Thanks to Mania (creator of the indispensable
Petopia), we now have
information on the new pet talent trees for Wrath. This excellent information was brought to us by Nimizar, a hunter lucky enough to get into the beta. Mania hasn't had time to code any talent calculators up, but I'm more than happy to look at the text of this stuff.
Quote:
|
Carrion Feeder: 1/1 for pet to be able to recover health and happiness by munching on a corpse (2 minute cooldown)
|
How cool is that? Cannibalize for pets!!
General Info
- There are three trees: Tenacity, Cunning, and Ferocity.
- Each pet family has access to only one tree, but over half of the talents in each tree are identical between trees. Each tree has 17 total talents in 5 tiers; 9 of those are shared between the trees, while 8 are unique to each tree.
- The arrangement of the unique talents differs somewhat between trees, but all three trees have three tier 5 talents.
Also, note that some of the pet talents currently have a display bug where they say they require too many prerequisite points — 5 per tier (as for characters) instead of 3 per tier (for pets). This is just a display bug, though; those talents can still be purchased with the correct number of prereqs. Talents like this are marked with an asterisk (*).
Shared Talents
Tier 1: no prerequisites
- Cobra Reflexes: 2/2 as per the old skill
- Dash or Dive: 1/1 as per rank 3 of the old skills
- Great Stamina: 3/3 for 4/8/12% increase in pet stamina
- Natural Armor: 2/2 for 5/10% increase in pet armor
Tier 2: (requires 3 points in tree)
- Spiked Collar: 3/3 for 3/6/9% increase in pet damage
- Boar’s Speed: 1/1 as per old hunter talent Bestial Swiftness
Tier 3: (requires 6 points in tree)
- Avoidance: 3/3 for 25/50/75% less damage from AoE attacks
- Lionhearted: 2/2 for 15/30% reduction in Stun & Fear duration
Tier 4: (requires 9 points in tree)
- Great Resistance: 3/3 for 3/6/9% less damage from Arcane, Fire, Frost, Nature and Shadow damage
Tenacity - The Tanking Tree
Known Pet Families Include: Boars, Scorpids
Tier 2: (requires 3 points in tree)
- Blood of the Rhino: 2/2 for 1/2% increase in pet Stamina and 20/40% increased healing taken by the pet (also requires 3 points in Greater Stamina)
- Pet Barding 2/2 for 3/6% increase in pet armor and 1/2% increase in pet chance to dodge (also requires 2 points in Natural Armor)
Tier 3: (requires 6 points in tree)
- Improved Growl: 2/2 for 10/20% additional Growl threat
- Intervene*: 1/1 for 40 focus, 8-25 range, 30 sec cd ability to redirect one attack on a friendly target to the pet
Tier 4: (requires 9 points in tree)
- Grace of the Mantis: 2/2 for 2/4% dodge and hit chance
Tier 5: (requires 12 points in tree)
- Last Stand*: 1/1 for +30% to pet max health for 20 seconds 6 minute CD (requires 3/3 Avoidance)
- Taunt*: 1/1 for taunt on a 3 minute CD (requires 2/2 Improved Growl)
- Roar of Fortitude*: 1/1 for 100 focus, 5 minute CD, 40 sec duration roar that increases total health and Dodge chance of all party members within 20 yards by 10%
Cunning - The Utility Tree
Known Pet Families Include: Owls (now called Birds of Prey), Ravagers, Wind Serpents
Tier 2: (requires 3 points in tree)
- Mobility: 2/2 for 15/30 second reduction in Dash/Dive CD
Tier 3: (requires 6 points in tree)
- Carrion Feeder: 1/1 for pet to be able to recover health and happiness by munching on a corpse (2 minute cooldown)
Tier 4: (requires 9 points in tree)
- Owl’s Focus 2/2 for 5/10% chance that each pet special ability will make the next special ability cast within 8 seconds cost no focus
- Cornered 2/2 for 25/50% increase in damage and reduction in chance to be crit when at less than 35% health
- Feeding Frenzy 2/2 for 20/40% additional damage to targets with less than 20% health
Tier 5: (requires 12 points in tree)
- Wolverine Bite*: 1/1 for 20 focus, 10 sec CD attack that cannot be dodged, blocked or parried, but can only be used after the target dodges. Currently listed as doing 5 damage in the tooltip, but that *has* to be a typo (requires 3/3 Great Resistance, but should probably require 2/2 Feeding Frenzy)
- Roar of Recovery* 1/1 for 34 focus, 5 minute CD, 30 yd range roar that restores 40% of the hunter’s total mana over 8 seconds (requires 2/2 Owl’s Focus)
- Bullheaded* 1/1 for 40 focus, 3 minute CD PvP trinket for the hunter’s pet (removes all movement impairing effects and all effects which cause loss of control of the pet) (requires 2/2 Cornered)
Ferocity - The DPS Tree
Known Pet Families Include: Wolves
Tier 2: (requires 3 points in tree)
- Improved Cower: 2/2 for 10/20% damage reduction for 10 seconds after using Cower
- Loyalty 2/2 for 10/20% for the pet’s attacks to increase it’s happiness by 10% and heal itself for 5% of it’s max health (my lord that’s a good raiding pet talent)
Tier 3: (requires 6 points in tree)
- Charge*: 1/1 for 35 focus, 8-25 range, 30 second CD immobilises target for 1 second, +25% PAP on next attack
Tier 4: (requires 9 points in tree)
- Spider’s Bite: 3/3 for 10/20/30% increased crit damage bonus
- Heart of the Phoenix: 1/1 for auto pet self-res with 10% health once per 10 minutes (not clear on whether or not Longevity will affect this). (requires 2/2 Loyalty)
Tier 5: (requires 12 points in tree)
- Rabid* 1/1 60 focus, 10 second cooldown, 30 second duration Increase pet AP by 5%, each successful attack has 50% chance to increase pet AP by a further 5% (capped at 5 stacks) (requires 3/3 Avoidance, but should probably require 3/3 Spiked Collar)
- Lick Your Wounds* 1/1 for channeled 3 minute CD where pet heals itself for 25% of max health over 10 seconds (requires 1/1 Heart of the Phoenix)
- Call of the Wild* 1/1 for 100 focus, 5 minute CD, 20 sec duration roar that increases melee and ranged attack power of all party members within 20 yards by 5% (requires 3/3 Spider’s Bite)
My undying gratitude goes out to Nimizar and Mania for providing this wonderful information.
Source:
Mania WotLK: Pet Talent Trees