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Old March 03, 2008, 06:12 PM   #1 (permalink)

Character Info
Wannee
70 Gnome Warlock
Bonechewer US PvP
Guild: Fierce
Profile: Blizzard Armory
Talent Spec: 43/7/11
@damage meters

This was an article written by one of our GMs and I thought it made a lot of sense to me...

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Our favorite epeen tool, damagemeters, is getting out of hand, so I would like to lay some informal guidelines.


1.) It has been proven extremely inaccurate. It has a lovely range of 40 yards, and most people have no idea to configure it to leave in pet data or to reset it after that long day of battlegrounds... If you want everyone to see your hard day of button mashing, download a real mans DPS meter, like SW Stats, or grow some cahones and forget about your damage. Damage Meters is a nice way to gauge GENERAL DPS, and should really only be used by raid leaders to determine who's slacking.


2.) A lot of people have crowd control duties that prevent them from doing damage for an extended period of time. Self-explanatory.


3.) AOE adds an exponential amount of damage to the list.


4.) The DPS meter that comes with it is for personal use only. The group list is terribly inaccurate, and should never be posted.


5.) No one, and I mean NO ONE, gives a flying rat's @#$ about how much damage you do. Period. Pressing 1234 all day is NOT a show of skill or any kind of real accomplishment, so please don't bother. The skill in a raid comes from the ability to cooperate as a team.

So, speaking as an officer who might be worth his salt, I don't want to ever see a damage spam again, especially not in guild chat. In fact, I'd rather you all delete the mod from your machine...however, it actually still holds its weight in 5 mans....so rip it up there if you really need to. If you really want to calculate your DPS, download something like SW Stats, or other, better programs, and LEARN HOW TO USE THEM.


I remind you, that if you'd like to test your new meter, if you so choose to download a new one, there are two places to do so: If you are a caster, Dr. Boom in Netherstorm is great. If you are melee, the undead servants that roam around on the edge of the Dark Portal in the Blasted Lands are the best (great for weapon skill too!).

EDIT: hopefully after 2.4 we can get more accurate damage calculation. However, as stated above, doing the most damage isn't everything.

Last edited by Moardin; March 03, 2008 at 06:15 PM..
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Old March 04, 2008, 03:46 AM   #2 (permalink)

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Malbabo
80 Gnome Warlock
SenīJin US PvE
Talent Spec: 53/0/18
Re: @damage meters

I think that sums it all up lol
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Old March 07, 2008, 04:01 AM   #3 (permalink)

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Remiele
70 Undead Warlock
Blackrock US PvP
Talent Spec: 41/8/12
Re: @damage meters

Wrong, damage meters should always be a factor. Pushes everyone to do maximum damage in competitive guilds and shows who the slackers are clearly. People look at the DPS meters and go 'Where can i get some more DPS from, or what is the other lock doing that i'm not doing'. SWstats shows how much damage you did compared to other people of your class and is good for showing what you can do to improve DPS.

SWStats is accurate. There is only one thing that will make it inaccurate and that is if a hunter names their pet after another player, then the pets dps is counted as that players.

People do care about damage meters, raid leaders should care about damage meters, that's why these mods are out, that's why WWS exists.
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Old March 07, 2008, 05:00 AM   #4 (permalink)

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Banatu
80 Blood Elf Rogue
Kel'Thuzad US PvP
Guild: Massacre
Profile: Blizzard Armory
Talent Spec: 41/5/25
Re: @damage meters

Damage meters are important, we post up an wws of every raid we do, gauge performance of each player from week to week. It shows me what my re-gemming, minor upgrades, variations in spec, changes in playstyle and attention span of the night factor into damage done.

It also shows miss rates/crit rates/procs/etc, fairly useful information for the raider to be aware of. Got stomped by someone who you're normally neck and neck with? Chances are the random number generator decided it was your turn to fail.

Got drunk before the raid, and can't figure out why you beat everyone by 10% damage? It's because alcohol exponentially increases raid performance. =o

Basically, in progression content 15 people going balls to the walls on damage gives you a better chance at downing the boss than 10/15 people going balls out would. And in Sunwell, the enrage timers are ridiculously short so every single tiny little bit of dps you can squeeze out matters. The same has been true for all bleeding-edge content, even back in the day when that content was lower tower karazhan.
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Old March 07, 2008, 05:47 AM   #5 (permalink)

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Voidnull
70 Undead Warlock
Gorgonnash Euro PvP
Guild: unleash
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: @damage meters

I completely disagree with your Raidleader/GM/Officer, damage meter is very important as stated by the two posters above me, it is of utmost importancy for a progress-oriented guild to see who is performing and who isnīt.
Your Raidleader is right about people having to perform different tasks during vertain bossfight, lowering their damage output, but on other fight odd are pretty even for everyone.
You cannot tell if someone is lagging behind doing one or two runs, but you have to monitor everyones performance with a decent damage meter-tool for a few weeks to be able to tell if someone is far off where he actually should be.
Of course if you are a causual guild raiding for fun and see where it takes you, than you might not need a damage meter.
Speaking if damage meter...the one actually called damage meter is horrible inacurate.
Whereas both SW_Stats and Recount (i prefer recount) are really really accurate and both have an extended combatlogrange of around 200 meters, easily covering the room from Voidreaver.
Keep in mind that damage meters in general are really performance-hungry resource hoggers, so if your machine can barely handle WoW than donīt use them.
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Old March 07, 2008, 06:01 AM   #6 (permalink)

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Liliath
70 Human Warlock
Bronze Dragonflight Euro PvE
Guild: Censura
Profile: Blizzard Armory
Talent Spec: 43/7/11
Re: @damage meters

Quote:
I completely disagree with your Raidleader/GM/Officer ... Keep in mind that damage meters in general are really performance-hungry resource hoggers, so if your machine can barely handle WoW than donīt use them.
I'd definitely reccomend Recount. It's very accurate and isn't only helpful for a Raid Leader: an experimenting user could see how much of his damage is from what sources, what his DoT uptime is like, how "spiky" his DPS is... all sorts of other utilities.
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Old March 07, 2008, 06:31 AM   #7 (permalink)

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Warlorc
70 Orc Warlock
Nathrezim US PvP
Guild: Phaze
Profile: Blizzard Armory
Talent Spec: 24/37/0
Re: @damage meters

Post removed.

Last edited by Warlorc; March 07, 2008 at 06:42 AM.. Reason: Don't want it to be a flame thread.
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Old March 07, 2008, 06:33 AM   #8 (permalink)

Character Info
Voidnull
70 Undead Warlock
Gorgonnash Euro PvP
Guild: unleash
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: @damage meters

i donīt think that i ripped into someone, nor did i call anyone a complete dumbass.

I thought i added something contructive to the post.
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Old March 07, 2008, 06:59 AM   #9 (permalink)

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Theleb
70 Human Warlock
Shadowsong Euro PvE
Guild: Original
Talent Spec: 0/46/15
Re: @damage meters

The whole "Damage Meters" issue is one that I've seen time and again - my usual answer is that they are indeed valuable resources for Officers/RL BUT that should be as far as it goes - spamming DM /recount logs into raid chat is a very good way to derail concentration and cause people to concentrate more on DPS than actually learning the encounter. Learn where to stand first, THEN go for producing enough DPS to destroy small planets (We can't repell shadowbolts of that magnitude!)

If there are obvious discrepancies from one individual they can of course be addressed but as a tool of "epeen" they really should be left switched off in raids (and certainly never spammed) - that said, WWS is an amazing tool for analysing performance after the fact and thats one addon I heartily agree with.
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Last edited by Theleb; March 07, 2008 at 07:02 AM..
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Old March 07, 2008, 07:13 AM   #10 (permalink)

Re: @damage meters

the actual Damage Meter addon isn't especially good but WWS is really useful. I used it to test out the Hit vs Damage argument and it proved it beyond doubt (for those interested, fought Attumen with +68 Hit and missed with nearly 20% of Shadow Bolts, went on to Moroes with +140 Hit and missed with around 2-3% of SB's). WWS can help you gear up, change to a more effective spell rotation, know which pots and buffs to get, and so on.
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