| Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions. |
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#1 (permalink) |
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Character Info
Garagos 80 Undead Warlock Laughing Skull US PvP Guild: Drums of War Profile: Blizzard Armory Talent Spec: 3/13/55 |
Voidwalker Sac Reworked
Just saw the PTR patch notes on Wowinsider and thought this was an interesting change for us: Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown. I'm interested to see how much is sacrificed and how strong the shield will be compared to the old one. It will be nice for when you want to guard a flag or tower in a BG and have a shield but also have Consume Shadows up for stealth detection. |
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#2 (permalink) |
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Character Info
Belthezor 80 Blood Elf Warlock Draenor US PvE PvP Guild: BCBuds Profile: Blizzard Armory Talent Spec: 56/0/15 |
Re: Voidwalker Sac Reworked
This is an interesting change. So we keep the VW now? So we could sac him, do whats needed and health funnel to keep him alive only to sac again a minute later? I wonder how this will work in PvP now? |
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#3 (permalink) |
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Character Info
Facemurder 80 Gnome Warlock Ajzol-Nerub US PvE Guild: Clan Battlehammer Profile: Blizzard Armory Talent Spec: 0/17/54 |
Re: Voidwalker Sac Reworked
even though this would be a good thing for us (imo), we still would need him only situationally. And I can just see a QQ train afterwards and a big huge nerf bat like normal. God forbid we get anything that helps us in PvP
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Suck my shadow bolt! |
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#4 (permalink) |
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Character Info
Redpickle 80 Blood Elf Warlock Thunderlord US PvP Guild: Black Axe Clan Talent Spec: 55/0/16 |
Re: Voidwalker Sac Reworked
I wounder how much damage though. It will probally some stupid low number that will not last long and won't be worth it. If it does work out, I may have a new PVP pet.
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#5 (permalink) |
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Status: Darkbinder
Character Info
Aily 80 Human Warlock Doomhammer US PvE Guild: Arisen Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: Voidwalker Sac Reworked
It's a start to the VW. I think he needs an intervene type ability, drop consume shadows for it. |
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#6 (permalink) |
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Status: Subscriber
Character Info
Zarivia 80 Blood Elf Warlock lightinghoof US RP PvP Guild: Marks of Adian Profile: Blizzard Armory |
Re: Voidwalker Sac Reworked
I think they are trying to give us a little more survivability and this does look promissing, but if they make the shield amount a low number, I don't think our survivability will improve much. of course an Anti-Grip shield would be nice too
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#7 (permalink) |
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Character Info
sassyevil 80 Undead Warlock Garona US PvE Guild: The Sesame Street Gang Profile: Blizzard Armory Talent Spec: 02/14/55 |
Re: Voidwalker Sac Reworked
Yes, something to disrupt it or to block it would be fantastic. |
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#8 (permalink) |
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Character Info
Lephlock 80 Blood Elf Warlock Earthen Ring US RP Guild: Team Awesome Talent Spec: 0/55/16 |
Re: Voidwalker Sac Reworked
How about something that reflects it, and punts the DK the same distance in the other direction?
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http://elitistjerks.com/f80/t48311-simulationcraft_post_3_1_specs/ Lephlock 80 Demonology Warlock <TEAM AWESOME> - Earthen Ring US |
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#9 (permalink) |
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Character Info
Liche 80 Undead Warlock Sporeggar Euro RP PvP Guild: Blackout Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Voidwalker Sac Reworked
macro /cast sacrifice /cast consume shadows at the start of arena also, I think giving voidwalkers a death grip of their own would make strategically placing the VW an art. |
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#10 (permalink) |
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Character Info
Garagos 80 Undead Warlock Laughing Skull US PvP Guild: Drums of War Profile: Blizzard Armory Talent Spec: 3/13/55 |
Re: Voidwalker Sac Reworked
I'd like to have a stun locking pet. I want rogues to know how that crap feels. |
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| reworked, Sac, Voidwalker |
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