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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » User Interface, Add-ons and Macros » CountDoom Broken in 1.11?

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Old June 21, 2006, 08:46 PM   #1 (permalink)

Character Info
Mortium
80 Human Warlock
Lothar US PvE
Guild: Dread Army

CountDoom Broken in 1.11?

Okay it appears CountDoom is broken (again). Anyone know a fix?
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Old June 21, 2006, 10:20 PM   #2 (permalink)

Character Info
Ealdan
60 Human Warlock
Burning Legion Euro PvP
Guild: Aftermath

Re: CountDoom Broken in 1.11?

workin for me
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Old June 21, 2006, 11:14 PM   #3 (permalink)

Re: CountDoom Broken in 1.11?

Hi Mortium,

As with most patches, the game tends to set out of date add-ons to not showing (even if previously you had it ticked). Although it might be out of date compaired to the patch, it may still work. Have you checked to ensure the "load out of date add-ons" is ticked?
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Old June 22, 2006, 11:28 AM   #4 (permalink)

Character Info
Mortium
80 Human Warlock
Lothar US PvE
Guild: Dread Army

Re: CountDoom Broken in 1.11?

Pretty sure it is, but will double check when I get home.

Come to think of it, I haven't tested MortalKombat or ChuckNorris since the patch.... hrmmm...

Mortium
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Old June 22, 2006, 11:46 AM   #5 (permalink)

Re: CountDoom Broken in 1.11?

What's countdoom?
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Old June 22, 2006, 11:57 AM   #6 (permalink)

Re: CountDoom Broken in 1.11?

nm, just read up on it. i use necrosis which has the same functions as this.
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Old June 23, 2006, 11:38 AM   #7 (permalink)

Character Info
Evilhacker
70 Undead Warlock
Mal'Ganis US PvP
Guild: Grog Addicts
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: CountDoom Broken in 1.11?

It's not a bad idea to run both. I think they catch banishing differently - it appears that Necrosis catches it when it lands whereas countdoom catches it when it's cast. I've run into problems with Necrosis missing a banish.
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