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Pets! Imps, Felhunters and Doomguards Oh my! Anything and everything relating to the Warlock Minions.

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Old January 21, 2005, 10:34 PM   #1 (permalink)
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Doomguard - Tapping - Griefing

This is a copy/paste of what I just posted on the main wow forums, but as that post will undoubtedly fill up with flames, I figured I'd repost it here.

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This has to be a bug.

Anyone who plays a warlock knows that summoning a Doomguard can be a bit of a hassle.

For those that don't know how it works: Curse of Doom is a 1 minute duration, 1 minute cooldown spell. For the chance to spawn a Doomguard, the mob has to die from the damage done by the curse - 3200 after 60 seconds. It does no damage at all until the end. Mind you, that's a _chance_ for a Doomguard to spawn.

So tonight I'm in Western Plaguelands. It takes me about 15-20 mobs for the DG to finally appear. What it involves, per mob, is to cast curse of doom, dot it, and then just keep it feared and around half health so that it doesn't die before the curse kicks in and kills it.

I play on a PvE server. I don't care about Alliance vs. Horde, I just liked Undead better, liked the zones better, and as such I'm Undead.

So as I'm doing my thing, hoping to get a DG to help a friend level up, a 58 Paladin stands by me and watches. I figure "no problem, he probably realizes what I'm doing and wants to see the Doomguard".

10-15 minutes of boring fearkiting later, my Doomguard finally spawns. I cast Curse of Shadow, and Enslave him.

Doomguard
<Asylum's Minion>

Paladin then casts a spell, I don't know which. DG immediately brakes. I think that perhaps I was just unlucky, so I go to re-enslave no big deal.

- Target is Tapped -

So now, my Doomguard that just took me almost 20 minutes to summon is useless to me because this Paladin tapped it. Since I'm at about 1/3 health from the enslaving process, it immedately kills me. As I'm sitting there dead, with my wasted time and wasted soulshard, the 57 Paladin handily dispatches the Doomguard.

I soulstone resurrect. He's not tagged PvP. I /duel, I flip on /pvp, and he stands there laughing at me.

This can't be right. If a Paladin can immediately break my enslaved pet (forcing it to automatically aggro me), at the very least it should flag him PvP so that I can do something about it.

It does not. This is nothing but a Griefing bug, and hope that it is fixed soon. I'm not saying Nerf Paladins. I'm sure this is fine on a PvP server, but as it stands right now, on a PvE server, Paladins (and I assume any other class that can tap a mob) can at-will grief Warlocks and there's nothing we can do about it.
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Old January 21, 2005, 11:18 PM   #2 (permalink)
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Nivekoo
60 Gnome Warlock
Argent Dawn US RP Profile: Blizzard Armory

Doomguard - Tapping - Griefing

Well sorry to hear what happened to you. And hence one of the many reasons I have said just get charm out of the game. It's just got to many issues that current game theory and design/ technology can not deal with at this point.

Maybe in 5 years it can be done I support the idea of simply making the pets slightly weaker or leave its dps as is and having some kind of cool down command that makes go dps happy for a few minutes myself. Otherwise anytime you take complete control out of the hands of the caster there will just be some jerk there to act like the typical bnet kiddy.

Yes I know it sucks but would want the above to happen everytime you try to use the thing or would you like to have something you can actually use.

Mulk
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Old January 22, 2005, 10:06 AM   #3 (permalink)
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Doomguard - Tapping - Griefing

Yeah I just suicide run these worthless pets atm. or if I know im in a fairly isolated area, I will take out one to play with for awhile. My only solution that would be to somehow make them perma pets, but then you have a world of balance issues unless you majorly cut back their damage. But really I think the infernal should be like a upgraded better void walker or something, and the doomguard should be like the upgrade to the succubus or possibly imp. void and succ would still have their places with their abilities (void sacrifice) and succubus seduce. It takes a long time and a decent amount of patience to get a warlock to level 50 and 60... and the reward? couple curse upgrades, dot upgrades, aoe nuke upgrades... and a worthless pet set. That I might add is fairly difficult to get being a rare drop in BRS for one and the other you have to stand around cursing things for at least 5 min or sacrifice a player thats much more dependable then a doomguard ever could be. *Rant off*
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Old February 03, 2005, 10:13 AM   #4 (permalink)
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Doomguard - Tapping - Griefing

He used Cleanse on your Doomguard which removes negative magic effects from the target. What they really need to do is to make it so that:

1) Enslave tags the target for your group.

and more importantly

2) Enslave cannot be dispelled.

Currently there's no reason to use an Infernal since you can't use in mass PvP, or in instances, and there's no reason to use a Doomguard outside of PvE.
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Old February 03, 2005, 10:37 AM   #5 (permalink)
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Doomguard - Tapping - Griefing

Kind of off topic, but I remember by brief stint as the "grief police" in Diablo (the original).

Ah, that was sooooo funny. I wrote my own hack (not like it was hard) and got my character to the point where he was nigh invulnerable. Then I'd move from game to game and destroy all the cheating griefers. I'd explain to the legit players that:

A) Yes, I cheated and,
B) I'm only here to stop the other cheaters and make life better for you.

They mostly cheered and laughed while the griefer whined about me cheating, which only brought on more cheering and laughing.

Good times.

Anyway, yes, enslave has a number of problems with it that really open the door to griefing. It's difficult to anticipate exactly what things people will think of in order to treat other people like poop. But rest assured, they always will. As long as there are games played simultaneously with massive amount of people, there will always be griefing. That's really quite a sad statement.
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Old February 03, 2005, 11:11 AM   #6 (permalink)
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Doomguard - Tapping - Griefing

Same thing happened to me. Spent a long *** time getting one, then within minutes some undead dood comes along and casts on him, tags him and I had to kill him. I don't mind working for him, and I don't mind working to keep him, but knowing some horde can come along and break him kind of takes any reason for having one away.

Tere
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