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Old August 24, 2008, 05:11 AM   #1 (permalink)
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Suspiria has contributed something special

Character Info
Suspiria
70 Human Warlock
Sunstrider Euro PvP
Talent Spec: 20/41/0
Crowd control abilities of the classes

Crowd control abilities of the classes


Introduction: In what follows I present the cc (: Crowd control) abilities of each class. I, hereby, chose to write with big bold letters those of the abilities with much more value than the rest (on cc basis, though). That means that there is a classification of these abilities according to the level of controling: 1) Enemy’s movement, 2) Enemy’s ability to act (cast a spell, etc). I chose not to present abilities with only “a % chance”. The main reason I decide to do such a list is my belief that, in these days, the PVP character of the game is much more subjected to the following scheme:

CROWD CONTROL > HEALING > DAMAGE,

implying that what follows in the above row is worse than its previous one.


Warriors

3 cc ABILITIES + 1 secondary.
  • Charge
    15 second cooldown
    Stuns you for 1 second, gives the warrior rage.
    Can only be used out of combat.
  • Pummel
    10 second cooldown
    5 yard range
    Will interrupt spell casting, and prevent spells from that school for being cast for 4 seconds.
  • Intercept
    20-30 second cooldown
    8-25 yard range
    Warrior charges at you, stuns you for 3 seconds.
Rogues

5 cc ABILITIES + 5 secondaries
  • Kidney Shot
    20 second cooldown
    Lasts 2-6 seconds
    5 yard range
    Stuns the target. Does not break with damage.
  • Cheap Shot
    Lasts 4 seconds
    5 yard range
    Stuns target. Must be used from stealth.
  • Blind
    3 min cooldown
    10 yard range
    Lasts 10 seconds
    Disorients the target. Broken with damage.
  • Gouge
    10 second cooldown
    Lasts 4-5.5 seconds
    Stuns target. Broken with damage.
  • Sap
    Lasts 10 seconds
    5 yard range
    Incapacitates the target. Must be used from stealth. Broken with damage.
  • Kick
    10 second cooldown
    5 yard range
    Interrupts spell casting and prevent any spells fromt hat school from being cast for 5 seconds (can also silence all magic for 2 seconds, with Combat talents).
  • Cloak of Shadows
    1 min cooldown
    Lasts 5 seconds
    Removes harmful magic effects and makes 90% resistant to spells.
  • Deadly Throw
    Lasts 6 seconds
    30 yard range
    Reduces movement speed by 50%.

Hunters

2 CC ABILITIES + 3 secondaries

  • Freezing Trap
    30 second cooldown
    Lasts 10 seconds
    Freezes you in place, disallowing any action (will break on damage).
  • Frost Trap
    30 second cooldown
    Lasts 10 seconds
    Will slow hostile players in a 10 yard radius by 60%.
  • Concussive Shot
    12 second cooldown
    Lasts 4 seconds
    Dazes you, reducing movement speed by 50%.
  • Scatter Shot
    30 second cooldown
    Lasts 4 seconds
    Disorients you (unable to cast or take action).
    Requires Marksmanship talents.
  • Silencing Shot
    20 second cooldown
    Lasts 3 seconds
    Silences you (unable to cast any spell).
    Requires Marksmanship talents.


Mages

3 or 2 CC ABILITIES + 3 secondaries (depending on spec).
  • Counterspell
    24 second cooldown
    Lasts 8 seconds
    Interrupts spell casting, and stops you from casting spells from the interrupted school.
  • Polymorph
    Lasts 10 seconds
    The mage changes you into a harmless critter, preventing you from taking any action. Heals any damage previously done to you. Breaks on damage.

Last 20 sec. Places a frost trap that freezes the first enemy that approaches preventing all action. Any damage caused will break the ice.

Last 8 sec. Blasts enemies near the caster with frost damage and freezes them in place for up to 8 seconds.

Launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 40% for 9 sec.

Targets in a cone in front of the caster take Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets.


A wave of flame radiates outward from the caster, damaging all enemies caught within the blast Fire damageand Dazing them for 6 sec.

Targets in a cone in front of the caster take Frost damage and are slowed by 50% for 8 sec.


Warlocks

Considering pets and common diminishing returns: 3 or 4 CC ABILITIES + 2 secondaries.
  • Fear
    Lasts 10 seconds
    Casues you to flee in fear, unable to take any other action.
  • Deathcoil
    Lasts 3 seconds
    Causes you to flee in horror, unable to take other action. Deals damage to you, and heals the warlock for that damage.
  • Howl of Terror
    Lasts 8 seconds
    Causes up to 5 enemies to flee in fear, unable to take other action.
  • Spell Lock
    24 second cooldown
    Silences you for 3 seconds (prevents all spell casting) and interrupts you, preventing any spell from being cast from that school for 6 seconds.
    Felhunter ability.
  • Seduction
    Lasts 10 seconds
    Prevents you from taking any action. Breaks on damage.
    Succubus ability.

Charge an enemy, causing 105 damage and stunning it for 3 sec.


Druids

5 CC ABILITIES + 1 secondary
  • Cyclone
    Lasts 6 seconds
    Banishes you. You take no damage, but can take no action. Has diminishing returns.
    Requires humanoid or Moonkin form.
  • Entangling Roots
    Lasts 10 seconds
    Deals damage and holds you in place. Only works outdoors and breaks on damage. Also has diminishing returns.
    Requires humanoid or Moonkin form.
  • Pounce
  • Lasts 3-4 seconds.
    Stuns you and deals damage over time.
    Requires Cat form.
  • Maim
    Lasts 2-6 seconds.
    Finishing move that does damage and stuns you. Breaks on damage.
    Requires Cat form.
  • Bash
    1 minute cooldown
    Lasts 4 seconds
    Stuns you, preventing you from taking any action. Also used as an interrupt for spell casting.
    Requires Bear form.
  • Feral Charge
    15 second cooldown
    Lasts 4 seconds
    Requires 8-15 yard range
    Interrupts your spell casting for the duration.
    Requires Bear form.
    Requires Feral talents.

Shaman

5 secondaries
  • Earth Shock
    5-6 second cooldown
    Lasts 2 seconds
    Interrupts your spell casting and prevents any spell from that interrupted school from being cast for the duration.
  • Frost Shock
    5-6 second cooldown
    Lasts 8 seconds
    Deals damage and reduces your movement speed by 50% for the duration.
  • Grounding Totem
    15 second cooldown
    Lasts 45 seconds
    Will absorb one harmful damage spell directed at the shaman, destroying the totem.
  • Earthbind Totem
    15 second cooldown
    Lasts 45 seconds
    Slows the movement speed of enemies by 50%.

Paladins

1 CC ability

Priest

2 or 3 CC Abilities + a secondary
  • Psychic Scream
    26-30 second cooldown
    Lasts 8 seconds
    Causes 2-5 enemies (depending on rank) within 8 yards to flee in fear for the duration.
  • Silence
    45 second cooldown
    Lasts 5 seconds
    Silences the target, preventing all spell casting from him / her.
    Requires Shadow talents.
  • Chastise
    30 second cooldown
    Lasts 2 seconds
    Stuns the target.
    Requires Dwarf and Draenei races.
  • Mind Control
Controls a humanoid mind.

Comments: Rogues and druids seem to be favoured. Not a surprise for me. Arena ladders may verify that.

Last edited by Suspiria; August 24, 2008 at 05:47 AM.
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Old August 24, 2008, 05:29 AM   #2 (permalink)
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Smok has contributed something special





Re: Crowd control abilities of the classes

Should this have been submitted under the Library:

Submit your guide here!
If you've written a guide and want to have it displayed on this site - then please post it in here to be approved.


I would also request not using the tiny font as it wreaks havoc with my resoluton and makes it impossible to read. Zooming in makes the large font take up near the whole screen and I can't see a thing. Too much work to zoom in and out with each ability.

Last edited by Smok; August 24, 2008 at 05:31 AM.
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Old August 24, 2008, 05:33 AM   #3 (permalink)
Member
Suspiria has contributed something special

Character Info
Suspiria
70 Human Warlock
Sunstrider Euro PvP
Talent Spec: 20/41/0
Re: Crowd control abilities of the classes

I dont know if it s worth to be in the library..., i dont know if it is a guide at all..Tiny removed

Last edited by Suspiria; August 24, 2008 at 05:48 AM.
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Old August 24, 2008, 05:37 AM   #4 (permalink)
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Vaell is helpful to the community

Character Info
Vaell
70 Blood Elf Warlock
Scarshield Legion Euro RP PvP
Guild: Void
Profile: Blizzard Armory
Talent Spec: 00/14/47
Re: Crowd control abilities of the classes

Nice glossary of CC, but one or two things I'd add to the warlock section:

Banish, for other warlocks' demons, mages' and shammies' elementals and of course Tree of Life Druids! Not to mention the many demonic mobs around in the game if it's not strictly a PvP guide.

Enslave. You know enslave!!
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Old August 24, 2008, 07:15 AM   #5 (permalink)
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Coud has contributed something special





Re: Crowd control abilities of the classes

what's with the mage getting traps? =p

frost mage water elemental also get range frost nova

spell detail here => Freeze - Spell - World of Warcraft
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Old August 24, 2008, 05:23 PM   #6 (permalink)
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Theleb is helpful to the community

Character Info
Theleb
70 Human Warlock
Shadowsong Euro PvE
Guild: Original
Talent Spec: 0/46/15
Re: Crowd control abilities of the classes

Paladins also get Repentance, but Shaman's don't get "True CC" in my opinion (See Hex being added in Wrath of the Lich King) as Earthshock is an interupt, Frostshock is a snare, Grounding Totem doesn't stop you casting spells, it merely re-directs one, and Tremor Totem is well, unreliable.

I'd say it would be more accurate to categorise CC (Poly/Fear/Seduction/Cyclone/Repentance/Blind etc) as seperate from Stuns, Snares or Interrupts.
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