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| Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions. |
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#1 (permalink) | |||||||
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Infernal/Doomguard Discussion:
[size=18px]Infernal/Doomguard Discussion:[/size]
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#2 (permalink) |
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Infernal/Doomguard Discussion:
For those who've played Dungeons and Dragons, you may know that extraplanar entities do not like to be summoned or faced with outside compulsion. Thus the need for Enslave Demon.
We have four regular sidekicks who, for the moment, don't have to be made content akin to Hunters' pets. Bear in mind that Hunters can also lose control of their pets, so our pets should not be risk free for the sake of continuity and balance to say the least. Let's remember that Warlock's are not Hero classes; ergo the current incarnation of the spells are not the ultimate final forms. Warlocks were mages at a point, who've now draw upon the twisted nether and are not innate masters of the denizens therein. We exploit demons for our own ends which most likely make said demons very happy. |
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#3 (permalink) |
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Member
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Infernal/Doomguard Discussion:
Questions for Developers and Testers: Is the purpose of Enslave Demon to be a secondary spell for retaining control over summons or a crowd control ability? If the latter, the Banish would be clearly superior as a means of crowd controlling/(neutralizing a demon in any given scenario)given the Soul Shard cost, the increased chance for demons to break free after an unknown quantity and over thrice the cost in mana. Not much of a trade off and virtually no incentive to retain control of said demon given the aforesaid. If the former, consider the cost in summoning the Inferal to begin with and the decreased marginal utility over time. If this is necessary, then the reagent should be removed altogether since a reagent was already required to summon the Demon or in some cases a sacrifice. Does the power of the doomguard really warrant such a cost? The blood of the living is not enough, but we must, in a sense, feed it a soul ever 5 [seconds][minutes] as the random number generator determines?
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#4 (permalink) |
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Member
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Infernal/Doomguard Discussion:
No problem with the infernal and the doomguard...
But i think it would be cool to add one or two high level pet.. A warlock without a pet is pretty lame.. at high level, ppls have a lot of free potions and know how to use them.. we really need our pet to fight. Not add a pet for 20 level for our classe is sad .. :( Infernal and doomguard are not pets.. they are really good DoT .. Summoned in some rare event with high risk..I have no problemes with that.. but give us a pet at level 60. I m pretty happy with the pets we got atm.. And i m not complaingning anymore about our doomguard and infernal. I have already find an use for them. Well.. at least for the infernal.. But i would like a charm completly designed for those pets. Like.. 'no soul shard'.. Perhaps a little casting time.. like 1 sec.. Infernal is really powerfull.. no doubt about it. solo or pvp with a full controled pet like an infernal = warlock babyboom on every server ,followed by a nerf 1 month after. Regards, Soulrealm ps:I m sorry to my bad english. |
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#5 (permalink) |
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Infernal/Doomguard Discussion:
I disagree that enslave demon is weaker or inferior CC to banish.
Enslave demon is ADDITIONAL CC to banish. And you can get the sac talent or whatever it is called to give yourself a bonus from your old pet and then enslave away. So you can CC two things, while doing extra damage from the enslave and doing extra damage (or having more hps) from getting rid of your own pet. |
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#6 (permalink) |
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Member
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Infernal/Doomguard Discussion:
Enslave Demon is inferior to Banish for several reasons.
#1. Enslave Demon cannot be cast on a tapped mob. Banish can. #2. If it breaks, both the (formerly) Enslaved Demon *and* the mob it was fighting cheerfully come and kill you. If Banish breaks, only the one mob attacks. #3. You can Banish while still having a Pet. #4. The Sacrifice talent you mention requires a 21 point investment into Demonology. This is scarcely a compensatory return. Banish requires no such investment to return a value. |
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#8 (permalink) | |
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Lurker
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Infernal/Doomguard Discussion:
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#9 (permalink) |
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Member
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Infernal/Doomguard Discussion:
With some good practice, enslave is far superior to banish.
First, it provides CC for 2 mobs, whereas banish only allows for one. Second, not only are you crowd-controlling two times the mobs, but they are both suffering damage, while the banished mob just sits there (wasted time). Third, having a pet out with banish is an inferior argument; enslave functions as both a pet and CC. Fourth, if it breaks while you're fighting, you most likely are managing it improperly for it rarely breaks too early with curse of shadows, or even without unless you're enslaving something 3-4 levels above you. You can string along the same enslave for over an hour with little difficulty if you practice. There are several posts detailing this at all different levels and situations (group, solo, raid, instance, etc.) Fifth, why not just use them together, seems elementary. |
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#10 (permalink) |
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Member
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Infernal/Doomguard Discussion:
I totally forgot Demonic Sacrafice. Which utterly rocks in conjunction with enslave. Twenty percent mana buff is nearly 1000 at my level. While not everyone is that high in Demonology, it is something to consider.
Not to mention Soul Link, which works with all enslavable demons. Furthermore, it works after ensalve breaks as long as you get it off before the break. Really helps when they pound on you for half the damage. |
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