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Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions.

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Old August 05, 2008, 10:15 PM   #21 (permalink)
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Kryptix
70 Gnome Warlock
Kael'thas US PvE
Guild: Entente of Heroes
Profile: Blizzard Armory
Talent Spec: 0/40/21
Re: So Felhounds will now be useless for detecting stealth?

Quote:
Originally Posted by doogless View Post
Consume Shadows is a more potent stealth detection buff than Paranoia, but it's not quite as strong as Perception. The buff from the Voidwalker has a 30 yard range, anyone in your party will get it while he channels Consume Shadows (he can sit there while you run around looking for stealthers).
from what i know using the voidwalker is that you can tell him to consume shadows and he will channel and heal up where you told him to start the cast. You however are free to wander about, enter combat and fight and stuff and he will continue to channel until he is done or told to attack/follow. now with that said AND the quote from above and you dont exactly have to huddle next to your void for this slightly better stealth detection.

They moved it to a diff pet.. oh well.
They made it an active ability... learn to use your abilities (somehow SB spam comes to mind but thats another story)

I kind of see this as a different version of the hunter flare now. But with a slight mobility affect if you can get the buff and wander.

The only REAL downside i see in this is the out of combat requirement for big blue to cast it. Too many times i see druids/rogues stroll up on their mounts to a mini-battle at a tower or flag and stealth... You KNOW they are coming but can't do anything about it...

Last edited by Kryptix; August 05, 2008 at 10:18 PM..
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Old August 06, 2008, 09:24 AM   #22 (permalink)
Destruction Warlock
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Lavath
80 Blood Elf Warlock
Shadow Council US RP Guild: Syk
Profile: Blizzard Armory
Talent Spec: 0/14/47
Re: So Felhounds will now be useless for detecting stealth?

I do think I'll miss having the detection on the felhunter simply because I have grown very accustomed to having him out for doing BG's. Handle dots on me, silence casters, and see when rogues are sneaking up on me? What else could you ask for in a pvp pet (im not demo so dont start answering that with intercept)?
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Old August 06, 2008, 11:21 AM   #23 (permalink)
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Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: So Felhounds will now be useless for detecting stealth?

Every time people talk about finding Rogues in stealth with a Felhunter out, I'm really in awe. Where are these terrible Rogues you people fight?
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Old August 06, 2008, 11:25 AM   #24 (permalink)
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Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Dire Beef
Profile: Blizzard Armory
Talent Spec: 0/51/20
Re: So Felhounds will now be useless for detecting stealth?

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Originally Posted by doogless View Post
Every time people talk about finding Rogues in stealth with a Felhunter out, I'm really in awe. Where are these terrible Rogues you people fight?
Generally they're busy trying to find away around us with out being discovered. Sometimes they do, sometimes they don't. Paranoia isn't terribly strong, but it does work.
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Old August 06, 2008, 11:52 AM   #25 (permalink)
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80 Gnome Warlock
thunderhorn Euro PvE
Guild: Ultra Cohesion
Profile: Blizzard Armory

Re: So Felhounds will now be useless for detecting stealth?

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Originally Posted by ydnandrew View Post
Wow, just when I'd begun to get tired of raiding and started to enjoy PvP (felhunter 90% of the time) Blizz goes and finds a way to convince me give Age of Conan a try.

Rogues already have such a huge advantage over us. Paranoia from the felhunter was one of the few equalizers (and no it didn't really equalize things) that we had. I don't see how a pvp ability like stealth detection is very beneficial from a tanking pet, especially when you both have to stay stationary and channel.

Eh, at least I can enjoy the rest of S4 before they decide to just delete the warlock class all together. Yeah, an over-reaction but this is a terrible move IMO.
SL/felguard spec?

Think about. Rogues are terrified of the big guy.
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Old August 06, 2008, 11:58 AM   #26 (permalink)
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Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: So Felhounds will now be useless for detecting stealth?

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Originally Posted by Pernicious View Post
Generally they're busy trying to find away around us with out being discovered. Sometimes they do, sometimes they don't. Paranoia isn't terribly strong, but it does work.
If they just run right at you, you need to target and cast on them within less than half a second (and that's assuming they don't just ShS, Sprint, or pre-Vanish).

As I said, if Paranoia is allowing you to pull Rogues out of stealth, the Rogues are terrible players.
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Old August 06, 2008, 12:25 PM   #27 (permalink)
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Infernally
70 Gnome Warlock
Alexstrasza US PvE
Guild: Dragon Army
Profile: Blizzard Armory
Talent Spec: 56/0/5
Re: So Felhounds will now be useless for detecting stealth?

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Originally Posted by doogless View Post
Every time people talk about finding Rogues in stealth with a Felhunter out, I'm really in awe. Where are these terrible Rogues you people fight?
As affliction, i move around quite a lot. Rogues don't have it easy getting behind me so Paranoia works quite well for me. i don't catch every Rogue/Druid, but i catch enough for me to morn the loss of a great spell.
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Old August 06, 2008, 12:32 PM   #28 (permalink)
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Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Dire Beef
Profile: Blizzard Armory
Talent Spec: 0/51/20
Re: So Felhounds will now be useless for detecting stealth?

Quote:
Originally Posted by doogless View Post
If they just run right at you, you need to target and cast on them within less than half a second (and that's assuming they don't just ShS, Sprint, or pre-Vanish).

As I said, if Paranoia is allowing you to pull Rogues out of stealth, the Rogues are terrible players.
With paranoia, you should be moving frequently if you think there is a rogue nearby. Staying on the move increases your detection from a static range in front of you to however much you turn and twist as you run around. Even if you have half a second, depending on your spec, you can still get at least one spell off be it Howl of Terror, Curse of Weakness, Siphon Life, Curse of Agony, the Blood Elf silence racial (which will pull them out of stealth), or simply get your pet moving.

If you can pull a rogue out of stealth, you can sometimes catch them off guard as it throws their attack sequence off and buy yourself an extra half a second or so. Sometimes enough to fear or get additional dots up.

Last edited by Pernicious; August 06, 2008 at 12:40 PM..
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Old August 06, 2008, 12:33 PM   #29 (permalink)
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Malevevely
70 Undead Warlock
KJ US PvP

Re: So Felhounds will now be useless for detecting stealth?

*clap for the change* We don't have to switch to big blue when facing cleave/heavy melee teams we can just start with him.
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Old August 06, 2008, 01:26 PM   #30 (permalink)
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Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: So Felhounds will now be useless for detecting stealth?

I'll say it again... you're fighting really bad Rogues if that works.
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