| Gear Discussion Guides and discussions on everything a Warlock wears. Your learning center for being the best dressed Warlock in town! |
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#1 (permalink) |
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Ok first off I a new to the whole number crunching part of raiding and am getting drowned by all teh assumed knowlge that it seems to assume in the discussion associated with it. I am a 0/13/58 Warlock at the moment and have just this weekend started to raid in Uldar. My DPS is sitting at 3k most of the time though i know I can get to 3.5k at least, just learning the fights is a tad hard to keep DPS up and all that jazz. Anyways on tot he real question on the stat weighing. After looking at EJ for my spec the stat weight is thus: Stat Weight intellect 0..58 spirit 0.74 crit rating 1.04 spell power 1.54 haste rating 1.56 All well and good. I go to Lootrank.com and lug that in and look at the stuff...and what happens...no hit on the gear i'm looking for. I'm at a loss to find a program that will allow me to search for gear upgrades at a glance and know that with item XXX i can drop YYY for it and still stay above hit cap. Pretty much anyone know a user friendly program or site that i can utilise for finding a rough guesstimate of BiS gear that also takes into consideration hit cap requirments with teh gear it's throwing out or do I have to juggle that myself with the upgrades offered to ensure i stay above hit cap? I am sorry if I am all over the place but I am very confused and think I need help with this whole aspect of the game that I never really paid much attention to. Here is my armory link if anyone wants to see my gear and give any suggestions on that also: http://www.wowarmory.com/character-s...axis&n=Neothos Thanks in advance everyone and I hope it made some form of sense. |
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#2 (permalink) |
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Character Info
Fizzik 80 Blood Elf Warlock Dunemaul US PvP Guild: Ghosts of Damnation Profile: Blizzard Armory Talent Spec: 0/13/58 |
I think that theory crafting assumes hit cap. I have the value for Hit at 1.55. I'm not sure where I got it, but I think it was leftover from the preset templates they provide on lootrank. The other stats I've taken from EJ. While I'm sure that this isn't mathematically accurate, I really only use the ranking with +hit to choose what bits of gear best help me to reach hit cap without sacrificing other stats. Once you reach cap, just use the stats without any value for +hit. |
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#3 (permalink) |
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Character Info
Lephlock 80 Blood Elf Warlock Earthen Ring US RP Guild: Team Awesome Talent Spec: 0/55/16 |
Re: Issues with stat weighing etc..
This one is getting a bit out dated, but it's one of the best spec specific prioritizations I've seen. You can use Simcraft, or look in the EJ forums for more up to date specifics, but this has been a good guide for me. Gearing Based on Talent Specialization That still does not do what you asked, but if there is such a thing out there I'd love to see it myself.
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http://elitistjerks.com/f80/t48311-simulationcraft_post_3_1_specs/ Lephlock 80 Demonology Warlock <TEAM AWESOME> - Earthen Ring US |
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#4 (permalink) |
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Character Info
Kiralyn 80 Human Warlock Mal'Ganis US PvP Guild: Self Titled Profile: Blizzard Armory Talent Spec: 0.13.58 |
There is nothing I know of out there that will tell you exactly what it is that your character needs without you doing any leg-work. Sorry, but it isn't happening either. Honestly, that's one step shy or having someone else push the buttons for you. In order to evaluate hit gear, you need to take into account your current level of hit, your talent spec, and your raid makeup, as well as what pieces you have available to you. The hard evaluation generally comes when you are already capped and looking to make slight changes to your current gear to maximise your damage. AND I just looked at your armory. Do more reading and less asking. Might want to start here: What's the Hit cap Mr. Wolf? - The Warlocks Den Forums
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Hell, it's about time. -Tychus Findlaw |
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#5 (permalink) | |
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Character Info
Fizzik 80 Blood Elf Warlock Dunemaul US PvP Guild: Ghosts of Damnation Profile: Blizzard Armory Talent Spec: 0/13/58 |
Quote:
You're right that tools aren't an end in themselves, but they are a perfectly acceptable means to an end. |
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#6 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Re: Issues with stat weighing etc..
You give hit a zero weight and wonder why you end up with no hit rating on your gear? On the other hand, giving hit its true weight will result in only items with hit showing up. To get a proper overview over available gear in a given slot, with and without hit rating, it is useful to give hit as much weight as haste or spellpower. From that point on, its basically leg work. The biggest problems arise if you have a +hit item in a given slot and want to replace it with a non-hit item, or the other way round. In practice you wil often have to keep some gear in your bank until you get a proper combination that you can switch in without messing up your hit rating. There are a few possible ways of finding desirable gear and knowing what to roll on: - put together a gear wish list from scratch, preferably only containing items from bosses you do kill regularly, and start collecting that gear. - find those items that you already possess and that you might keep since there are no big upgrades available. Build a wish list around this existing gear, identify the items you want to replace and find possible replacements. - define some goal for yourself, e.g. getting 2/4piece T8, a certain amount of haste/spellpower, and take all drops that help you towards this goal. Then, once you start getting some items, you need to see what other items you need to adjust. Assume e.g. you get the T8 gloves and chest, and suddenly sit on additional 100 hit. Then you will have to find replacements for other item slots that reduce your overall hit rating. Oh yeah, and as Kiralyn said you might want to rethink your hit-rating. Unless you never have a shadow priest or boomkin druid in your raid your're pretty much overshooting it. |
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#7 (permalink) | |
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Character Info
Fizzik 80 Blood Elf Warlock Dunemaul US PvP Guild: Ghosts of Damnation Profile: Blizzard Armory Talent Spec: 0/13/58 |
Quote:
You shouldn't gear based on an external buff for +hit unless you raid often with a Boomkin/Unholy DK and unless you're pretty sure they'll survive bosses. Think it's always a good idea to have enough gear to reach the cap just in case. That way, you can swap out according to the situation. In the rare cases where I get the +hit buff, if the raid is pretty familiar with the content, I gear lower hit, if the raid is a bit iffy, I keep my hit cap gear on. |
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#8 (permalink) |
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Character Info
Kiralyn 80 Human Warlock Mal'Ganis US PvP Guild: Self Titled Profile: Blizzard Armory Talent Spec: 0.13.58 |
Re: Issues with stat weighing etc..
When I looked at the armory he was at 18.5% or so.
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Hell, it's about time. -Tychus Findlaw |
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#9 (permalink) | |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Quote:
Assuming that your fellow shadow priests or moonkins will die is also not the best strategy I think... if they tend to die on each boss fight they should be removed ;) @Kiralyn When I looked it was around 16%, so maybe he read the hit guide already. |
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#10 (permalink) |
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Character Info
Gelbreazu 80 Undead Warlock suramar US PvE Guild: seventh column Talent Spec: 0/14/57 |
i never compromise on being hit capped, always asume the worst and make sure you can land on target! spell power is second then crit, stamina=hp+mana via life tap, spirit last |
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