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#1 (permalink) |
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CountDoom Broken in 1.11?
Okay it appears CountDoom is broken (again). Anyone know a fix? |
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#3 (permalink) |
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Re: CountDoom Broken in 1.11?
Hi Mortium, As with most patches, the game tends to set out of date add-ons to not showing (even if previously you had it ticked). Although it might be out of date compaired to the patch, it may still work. Have you checked to ensure the "load out of date add-ons" is ticked?
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#4 (permalink) |
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Re: CountDoom Broken in 1.11?
Pretty sure it is, but will double check when I get home. Come to think of it, I haven't tested MortalKombat or ChuckNorris since the patch.... hrmmm... Mortium |
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#6 (permalink) |
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Re: CountDoom Broken in 1.11?
nm, just read up on it. i use necrosis which has the same functions as this. |
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#7 (permalink) |
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Character Info
Evilhacker 70 Undead Warlock Mal'Ganis US PvP Guild: Grog Addicts Profile: Blizzard Armory Talent Spec: 0/0/0 |
Re: CountDoom Broken in 1.11?
It's not a bad idea to run both. I think they catch banishing differently - it appears that Necrosis catches it when it lands whereas countdoom catches it when it's cast. I've run into problems with Necrosis missing a banish. |
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