death portion of the ritual could be removed, as it is what likely stops doomguard from being summoned in raids. I'm sure if it was just the regent and needed a full group people would pull him out, even if it wasn't horribly efficent, just because it would be fun.

The only theoretical use for RoD I've ever been able to come up with is at the begining of a BG, while you are standing at the starting gate. Pull him out, the dead guy gets plenty of time to rez, and you have a doomguard for the initial push to the BS Never tried it but it's still the only workable idea I've come up with.
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Old March 07, 2007, 08:03 AM   #5 (permalink)

Character Info
Grishnak
70 Orc Warlock
Sargeras Euro PvP
Guild: Mélancolie
Profile: Blizzard Armory
Talent Spec: 26/35/0
Re: Doomguard! Too evil or just misunderstood?

From what i have tested, you can expect a full 5mn enslave without particular talents or hit gear.

With the talent I was having two full enslaves almost 100% of the time.

And yeah, they can't really give him to us as a reliable pet, because he has 3 extremely powerful spells.
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Old March 07, 2007, 08:06 AM   #6 (permalink)

Character Info
Dandre
70 Human Warlock
Gorgannash US PvP
Guild: Illumination
Talent Spec: 27/0/34
Re: Doomguard! Too evil or just misunderstood?

Doomguard r the most interesting n multi-purpose pet locks can have.
I simply LOVE him...i use him most often in AV. I has a priest heal him n buffed him up. you can imagine the havoc he created when the horde stormed Stormpike Graveyard with him there. Totally insane!

His stomp n cleave-like ability, plus his rain of fire totally prevented any horde from capping the flag...oh boy he is a truyl great pet in PVP.
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Old March 07, 2007, 12:57 PM   #7 (permalink)

Character Info
Kamine
70 Orc Warlock
Conseil des Ombres Euro RP PvP
Guild: Taverne du Crochet
Profile: Blizzard Armory
Talent Spec: 0/42/19
Re: Doomguard! Too evil or just misunderstood?

Doomguard is the ultimate pet, unfortunatly, i never get control long enough on him. Someone did the math saying a +14% hit rating could garantuee a full 5mn enslave. Should try definitly.

My best experience with it : We were 3 warlocks in AQ20 (and raid lacking of mage this time), and sumom 3 felguard to clear thrash before Moam. When we decide to try Moam with the felguards out.
And we were making rainbow between us 4 instead of seriously draining Moam (using drain soul/mana/life)

Goofy and funy as hell ! of course we all died.
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Old March 10, 2007, 09:57 PM   #8 (permalink)

Re: Doomguard! Too evil or just misunderstood?

Does Curse of Doom work on low level Critters and Civilians, cause PvP could be fun if I have a chance to turn a pie vendor or a rabbit into a rampaging force of nature... And on PvE servers, I could leave it wild and watch nonflagged die...
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Old April 23, 2007, 02:36 PM   #9 (permalink)

Character Info
Hideki
71 Undead Warlock
Dragonmaw US PvP
Guild: Adversity
Talent Spec: 43/7/11
Re: Doomguard! Too evil or just misunderstood?

Just a question, how often is Curse of Doom supposed to proc? Because when I first got the Curse of Doom I was playing around with it and it seemed to proc quite often, but recently I havent been able to get it to proc at all, I'm made sure to bring the mob's health below 4k so I know the curse is killing him because by the time it ticks it is the only DOT left on the mob. Is it just a really low proc rate and I was lucky or is something wrong?
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Old April 23, 2007, 06:12 PM   #10 (permalink)

Character Info
Amsiroth
70 Human Warlock
Malfurion US PvE
Guild: Anathema
Profile: Blizzard Armory
Talent Spec: 41/0/20
Re: Doomguard! Too evil or just misunderstood?

Quote:
Originally Posted by Teirs View Post
Just a question, how often is Curse of Doom supposed to proc? Because when I first got the Curse of Doom I was playing around with it and it seemed to proc quite often, but recently I havent been able to get it to proc at all, I'm made sure to bring the mob's health below 4k so I know the curse is killing him because by the time it ticks it is the only DOT left on the mob. Is it just a really low proc rate and I was lucky or is something wrong?
It has a 10% chance of summoning a Doomguard.
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