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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » PvP, Battlegrounds & Arenas » arena 2vs2

PvP, Battlegrounds & Arenas One on one dueling to full blown raids, anything PvP!

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Old July 08, 2008, 08:56 PM   #11 (permalink)

Character Info
Risotto
80 Gnome Warlock
Perenolde US PvE
Profile: Blizzard Armory
Talent Spec: 0/20/51
Re: arena 2vs2

Quote:
Originally Posted by Strazer View Post
Ok heres my issues lol..

Today I played 10 arena matches and only won 2 of them, why you may ask. Well it isnt because my gear is crap its far from it, but in actual fact all the teams we lost against today had a rogue and druid in. Is it the fact that wow has made the pvp so unbalanced that everybody who creates an alt for pvp rolls a rogue or druid.

I play with a ret pala that depends on crit damage and now the since everyone has s2 - s4 he hits for around 900 - 1500 damage. He is as geared as me and if you check my armory when im in pvp set you will see. Last season we pretty much pawned and only started to do arena 8 weeks from the end of s3.

cloak of noobs is op especially after fighting through the stun locks.. and having a druid hot the little sneaky bugger up who then vanishes while under cloud of noobs and returns hot'ed to nine and full on health.

With our damage nurfed due to more resil from s4 how can we compete against the rogue/druid combo?

I simply dont know what to do and yes we do as much cc but this mean naught to a rogue/druid combo....

Any thoughts on this.
Not that i have much success in Arenas with destro, but just like to share some of my exp...

A Ret Pally teammate is actually pretty good with destro. Destro's burst damage is nice, but after the recent changes, a Ret Pally's on demand burst is even more insane (if decently geared). Also, if you stagger and combine your Shadowfury, Deathcoil, Spell Lock, repentence, Hammer of justice, you can literally shut a druid down for more than 10 secs. That is enough to get him from 100%-->0%.

The second element to this synergy is Blessing of Protection and Divine Shield. A BOP on a destrolock means that you will have 10 sec of free cast time. Also, I don't know about your friend, but after recent changes to Ret talents, the well geared retadins are now able to deal very substantial damage even when they have bubbled. So if you can time your use of BOP and divine shield offensively at the right time, these are unavoidable damage.

0/14/47. I urge you to drop those 3 points in Soul Leech, and consider making your build 0/17/44 to get instant summons. Not only do you gain the ability to recover a pet if your first one dies, the flexibility with instant summons can turn a game. You can now do chain spell locks if you need to by insta summoning another Felhunter. I myself cannot live without insta corruption, or else i would be 0/17/44 right away......

I have spec Soul Leech before, and throughout about 80 or so games, my average return of health per game works out to about 300-400 health per game. Obviously, some are clutch heals, but there are also a lot when we are winning, and I get to nuke freely. My concolusion is that 300 health per game is not worth 3 points.

So I don't think your combos is hopeless, I think there are obvious synergies between a Ret Pally and a lock.

The trouble is, it takes great gear, and great coordination to pull it off. Your margin of error is very very small, compare to say, the more simple Lock/druid SL/SL kind of game. You cannot just dot dot dot, fear, pillar hump and outlast. Here, you need to coordinate burst, coordinate cc, communicate on immunities.

If you somehow mess up a few focus fire opportunities, and use all of your cooldowns, you are screwed.

Quote:
Originally Posted by Cerosis
The scatter shot trap and ferocious inspiration work wonders with CC and burst...


Hmm.... 41/0/20 is a BM spec, and BM hunters don't get Scatter shot...
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What if what they really want is for us to herd our demons back into the void like we're doing? Because if we re-roll DKs, General, we do that, and everything that we have bled and fought and died for is over, and they've won. They've already won!
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Old July 08, 2008, 09:51 PM   #12 (permalink)

Character Info
Thrale
70 Undead Warlock
Blackrock US PvP
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: arena 2vs2

Hey Doogless, can trinkets be swapped whilst in Arena? Or is it like armour? (this is once started?)
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Old July 08, 2008, 11:34 PM   #13 (permalink)

Character Info
Garii
80 Tauren Druid
Cho'gall US PvP
Profile: Blizzard Armory

Re: arena 2vs2

Maybe i was a little too pessimistic about retry DPS, because for a SL/SL warlock it's just too easy to kill them, CoEx makes easy to kite, and even if they BoF, you can always DC and Fear to gain a few yards and that's it, with good reflexes you will be able to devour the first stun and trniket the second while keeping distance with DoT's ticking on em.

BoP IS great (I love it even as SL/SL), but be careful when to use it because as soon as it kicks in a good druid will LoS you and a good rogue will CC the pally, so having a good way to prevent LoSing on the desired target will help you dearly, remember, rogues are suceptible to Fear, maybe a fear on rogue and stun on pally?
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Old July 08, 2008, 11:58 PM   #14 (permalink)

Character Info
Risotto
80 Gnome Warlock
Perenolde US PvE
Profile: Blizzard Armory
Talent Spec: 0/20/51
Re: arena 2vs2

I agree, Ret paladins ain't hard to kill because they can be easily CCed with fear, and the Felhunter + trinket are perfect ways to deal with their stuns. (And their damage is a lot lower without the stuns). 90% of ret pallies are easily dealt with as a lock. But once you get the chance to see one that bubble right beside you and spent those 12 sec of immunity pummeling you, you will have a slightly different perspective.

You are also totally correct on LOSing being a main issue. That is why when you decide to pile on your target, it really must be a good moment (ie, slightly away from pillars). Thats why it is A LOT easier to just go SL/SL.
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What if what they really want is for us to herd our demons back into the void like we're doing? Because if we re-roll DKs, General, we do that, and everything that we have bled and fought and died for is over, and they've won. They've already won!
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Old July 09, 2008, 10:37 AM   #15 (permalink)
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Character Info
Gritz
80 Orc Warlock
Eldre'Thalas US PvE
Guild: Fate
Profile: Blizzard Armory
Talent Spec: Destro
Re: arena 2vs2

Quote:
Originally Posted by Thralock View Post
Hey Doogless, can trinkets be swapped whilst in Arena? Or is it like armour? (this is once started?)

Only MH/OH (or 2H), and Wand slot can be switched after the doors open. Everything else is non-switchable.
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Old July 09, 2008, 12:17 PM   #16 (permalink)

Character Info
XL
70 Human Warlock
Arathor Euro PvE
Profile: Blizzard Armory

Re: arena 2vs2

I play with Pally and Life is very painful, Rouges seem better than ever CoE/Bof seem useless and they have too much range. I get stomped at 15/20yrds now.

Shammies are really get tough too as they have seemingly endless mana.
Very hard to kill quick, I thought of going FG as lost to Hunter/shammyand was totally lost. no casts available with constant interrupts. Don't seem gloves work at all. Watch out for this team!

Really think some working abilities would spice us up a bit, Druid is the only class that can really help which is a shame because I like to play with people i know.
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Old July 09, 2008, 03:24 PM   #17 (permalink)

Character Info
Garii
80 Tauren Druid
Cho'gall US PvP
Profile: Blizzard Armory

Re: arena 2vs2

Quote:
Originally Posted by fireblood View Post
Shammies are really get tough too as they have seemingly endless mana.
Shammies + Water Shield + a pet hitting them = Shammies with endless mana

Shammies + DoT's and CoT on them + pet dispelling them + pet hitting the totems = Dead shammies

Then again, i am thinking you have a warlock in your team. And yesh, playing with pally is painfull, yesterday 4 different classes shut mine down for more than 10 seconds...
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Old July 15, 2008, 07:35 AM   #18 (permalink)

Re: arena 2vs2

I've been getting straight up beaten in arena lately. I just started playing again after a year break, I used to be 2100 rating 2v2 in Season 1 so I was wondering how much Arena changed. After gearing up this warlock, I thought I would do better than hovering at 1500.

However I recently found a good holy pally with 2000 +healing and we just went 12-4, with those 4 losses due to disconnects from his connection tweaking out, and we're sitting at 1650 and I'm sure we could have easily broken 1700 if we kept going as even mage/rogue teams could not get either of us below 50%.

So it's all about class comp, spec, gear, and of course playing smart. Find a good resto druid or holy pally. SL/SL is required, make sure you have 450+ resilience, 1000+ spell damage buffed, 12.5k-13.5k hp for a buffer when your healer is silenced, use LOS against mage/hunter, use spell lock / curse of tongues on casters to reduce their dps, banish pet. I have yet to see another warlock with spell haste but I swear its insanely good for getting rogues off of you, they only have kick, gouge, + ks on a 20sec cd so if you can turn your back to them to avoid gouge, its not too hard.

I am far from an uber leet arena warlock but those are just my suggestions :P
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