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Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions.

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Old April 03, 2008, 11:19 AM   #1 (permalink)
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Soulbourne utilizes these forums

Character Info
Soulbourne
57 Blood Elf Warlock
Lightbringer PvE
Guild: Desire of Immortality
Profile: Blizzard Armory

Pet ability workings...

I'm bored so I decided to write out how I think the pet abilities work....Hope this is the right section.


Imp:

Firebolt-uses arcane energy to draw in the demonic flames that surround him into a ball that then gets chucked at the target.

Blood pact-cuts open both fingers and trades their blood then charges the blood with his arcane ability causing them to be fortified with endurance and stamina.

Phase shift-creates a small pocket that only that imp can inhabit, each imp with it's own unique space. Is able to bend the barrier enough to allow blood trade and affect by dark pact and fire shield.

Fire shield-sends out a swarm of sparks that then coalesce around the target forming a minor fire barrier in the form of a spark cloud. Sparks do hurt.


Voidwalker:


Torment-charges the target with the dark energy that he(she?) is made of, creating mild pain and headaches, and possibly filling them with a minor hate that comes from the darkness of his(her?) energy.

Sacrifice-The voidwalker being a big ball of energy, is a perfect source to use as a battery for such a spell. The warlock drains the energy of the walkers existence then forms the ball, or whatever,
of energy into a shield.

Consume shadows-Drains the shadows in the surrounding area and turns it into the same essence that the walker is made of. If there are no shadows, around them, under them, or inside the locks dress even, then the walker is just out of luck.

Suffering-Releasing his dark energy on a larger scale than torment, requires a huge sacrifice of his energy to do, so thats why long cooldown. This energy infects the mind of them, filling them with a dark hate for his existence. Basically, the voidwalker is a hatemonger spreading it to himself.


Succubus:

Lash of pain-takes that there cat-o-nine-tails and charges it with dark energy, then lashes it out biting into the flesh of the target and releasing the energy into the wound, which hurts.

Soothing kiss-Taking her dark charm, she wraps around the target and gives em a big wet one that is charged with her, unique, form of dark energy. Love at first kiss, anyone?

Seduction-Now, she's a succubus, she does this naturally your thinking. But ever wonder about the cast? She takes her ability to draw the attention of the "Victim" and then implants a bit of energy that matches one she charges herself with. This causes her appeal to go way up. Why reducing effects on heros? They are the stronger minds I guess, and get tired of gawking at her, but will always come back for more it seems.

Lesser invisibility-Just simple illusion magic, bends the light around her making herself not appear to normal sight.


Felhunter:

Devour magic-The fully freed felhunter can drain the very essence of magic out of anything, causing his own size to increase, eventually resulting in multiplication. Now, when sucked out of a living thing, it leaves a dry withered husk behind, basically you get mummified in seconds, looking the way they mummies do today. Dangerous? Understatement...So, as part of the binding, they place seals on this ability. This is a weakening in the seal that allows the draining of magical enchants affecting the people. It then causing rapid regeneration on a healers scale, instead of growth and multiplication.

Tainted blood-The felhunter is an arcane creature of magical proportions up there with the imp. But he is darkness instead of fire. He can charge his blood with this energy so that when a weapon bites into him, it gets a negative enchantment that causes the arm to weaken and the weapon to dull. If this blood were to get on the rest of the body, it would have similar effects. It maxes out when a set limit of this energy converges inside the victim, not able to converge any stronger.

Spell lock-As explained in his first ability, the felhunter drain the arcane existence from beings. This is a dangerous and skillful release on the seals of the summoning. He drains the very essence of magic from within the target, preventing him from calling on that till it "refills". If he is calling on a certain spell type, that means that energy is being drawn up in larger quantities, and is easier to access, thus he is able to more drastically drain it.

Paranoia-This is the spell that makes the felhunter laugh. He expels an aura of his dark energy that infects the surrounding allies, the laughs as they become hopeless paranoids, jumping at a feather dropped two miles away, glancing at shadows that move because the sun shifts position, just plain the worst kind. But, if you jump when the shadow moves from the sun, how much easier is it to see the rogue hiding in said shadow? Or the cat that is sneaking up barely padding the ground? It humors the demon, and helps protect the ally.


Felguard:

Cleave-The Felguards are the proud elites of the common troops of the legion. They are skilled with their ax and fight with practiced precision and ease. This is just them skillfully positioning themselves to do a wider more powerful swing against the creatures, which hits in a wide arc.

Anguish-The felguard....hmm....ok let's go with this: He basically makes him self bigger and more intimidating, looking like the bigger threat, he's a 10 foot pile of muscle, horns everywhere, armor, skilled soldier, demonic aura probably, not that hard to make them see you a threat....May need revising.

Intercept-Proud fighters and soldiers value the endurance to sprint into combat, slamming into the from ranks of opponents with great force. This is a skill the felguard makes use of, he charges forward and crashes into the opponent, knocking the wind out of them and, well see the above desciption and imagine that hitting you at full sprint.

Demonic Frenzy-Felguards are used for being supersoldier basically. They have a love for battle and as they fight, they get excited and get into a battle frenzy, quickly attacking their foes. Through training as a soldier, he is able to keep enough discipline not to lose any power or skill in this state.

Avoidance-Agility, reflexes, endurance, strengths prided by warriors. Using these, the Felguard quickly reacts to area spells and rolls out of the brunt of it, and coming up afterwards in a battle-ready stance.


Long. Any comments, suggestions, general opinions, etc?
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Old April 04, 2008, 10:25 PM   #2 (permalink)
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Soulbourne utilizes these forums

Character Info
Soulbourne
57 Blood Elf Warlock
Lightbringer PvE
Guild: Desire of Immortality
Profile: Blizzard Armory

Re: Pet ability workings...

Ya, no PM or edit(Couldn't find edit button after 3 minutes of searching at least) so, how is this in any way related to talents? I don't even mention talents on this....
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Old April 05, 2008, 12:14 AM   #3 (permalink)
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Re: Pet ability workings...

Settle, it was just an accident. The talent section is the one directly under the pets one on the move drop down menu and I miss-clicked. Easy to do on 3 days no sleep.
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