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| Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions. |
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#1 (permalink) |
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Seeking Pet Info
I am currently trying to finalize up the Pet Guide for the front. The purpose of this guide is basically to tell you everything you ever need to know about pets. What they can do, what they can't. Which is the best DPS, which is the best tank etc.
Any and all info you think people would like to know would be great. Especially if there was a question you had earlier on that you had to ask. If anyone can give me in depth info on specifics like how many HP's , Mana etc each one has at level 60. Thanks guys! :thumbsup1: |
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#5 (permalink) |
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Member
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Seeking Pet Info
Tried to get the stats on doomguard as well but either he interrupted my enslave demon or some other trouble causing me to fail in summon + enslave him. :(
Only managed to get him enslaved once and that was when alliance attacked crossroads a little earlier today and I did it just for fun, had control long enough to send him over to them and around a min after I had casted enslave he broke free and charged to me, luckily for me the alliance people attacked him and got all the aggro :D The Doomguard then proceeded to kill almost all the alliance and then most of the horde people as well before the few level 60's we had there managed to kill him (was out of shards) The doomguard rocks, to bad we cant control him. imp hp: 967 mp: 1898, regen ~180/tick succu hp 1709 mp 1874, regen ~120/tick hunter hp 2320 mp 1874, regen... think it was 90 or so vw hp 3419 mp 1874, regen ~80/tick |
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#6 (permalink) |
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Member
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Seeking Pet Info
did you put points into the Imp talents? i'm curious because your imp has a whoping 24 mana more than you're other pets. :D
nice going with the Doom Guard btw. that's a great strat. send it into a big group of the opposing faction and let them get the aggro. it's even more effective because it'll only get stronger once Enslave Demon wears off. |
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#7 (permalink) |
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Member
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Seeking Pet Info
I have improved imp but according to it's details it shouldnt change anything.
I now have info on doomguard ![]() hp: unknown (was only %) mp 1874 SKILLS Cripple (auto cast) 210 mana, instant, 30 sec cooldown, 30 yd range cripples the target, reducing movement speed to 60% of normal, melee attack speed by 30% and ranged attack speed by 30%. lasts 20 sec. Dispel magic 120 mana, instant cast, 30 yd range dispels magic on the target removing 1 harmfull spell from a friend or 1 beneficial spell from an enemy. Rain of fire (auto cast) 850 mana, instant cast, 30 yd range Calls down a fiery rain to burn enemies in the area of effect for 800 damage over 8 secs (200 damage every 2 secs, rains over the doomguards current location) War stomp? (auto cast) ??? mana, instant cast, ?? yd range aoe stun? It took me 13 castings of curse of doom on level ~40 mobs in hinterlands to get one to spawn, after it had broken from enslave and it killed me(seconds before my dots killed him) I noticed I had missed getting screenshots of one of his spells :( |
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#8 (permalink) |
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Member
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Seeking Pet Info
Doom guards sound like fun. How long do doomguards last after enslave wears off? I'm wondering how many people at level 60 will go and throw a couple of doomguards at people in lowbie zones. Or is it a level cap thing so it only works on 40+?
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#9 (permalink) | |
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Member
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Seeking Pet Info
Quote:
they last a long time after enslave breaks, rather untill it has noone else to attack |
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