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Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions.

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Old January 15, 2005, 04:52 PM   #1 (permalink)
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Doomguard -- My Views

After reaching level 60 I was content in trying out Curse of Doom as the Ritual of Doom I have yet to get. Low and behold in what has to be something I never thought I'd see scared the crap outta me when it spawned from CoD.

So now, I have the doomguard, and he's attacking me, what do I do? I enslaved. It broke almost immediately. I enslave again and it stayed good until I dismissed.

Well I sent him in to a pack of two level 45 elites and he was able to solo them pretty easy, he was down to about 10% life in the end which is why I dismissed him (didn't feel like killing him full health).

So far so good, I see the risk vs reward thing that Blizzard was talking about, the abilities that the Doomguard has are amazing, an 8yard AE stun+damage spell, rain of fire, among other things... he is just Hawt. Is it worth getting up on a raid? Sure... but I have have some pointers for what to do next time.

Step 1: When Doomguard spawns, Curse of Shadows the big guy, then Enslave. This will lower it's Shadow resistance and allow for a smoother Enslavement. (this should work for inferno as well)

Step 2: Attack stuff with it.

Step 3: If it breaks, rinse and repeat.
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Old January 17, 2005, 05:45 PM   #2 (permalink)
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Doomguard -- My Views

Thanks for the info Ramorous. Those abilities sound really awesome!

I have a few questions though. I've read that enslave can be purged/dispelled in pvp, which usually means you're in trouble. Is this "working as intended"? Has there been official word on this matter?

-leshie
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Old January 17, 2005, 06:10 PM   #3 (permalink)
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Doomguard -- My Views

Yes enslavement can be dispelled, and yes it really sucks when it is. Because of this I have deemed these pets pretty worthless in pvp... unless your willing to die to put them back behind enemy lines to get the best results of them rampaging thru enemy forces... of course your army will have to deal with it eventually but using these pets like this is about the best course I can think of. If another warlock enslaves it just have someone dispell it and its right back where it came from: behind enemy lines, rampaging after it owns the enslaver. Personally, I would do this if this tactic is used against your side, I would just keep it banished if at all possible till everyones rdy to take it down. If its attacked just a couple times by anyone not in your group / raid you wont be able to charm it again.
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Old January 17, 2005, 08:01 PM   #4 (permalink)
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Doomguard -- My Views

What I've seen happen is that if your enslave lets go and someone else that is not grouped with you attacks it it will then become "tapped" and then it cannot get it enslaved. What happends then is if with one hit from someone else does even 1 damage to it, it wont aggro them and the Doomguard or Infernal will still aggro you cause they hate you.

And it can unfortunately be dispelled :(
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Old January 17, 2005, 08:29 PM   #5 (permalink)
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Doomguard -- My Views

yeah tapped is what I meant by you cant charm it again. I think this dispelling and tapping are major issues... I mean we already have to deal with the risk that it will break and mess us and our friends up. In pvp its almost garunteed that these charmed demons will do more harm then good, because they will be purged/ dispelled by all players once more people know that they actually CAN do this. So the only use I can get out of it is by running suicidally up to the enemy army and saying hello meet my infernal! I die!!!! lol.
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Old January 21, 2005, 10:28 AM   #6 (permalink)
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Ragus
60 Undead Warlock
Icecrown PvE
Guild: Sons of Perdition
Profile: Allakhazams

Doomguard -- My Views

I like the idea of suicide running into a camp with infernal. But if you're soulstoned, it's not really a suicide then. Maybe soulstone, run in with infernal, let loose infernal, die, resurrect, use some speed potions to get the hell out of dodge, rinse, repeat? It would be really funny to have a group of warlocks do this.
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Old January 21, 2005, 11:26 AM   #7 (permalink)
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Doomguard -- My Views

I'm kinda curious - what kind of success rate have you guys had in summoning a DoomGuard using Curse of Doom? I just spent ~45 minutes or so playing with Curse of Doom and the non-elites in Burning Steppes - basicaly cursing and fearing until a minute had passed. This has got to be the most irritating spell ever. On the off chance that it does summon a DoomGuard, it's mor than likely to immediately stomp you so that you take forever to actually enslave it. It also summons precisely where you're standing, so you need to re-orient yourself alot. I can see CoD being useful in trying to deal with adds, just Curse and Fear them for minimal aggro for the time being, but as a spell when I actually want to summon the thing, it's pretty useless.

Also, for such a high level spell/pet, it really lacks in the skill department. It has a comparable 800 damage/8 sec RoF, what amounts to hamstring, dispel magic(like devour only without the healing, blegh), and AoE stomp. It's the only pet we've got that can stun without channeling. It deals very nice melee damage, but I don't see myself ever going out of my way to try and summon one. It's just not that great a pet, it's great strictly for fighting enemies, but in terms of buffing your group, which most of our better pets (non-VW) do very well, it's horrible. It's great for pure destruction and little otherwise.
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