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/stopcasting and how it aids Warlocks
/stopcasting and how it aids Warlocks
Published by Akasha
July 23, 2007
Last Updated
July 23, 2007
/stopcasting and how it aids Warlocks

What if you could cast two spells at once? How would that change your game play? The following information will help you to improve the mechanics of casting with the use of macros and in turn, aid you in boosting your DPS and your contribution as a Warlock.

Understanding how your cast bar works:
Have you ever noticed how you can jump at the last second when using your mount, or move just before the cast bar has finished and you still complete the action? Well the reason you can, is due to the moments of latency between you and the server. Blizzard puts a buffer on the cast bar to attempt to equalize the advantage of someone with good latency vs someone with bad latency. While the server takes a variable amount of time to register that your spell has been cast, your client (the cast bar you see), is a flat amount of time. Blizzard makes it so that you can not cast before that cast bar is done. BUT there is a way around this.

When casting a spell with a cast timer, you have to wait for two things to be true before you can recast. You have to wait for the global cool down and the spell to finish casting. This can be improved however with the use of macros containing the /stopcasting command, and when used with a mod like quartz (a cast bar mod) you can time your spells using the latency to your advantage and get around the limitation of waiting for a spell to complete. Note: you’ll still have the global cool down however.

Now, the problem with this is the inability to spam the button. When you hit the button, it will stop whatever cast you are currently casting and it will begin to cast the next spell. If you hit it too early, it will cancel your current cast! So get ready to stop spamming your buttons. WARNING: Be wary for you spammers that you cannot spam with that macro or it will stop casting in the middle of the cast.

The Macro!

What you need to do is make a macro that has: (You’re also not limited to simple macros either, feel free to improve them to you own needs.)
/stopcasting
/cast <desired spell and rank>

E.g.
#showtooltip Shadow Bolt
/stopcasting
/cast Shadow Bolt

The point of the /stopcasting is to cancel the casting of the previous spell before casting the next one. The first spell finishes casting before the UI realizes because of latency. /stopcasting gets around that limitation of the UI.

Addition help via Quartz:
Quartz shows the amount of latency that you have as a red (by default) portion of the cast bar. This is important, as it helps you time the casting of spells so you can fall into the dead zone of latency, the dead zone is where the latency between you and the server differ on timing.

When you cast a spell the server is told that you’re casting, it keeps a track of the time required for the cast. If you’re interrupted in this time the spell will fail, such as moving or and unfriendly pummel. However, due to the time it takes for the communications from you to the server, there is a point where your new actions won’t matter and you’re going to complete the spell.

The /stopcasting portion of the macro stops the current action to permit a new action. When used in the dead zone, you can begin casting before the spell has completed. This is nice when using Fear and then an instant DoT, the casting effect is the Fear and the DoT will go off at the same time. Using this effectively reduces your casting time by a little. I noticed about a 10-20% increase in damage after using it.



Is this against the game rules?
The point of the /stopcasting is to cancel the casting of the previous spell before casting the next one. The first spell finishes casting before the UI realizes because of latency. /stopcasting simply gets around that limitation of the UI and as such, isn't seem as an exploit or a violation of the gaming rules.

Posted by Slouken 07/20/2007 [ Link ]
FYI, we're working on something for 2.3 to help make /stopcasting lag workarounds unnecessary. To answer the original poster, yes, using such an addon is fine.


Question
Quote:
Originally Posted by gimmpy View Post
How useful is the stopcasting in regards to your whole cast arsenal? I know it is used for bolting, but do you use it for dots as well? How about server/computer lag? Does it have any effect on your casting during laggy moments?
Answer
Quote:
Originally Posted by NewfieDave View Post
Use it on all your main spells as an Affliction Lock. Any spell that could conceivably be cast AFTER a spell with a cast time can benefit from /stopcasting. I have macros made for SB, Curse of Agony, Corr, UA, Immo, SL, DP, and LT.

The purpose of /stopcasting is to eliminate lag from your cast cycle. The only lag that will affect you will be UI freezing lag, which would be effecting you anyway. The standard latency is removed by using these macros.
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Old July 23, 2007, 09:09 PM   #1 (permalink)

Re: /stopcasting and how it aids Warlocks

After spending a bit of time chatting to a good friend of mine about /stopcasting and how it's helped him improve his DPS dramatically, I thought it might be handy to put together a mini guide of sorts to keep in the library. Help other Warlocks who might not be aware of the benefits.

This is the first draft.
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Old July 23, 2007, 09:51 PM   #2 (permalink)

Character Info
conikia
70 Gnome Warlock
aman'thul Oceania PvE
Guild: NWO
Profile: Blizzard Armory
Talent Spec: 42/2/17
Re: /stopcasting and how it aids Warlocks

This is a very good tip, only issue i have is that it Quartz adds another casting bar tracker on your UI, so if you something like necrosis installed already its showing the information twice.

In regards to Quartz please be aware that its the estimated latency of the time you were casting the spell, So if your latency varies or spikes and you press the button between the red part of the bar it might sometimes cancel your spell and restart even though you have done the right thing. This is only when your connection spikes, most people with a stable connection wont see this very often

With regards to latency and casting, 400ms = 0.4 seconds in the delay of casting, this is in an ideal situation, but never the less its aproximate.
connico is offline   Reply With Quote
Old July 24, 2007, 12:29 AM   #3 (permalink)

Re: /stopcasting and how it aids Warlocks

My brief experience with Quartz has been pretty good. It does sometimes stop the spell before it casts but I've noticed that it only seems to happen when the latency (red part) is really high. So far I've just let it ride if the latency portion is too high. I'd rather have the spell take a bit longer than have to recast it entirely.
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Old July 24, 2007, 05:44 AM   #4 (permalink)

Character Info
Bealzebub
70 Undead Warlock
Al'Akir Euro PvP
Guild: Furious Angels

Re: /stopcasting and how it aids Warlocks

I am useing this.
For my SB (and maybe incinerate) it is nice but the other spells are not reaaly useable. The latency difference is not big enough. The longer the cast the bigger the bennefit
I do like the extra bit of info Quarzt gives. But indeed be aware you have to rearragne your castbar(s).
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Old July 24, 2007, 07:44 AM   #5 (permalink)

Character Info
Conchrot
70 Undead Warlock
Anub'arak US PvP
Guild: Revolving Door
Profile: Blizzard Armory

Re: /stopcasting and how it aids Warlocks

Quartz does have a provision for people with spike latency. You can enable an amount of buffer time to ensure that you won't stop a spell too soon. For people with stable connections this buffer is not necessary since it will actually slow your cast time (although it's still an improvement from not using /stopcasting).
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NewfieDave is offline   Reply With Quote
Old July 24, 2007, 07:50 AM   #6 (permalink)

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Koniman
70 Human Warlock
Steamwheedle Cartel Euro RP Guild: House of Elements
Profile: Blizzard Armory
Talent Spec: 41/0/20
Re: /stopcasting and how it aids Warlocks

I have been using this for quite some time now. Its great when you have bad latency, but if your only getting around 200-250ms latency on your cast bar (not the connection latency) then it doesnt increase damage much. But if your steadily getting 300+ then it will help you lots.
You can turn off timers n such, quartz is very customisable.
One thing to note is you really cannot press buttons twice and that can take some getting used to.
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Old July 24, 2007, 09:22 AM   #7 (permalink)

Character Info
Minouminou
80 Human Warlock
Hyjal Euro PvE
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: /stopcasting and how it aids Warlocks

A strange thing about Quartz is that when you hook the 'Embed latency timer to cast bar' the red area is on the left (where your casting begins) side.
Not so useful IMHO, so I unhooked again to have it on the end of my castbar.
What does this 'embed' function provide?
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Old July 24, 2007, 09:50 AM   #8 (permalink)

Character Info
SavageBT
80 Undead Warlock
Khaz'Goroth Oceania PvE
Guild: Khazuals
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: /stopcasting and how it aids Warlocks

The shorter the cast the bigger the benefit, but still awesome for shadowbolt spam. Tried it the other day and realised i was losing 400-1000ms per cast. The shorter the cast (i.e. searing pain where i could stop it half way through the castbar) the more times your latency gets added to your overall casting time.
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Old July 24, 2007, 10:15 AM   #9 (permalink)

Character Info
Dagge
70 Undead Warlock
Shandris US PvE
Guild: Morituri Te Salutamus
Talent Spec: 40/0/21
Re: /stopcasting and how it aids Warlocks

I have a dialup connection my normal latency is aroun 6 to 700ms ( on good days). with lag like that could this really help me?
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