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Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions.

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Old April 03, 2008, 10:41 AM   #1 (permalink)
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Phearcat
70 Human Warlock
Crushridge US PvP
Profile: Blizzard Armory
Talent Spec: 6/45/10
Using in a doomguard for bosses?

Has anyone here tried to use ritual of summoning and use the doomguard to fight a boss inside an instance. Can you share you experiences.

Was thinking this may be a viable solution for fighting some really nasty bosses that are normally very hard to kill. I was in mana tombs last night and perhaps it was just the combination of players we had but our party of 5 made like 3 attempts to bring down the final boss and we just couldn't do it. We didn't have any other wipes Just couldn't down that last guy. This is actually the second time i've cleared that dungeon got to the last guy and had to quit which i really hate.
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Old April 03, 2008, 11:53 AM   #2 (permalink)
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Debuff
70 Orc Warlock
Sargeras US PvP
Guild: Fenrir
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Using in a doomguard for bosses?

If he breaks early he casts warstomp and cripple - both of which are a BAD thing to be happening on a boss that's already difficult.

Besides, they really nerfed the damage of the DG and infernal back before The Burning Crusade so they probably wouldnt do much more damage than your summoned pets.
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Old April 03, 2008, 12:05 PM   #3 (permalink)
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Shadowedonę
70 Undead Warlock
Terenas US PvE
Guild: Fel Blood Academy
Talent Spec: 0/42/19
Re: Using in a doomguard for bosses?

We messed around the other day another warlock and I and was casting curse of doom on a bunch of mobs to see if we could get a doomguard to spawn.

We finally got 1 and enslaved it and even me as demon spec he sucked. WE dueled real quick and I had the demon only attack him. He was hitting for about 300 a hit which is less than felguard. His stomp and cripple where so-so and his other spell was weak also so I would say its a no-go. Maybe in Wrath of the Lich King we will either get another per or maybe blizz will actually upgrade inferal and doomguard.
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Old April 03, 2008, 12:15 PM   #4 (permalink)
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dogwatch has contributed something special

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Phearcat
70 Human Warlock
Crushridge US PvP
Profile: Blizzard Armory
Talent Spec: 6/45/10
Re: Using in a doomguard for bosses?

Ya I've also got a Doomguard spawn off an elite in Scholomance he sucked. The DG that you get from the CoD chance is suposed to be quite a bit weaker than the one that you get from the Ritual of Doom.
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Old April 11, 2008, 03:08 PM   #5 (permalink)
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Rhimdiob
70 Human Warlock
Shu'Halo US PvE
Guild: Ignition
Talent Spec: 43/7/11
Re: Using in a doomguard for bosses?

Quote:
Originally Posted by Debuff View Post
If he breaks early he casts warstomp and cripple - both of which are a BAD thing to be happening on a boss that's already difficult.

Besides, they really nerfed the damage of the DG and infernal back before The Burning Crusade so they probably wouldnt do much more damage than your summoned pets.
This really highlights something that I was thinking the other day in regard to constant lock nerfing.....

It seems to me that the defining traits of warlocks are curses, demons and purple.

To that end, why make the enslaving of demons other than your own pets so questionably useful? Commune with demons is something that we, as a class, are renowned for... and yet anything we didn't summon ourselves is more than likely going to turn around at a moment's notice and bite us in the ***!!

I'd like to see a model where mob demons can be enslaved and actually used. I'm not suggesting that we be able to walk up to your average mega-demon boss, enslave him and he be just like our pet... I'm fine with the attack speed reductions... hell I'd even be fine with spell/ability damage reductions and other limitations to the ability of the demon... but give us something that we can play with. You see hunters with a wide assortment of different pets with varied abilities/benefits, why not us?

Here's what I'm thinking:
Enslave Demon is a guaranteed on demons up to warlock's level +2-3
Every 2 levels of the demon above the warlock's level reduces enslavement % by 5.
Demonology talent tree specs can improve higher level enslave %.
Enslaved demons remain enslaved until sacrificed, killed or a Dispel is cast on the lock or demon.
Demonic Sacrifice kills the demon with no buffs or drops.
If the warlock is killed the demon is released.......... and PISSED!
Enslave immunity for any boss demons/elementals.
x% reduction to attack speed.
x% reduction to spell/ability damage
x% chance demon may become Enraged in combat (since he really doesn't want to be pwned, in spite of us being awesome handlers).


Is that really asking too much? Maybe a little but it just seems that the demo spec is really only useful for your own pre-set pets and even then, the 41-spec bonus (doomguard) is just as likely to hurt you as help you... what other talent tree branch 'rewards' you with a 50-50 benefit?
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Old April 11, 2008, 03:16 PM   #6 (permalink)
Lock of All Trades
RomaGoth utilizes these forums

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RomaGoth
70 Human Warlock
Durotan US PvE
Guild: Ultima Forsan
Profile: Blizzard Armory
Talent Spec: 0/8/53
Re: Using in a doomguard for bosses?

I like your ideas for a more useful doomguard. I agree with the nerfing of warlocks too. We should be able to summon/enslave a demon with little chance of it turning on us, especially early in the process. We are, after all, freaking warlocks. This is what we do. We summon and control demons and we put dots all over the place.

It is my belief that a doomguard should be a pet choice for us just like the Felguard, Felhound, etc...this way we can have a nice alternative to the crap we have right now. Felguard was probably pretty sweet before it was nerfed (I wasn't around for that), but now I feel like I am playing solo with a little friend that will die before the mob I am fighting dies. It is too bad. I am hoping blizzard decides to make us powerful again, or WOLK will be a nightmare.
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Old April 11, 2008, 03:43 PM   #7 (permalink)
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dogwatch has contributed something special

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Phearcat
70 Human Warlock
Crushridge US PvP
Profile: Blizzard Armory
Talent Spec: 6/45/10
Re: Using in a doomguard for bosses?

One might argue that the main reasons to choose the demon tree is so you can get the Felguard. If they made changes to the doomguard so it was so vastly superior to FG and any tree could summon it, then the heck with Demon spec, pick destro or affliction spec and reap the benefits.

Please don't sound off if your one of those people who put 40 points in the demon tree. There are always exceptions to the rule.
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Old April 11, 2008, 03:51 PM   #8 (permalink)
Lock of All Trades
RomaGoth utilizes these forums

Character Info
RomaGoth
70 Human Warlock
Durotan US PvE
Guild: Ultima Forsan
Profile: Blizzard Armory
Talent Spec: 0/8/53
Re: Using in a doomguard for bosses?

Quote:
Originally Posted by dogwatch View Post
One might argue that the main reasons to choose the demon tree is so you can get the Felguard. If they made changes to the doomguard so it was so vastly superior to FG and any tree could summon it, then the heck with Demon spec, pick destro or affliction spec and reap the benefits.

Please don't sound off if your one of those people who put 40 points in the demon tree. There are always exceptions to the rule.
Actually, what I meant is for the Doomguard to be the "new" Felguard. Put the Doomguard at the end of the Demonology tree just as the Felguard is right now. Forget the chance that one will appear or having to get other people to help you summon a Doomguard. We are warlocks and should not need any help from anyone to summon a demon. Of course, that could be the solo player in me talking....
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Old April 12, 2008, 11:29 AM   #9 (permalink)
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Soulbourne
57 Blood Elf Warlock
Lightbringer PvE
Guild: Desire of Immortality
Profile: Blizzard Armory

Re: Using in a doomguard for bosses?

Summoning a high demon general is tough to do...It requires more energy than we can call up, so naturally we get others to drain the life out of to do it. If they made it a natural summon, maybe we could grab an eredar to replace doomgaurd spells.
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Old April 13, 2008, 10:11 PM   #10 (permalink)
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Thrale
70 Undead Warlock
Blackrock US PvP
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Using in a doomguard for bosses?

It all comes down to risk versus reward. Enslaving has much higher risks, the rewards are equal to Felguard at best, and might actually be lower.

If I want to enslave something, the returns must be worth the increased risk - otherwise its a waste of time and money (corpse runs/repairs, lost opportunity). The only place I have seen increased reward is enslaving elites to fight other elites. e.g. Legionaires at those Forge Hate camps etc.

I don't consider Infernal or Doomguard useful in anyway.
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