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DPS & Rotation Help! If you're struggling to get your DPS up, can't figure out your personal rotation or just want to know if you're doing ok, then come on in and compare chart numbers...

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Old September 14, 2009, 09:05 AM   #1 (permalink)

3.2 Read before asking help about bad dps

Since dozens of these 'help me my dps sucks' threads are made on a daily bases, it's good to make a list of what you need to have before asking for help.

Vital stats

Hit-rating:
To do acceptable dps in raids you need to be hit-capped. I would advice against an ISL build, especially with low-quality gear. Make sure you have 11% hit-rating with 3 points in Suppression. You will need (and should have) either a shadow priest or a moonkin in the raid.

The hard-cap is 17%. Do not itemize towards this percentage as it's an incredible waste of stats. It's the raid-leader's/GM's task to provide the raid group with a class that can apply the hit-debuff. This is valid in both 10 as 25 man raids, pugged or guild runs.

This is the correct destro-suppression build: Talent Calculator - World of Warcraft

If you insist on going ISL, make sure you have 14% hit-rating. You will need (and should have) either a shadow priest or a moonkin in the raid.

This is the correct ISB build: Talent Calculator - World of Warcraft

Spell Power:

Spell power is your most important stat after having reached your hit-cap. Ideally you'll have full spell power gems in every socket.

When don't you put full spell power gems in your sockets?

If the item has 2 or less sockets and the socket bonus is 5 spell power or more, you will socket according to the colour;
Orange: Spell power & Haste - Reckless Ametrine
Blue: Spell power & Spirit - Purified Dreadstone
If the item has more than 2 sockets and you don't need the blue gem for the meta-gem requirements, use only 23 spell power gems.

Haste:
Haste is, obviously after hit-cap, your second most important stat (with spell power being first). When itemizing you will try to focus as much as you can on haste. Your goal has to be to reach at least 400 haste-rating, without sacrificing spell power. You will never chose crit over haste. Crit has to be seen as a bonus stat, rather than a stat to focus on.

Meta-gem:
The only viable PvE meta-gem for every spec is Chaotic Skyfire Diamond

Stones

All deep destruction builds only use the Fire Stone. The Spell Stone is only used if you're specced into Master Conjuror or if you're Affliction specced.

Glyphs

The glyphs that proved to give the highest theoretical dps are;
Glyph of Conflagrate
Glyph of Incinerate
Glyph of Life Tap

It is true that at low spirit levels (between 300 and 400 spirit) the differences between Glyph of Immolate and Glyph of Life Tap are marginal. Nevertheless, life tap grants a considerable boost and it's an extremely easy buff to keep up. This glyph obviously scales well with gear and makes spirit a more interesting stat that it already is.

Enchants

Not matter what kind of gear you currently have, if you want to perform well, you'll need th best possible enchants at all times. These are the best enchants per gear-slot;

Head slot: Arcanum of Burning Mysteries
Shoulder slot: Greater Inscription of the Storm
Chest: Formula: Enchant Chest - Powerful Stats
Legs: Brilliant Spellthread
Belt: Eternal Belt Buckle
Bracer: Formula: Enchant Bracer - Superior Spellpower
Cloak: Lightweave Embroidery
Gloves: Enchant Gloves - Exceptional Spellpower
-Boots: Enchant Boots - Icewalker if you're hit-capped use Formula: Enchant Boots - Tuskarr's Vitality
One handed Weapon: Formula: Enchant Weapon - Mighty Spellpower
Staff: Formula: Enchant Staff - Greater Spellpower

Rotations

Basically you should always have a Unholy DK and a Moonkin in a 25 man raid setup. This relieves you from having to use CoE. When entering a fight your starting rotation should be as follows;

Life tap for your glyph buff --> Immolate & let your imp start attacking --> Conflagrate --> CoD --> CB --> Incinerate spam --> Conflagrate

Now to clarify some priorities: Immolate and Conflagrate are cast before CoD to gain Pyroclasm. Pyroclasm increases both your fire as shadow damage. Therefore a CoD cast after having gained Pyroclasm will hit for 6% harder than a CoD. Fully raid buffer you have ~70% chance to gain Pyroclasm.

After your starting up rotation you'll mostly have a priority list of casts;
- Always cast Conflagrate when it's off cooldown, but never clip a cast of another spell for it.
- Always cast your Cb when it's off cooldown, but never clip a cast of another spell for it. Also, never cast CB without Immolate being on the target.
- Only cast Immolate if it's going to hit the target after the previous Immolate has expired. Clipping DoTs is a massive dps loss.
- If there's less thatn 1 minute left to the end of the fight, use Curse of Agony. If you estimate that your Curse of Agony won't complete its full duration, don't cast it at all.

Professions and consumables

The professions that provide us with the highest theoretical dps are Jewel crafting and Tailoring.

Every raiding Warlock should have the sufficient stacks of the following consumables:

Flask of the Frost Wyrm This is the only viable flask for any caster dps.
Potion of Wild Magic
Potion of Speed
Tender Shoveltusk Steak or Firecracker Salmon

If you have 400 haste or more and you chain your haste-trinket and pots during Blood Lust, Potion of Wild Magic will provide you with slightly more dps than Potion of Speed

Tiers

Even if the tier 8 2-set and 4-set bonuses are extremely valuable, both tier 9 2-set and 4-set bonuses need to be saught after.

The ideal setup is: 4x tier 9 (item level 245 or higher)
Before reaching 4x tier 9, you'll benefit most from 2x tier 8 and 2x tier 9
Using 3x tier 9 and 1x tier 8 is a massive dps loss. Yes, the 2x set bonus is that good. So save up your emblems and trophies so you can buy the last two pieces at the same time.

Last edited by Benituccio; September 14, 2009 at 06:39 PM..
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Old September 14, 2009, 11:58 AM   #2 (permalink)

Character Info
Evictoray
80 Undead Warlock
maiev US PvP
Profile: Blizzard Armory

3.2 Re: Read before asking help about bad dps

Quote:
Originally Posted by Benituccio View Post
Hit-rating:
To do acceptable dps in raids you need to be hit-capped. I would advice against an ISL build, especially with low-quality gear. Make sure you have 11% hit-rating with 3 points in Suppression. You will need (and should have) either a shadow priest or a moonkin in the raid.
17%=cap


It is true that at low spirit levels (between 300 and 400 spirit) the differences between Glyph of Immolate and Glyph of Life Tap are marginal. Nevertheless, life tap grants a considerable boost and it's an extremely easy buff to keep up. This glyph obviously scales well with gear and makes spirit a more interesting stat that it already is.

With my gear and ISL build, ~575 Spirit is the point where GoLifeTap and GoImmolate cross over and become equal.

I don't think it is easy to define that point as a standard.


Chest: Formula: Enchant Chest - Powerful Stats
-Boots: Enchant Boots - Icewalker if you're hit-capped use Formula: Enchant Boots - Tuskarr's Vitality

Spirit to chest is actually the higher dps, albeit by a very small margin. Either are acceptable.

Once hit capped, spirit to boots is the higher dps. Run speed is situational and can be estimated as a dps increase only. Either are acceptable.




Basically you should always have a Shadow Priest and a Moonkin in a 25 man raid setup. This relieves you from having to use CoE. When entering a fight your starting rotation should be as follows;

Death Knight?

Life tap for your glyph buff --> Immolate & let your imp start attacking --> Conflagrate --> CoD --> CB --> Incinerate spam --> Conflagrate

This rotation is going to cause confusion.

Just some thoughts as matter of opinion.

Last edited by Lavath; September 14, 2009 at 02:54 PM.. Reason: Reserve yellow text for Mods please.
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Old September 14, 2009, 12:12 PM   #3 (permalink)

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Jenerena
80 Blood Elf Warlock
Executus Euro PvP
Guild: Deliverance
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.2 Re: Read before asking help about bad dps

I have to say i haven't seen many people talk about casting CoD after conflag, to me that is a loss as you are wasting a GCD during backdraft. Usually i go with

CoD, Immolate, conflag, CB, Incinerate spam until conflag is off cooldown, then generally immolate, then CB when off cooldown and incinerate.

Generally use incinerate if CB, conflag are on cooldown and immolate is up. There are differing opinions with rotations but this is really the basic rotation.

With gear depending on what you have currently go with the pieces of T9 that are the biggest upgrades. For many the lower level T9 might not be much of an upgrade, but if they are even only slightly better take it as the set bonus is awesome and will make them even more of an upgrade.

Apart from that though very well written guide, should clear alot of things up for those who are confused . (make a sticky perhaps?)

Quote:
Originally Posted by Benituccio View Post
Haste:
Haste is, obviously after hit-cap, your second most important stat (with spell power being first). When itemizing you will try to focus as much as you can on haste. Your goal has to be to reach at least 400 haste-rating, without sacrificing spell power. You will never chose crit over haste. Crit has to be seen as a bonus stat, rather than a stat to focus on.
.
Around 500 haste is considered the 'soft cap'. If over 500 you can get away with replacing haste with crit instead providing there is a spell power boost as well on the item. I'd say anything over 600 haste starts to lose value.
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Old September 14, 2009, 02:04 PM   #4 (permalink)

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Nocturnus
80 Warlock
EU-Kazzak PvP
Guild: <Absolute>
Profile: Blizzard Armory

3.2 Re: Read before asking help about bad dps

17%=cap
No, with a Suppression build and a Shadow Priest or Moonkin the cap is 11%. For ISL it's 11%+3%=14%. Raiding 25 man content without a Shadow Priest or Moonkin is pure ignorance.

With my gear and ISL build, ~575 Spirit is the point where GoLifeTap and GoImmolate cross over and become equal. I don't think it is easy to define that point as a standard.
There is no proof, whatsoever, that the glyph of Immolate is equal or superior to the glyph of Life Tap. We are, still, trying to implement movement into iterations. We haven't succeeded yet. All simulation crafts show, with proof, that the Glyph of Life Tap is higher in theoretical dps than the glyph of Immolate. But as you said, it's your opinion.

Spirit to chest is actually the higher dps, albeit by a very small margin. Either are acceptable.
I agree on this.

Once hit capped, spirit to boots is the higher dps. Run speed is situational and can be estimated as a dps increase only. Either are acceptable.
Getting into position faster after needing to move might result in higher dps. This isn't included in theoretical iterations, but it's my conclusion after having tested it thoroughly in real-raid circumstances.

Death Knight?
Death Knights that intend to do max single-target dps are specced into Blood. With the 4x tier 9 bonus Unholy might become superior. After the ArP nerf, blood will yet again reign supreme. So no Unholy DK's in the raid.

Life tap for your glyph buff --> Immolate & let your imp start attacking --> Conflagrate --> CoD --> CB --> Incinerate spam --> Conflagrate
This rotation is going to cause confusion.

Only if you're mentally challenged. - If we're talking about min-maxing this is the starting rotation that provides the highest damage.

Quote:
Originally Posted by Jenren22 View Post
Around 500 haste is considered the 'soft cap'. If over 500 you can get away with replacing haste with crit instead providing there is a spell power boost as well on the item. I'd say anything over 600 haste starts to lose value.
Well, honestly, there is no such thing as a 'haste-cap'. The more you get the better. But yes, I agree on the fact that 500 haste is just about right when we consider available gear, especially when combined with a haste on proc/use trinket. Even so, if you can get 600 haste without sacrificing any spell power, go for it.

Edit: I'm Benituccio by the way. I wasn't able to clear the private data due to system securety settings, therefore I made the original post with Benituccio. I apologize.

Last edited by noctywocty; September 14, 2009 at 02:11 PM..
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Old September 14, 2009, 02:31 PM   #5 (permalink)

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Evictoray
80 Undead Warlock
maiev US PvP
Profile: Blizzard Armory

3.2 Re: Read before asking help about bad dps

Oh I see, I thought you were trying to outline a guide for lesser experienced raiding Warlocks who had questions, I apologize.

Last edited by Evictoray; September 14, 2009 at 02:43 PM..
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Old September 14, 2009, 02:40 PM   #6 (permalink)

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Vulcris
80 Human Warlock
Fenris US PvE
Guild: End Game Theory
Profile: Blizzard Armory
Talent Spec: 3/13/55
3.2 Re: Read before asking help about bad dps

Quote:
Originally Posted by noctywocty View Post
17%=cap
No, with a Suppression build and a Shadow Priest or Moonkin the cap is 11%. For ISL it's 11%+3%=14%. Raiding 25 man content without a Shadow Priest or Moonkin is pure ignorance.
Uhh, what about those of us who raid AND do other things? Are we supposed to have multiple sets of Tier gear? Are we supposed to re-gem before a heroic? You're making a big assumption here that this guide is being read by people who raid AND ONLY raid. Also the comment about Shadow Priests and Moonkin is also elitist. Some guilds just don't have such members. I don't like being called ignorant when such things are out of my control. I'm sure you didn't intend to be insulting but you might consider making some qualifying statements about your core assumptions regarding this post. It's otherwise quite good.
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Old September 14, 2009, 02:44 PM   #7 (permalink)
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Froshaka
80 Blood Elf Warlock
Alexstrasza US PvE
Guild: Is A Living Legend
Profile: Blizzard Armory
Talent Spec: 3/13/55
3.2 Re: Read before asking help about bad dps

Quote:
Originally Posted by noctywocty View Post


Spirit to chest is actually the higher dps, albeit by a very small margin. Either are acceptable.
I agree on this.
this was my only issue on the chest enchant as well. But the cost of the Powerful stats just doesnt even qualify it as an acceptable substitute. They really just need to make the stats one a boost of 15 instead of 10 and I believe that would swing it back in the Stats enchant's favor
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Old September 14, 2009, 02:49 PM   #8 (permalink)

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shdwboxn
80 Undead Warlock
daggerspine US PvP
Guild: Skeletor
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.2 Re: Read before asking help about bad dps

In a heroic, i thought bosses were only level 82, so the hit thing shouldnt be and issue. I tend to run into this problem when doing 10m raids that doesnt have a spriest or boomkin, in which case i swap in a hit trinket


Also I was under the assumption that casting CB outside of backdraft was preferred since it has a shorter cast time, 3x incinerates would benefit more from the haste proc?
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Old September 14, 2009, 02:54 PM   #9 (permalink)

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Lavath
80 Blood Elf Warlock
Shadow Council US RP Profile: Blizzard Armory
Talent Spec: 3/13/55
3.2 Re: Read before asking help about bad dps

Thanks for getting all of this together in one place that is quick to look at.

Also, since this thread will more than likely spawn some difference of opinions, I'd like to remind people to voice those opinions in a polite way.
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Old September 14, 2009, 04:18 PM   #10 (permalink)

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Nocturnus
80 Warlock
EU-Kazzak PvP
Guild: <Absolute>
Profile: Blizzard Armory

3.2 Re: Read before asking help about bad dps

Quote:
Originally Posted by mdapol View Post
Uhh, what about those of us who raid AND do other things? Are we supposed to have multiple sets of Tier gear? Are we supposed to re-gem before a heroic? You're making a big assumption here that this guide is being read by people who raid AND ONLY raid. Also the comment about Shadow Priests and Moonkin is also elitist. Some guilds just don't have such members. I don't like being called ignorant when such things are out of my control. I'm sure you didn't intend to be insulting but you might consider making some qualifying statements about your core assumptions regarding this post. It's otherwise quite good.
Come on guys, don't be so touchy. The word ignorant isn't even officially an insult, it's simply the absence of knowledge when it comes to certain things. If you're a guild master and raid leader, it is your task to create the best possible set up and it actually is something in your control: Recruit one, what's holding you back!

Re-gemming shouldn't happen - ever. Basically you only gem for spell power, spell power + haste and spell power + spirit. When you're doing a heroic you can simply swap out your 'hit-gear'. If you don't have anything to replace your 'hit-gear' with, it's no problem either. You'd rather be hit-capped in raids and over hit-capped in heroics than the other way around.
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