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#1 (permalink) |
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Member
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Crowd control abilities of the classes
Crowd control abilities of the classes
Introduction: In what follows I present the cc (: Crowd control) abilities of each class. I, hereby, chose to write with big bold letters those of the abilities with much more value than the rest (on cc basis, though). That means that there is a classification of these abilities according to the level of controling: 1) Enemy’s movement, 2) Enemy’s ability to act (cast a spell, etc). I chose not to present abilities with only “a % chance”. The main reason I decide to do such a list is my belief that, in these days, the PVP character of the game is much more subjected to the following scheme: CROWD CONTROL > HEALING > DAMAGE, Warriors 3 cc ABILITIES + 1 secondary.
5 cc ABILITIES + 5 secondaries
Hunters 2 CC ABILITIES + 3 secondaries
Mages 3 or 2 CC ABILITIES + 3 secondaries (depending on spec).
Last 20 sec. Places a frost trap that freezes the first enemy that approaches preventing all action. Any damage caused will break the ice. Last 8 sec. Blasts enemies near the caster with frost damage and freezes them in place for up to 8 seconds. Launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 40% for 9 sec. Targets in a cone in front of the caster take Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast Fire damageand Dazing them for 6 sec. Targets in a cone in front of the caster take Frost damage and are slowed by 50% for 8 sec. Warlocks Considering pets and common diminishing returns: 3 or 4 CC ABILITIES + 2 secondaries.
Charge an enemy, causing 105 damage and stunning it for 3 sec. Druids 5 CC ABILITIES + 1 secondary
Shaman 5 secondaries
Paladins 1 CC ability
Priest 2 or 3 CC Abilities + a secondary
Comments: Rogues and druids seem to be favoured. Not a surprise for me. Arena ladders may verify that. Last edited by Suspiria; August 24, 2008 at 05:47 AM. |
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#2 (permalink) |
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Member
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Re: Crowd control abilities of the classes
Should this have been submitted under the Library:
Submit your guide here! If you've written a guide and want to have it displayed on this site - then please post it in here to be approved. I would also request not using the tiny font as it wreaks havoc with my resoluton and makes it impossible to read. Zooming in makes the large font take up near the whole screen and I can't see a thing. Too much work to zoom in and out with each ability. Last edited by Smok; August 24, 2008 at 05:31 AM. |
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#4 (permalink) |
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Moderator
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Character Info
Vaell 70 Blood Elf Warlock Scarshield Legion Euro RP PvP Guild: Void Profile: Blizzard Armory Talent Spec: 00/14/47 |
Re: Crowd control abilities of the classes
Nice glossary of CC, but one or two things I'd add to the warlock section:
Banish, for other warlocks' demons, mages' and shammies' elementals and of course Tree of Life Druids! Not to mention the many demonic mobs around in the game if it's not strictly a PvP guide. Enslave. You know enslave!! |
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#5 (permalink) |
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Member
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Re: Crowd control abilities of the classes
what's with the mage getting traps? =p
frost mage water elemental also get range frost nova spell detail here => Freeze - Spell - World of Warcraft |
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#6 (permalink) |
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Moderator
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Re: Crowd control abilities of the classes
Paladins also get Repentance, but Shaman's don't get "True CC" in my opinion (See Hex being added in Wrath of the Lich King) as Earthshock is an interupt, Frostshock is a snare, Grounding Totem doesn't stop you casting spells, it merely re-directs one, and Tremor Totem is well, unreliable.
I'd say it would be more accurate to categorise CC (Poly/Fear/Seduction/Cyclone/Repentance/Blind etc) as seperate from Stuns, Snares or Interrupts. |
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