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#1 (permalink) |
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PvPing since the patch changes (in Beta)
First off I dunno if this is the right place to put this, sorry if its not. I am in beta, but I never really tried my lock because they were pretty broken at the beginning of beta. But now that the patch came out I have found my warlock with full affliction in my pve gear can stand up to players in pvp gear. I am not sure if I am facing bad players or what but it seems with the right glyphs and a pvp affliction build I can last long enough to some serious damage to people *I only have 7k hp in my raid gear *kara/gruul/mag gear* Has anyone else noticed the change in pvp at all? I have also noticed it on my holy pally, I cant take as much damage as I use to be able to. Did they change resilience? Just curious :-) |
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#2 (permalink) |
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Re: PvPing since the patch changes (in Beta)
Well first off, Afflocks are pretty dang scary one-on-one. I find it odd that I can't take on Boomkins on my BM Ferocity Hunter, but I can demolish them on my Afflock. Is that messed up or what? Further more, I have noticed a major change pvp wise. Really warlocks have been given several DoT options imo. Right now, he's only 67, but he can take down 69's quick when alone, and this is from a rare warlock that does not use Fear. Death Coil and iHoT are my methods since Death Coil/iHoT is a quick fear, enough to get either Haunt or UA off |
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#3 (permalink) | |
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Re: PvPing since the patch changes (in Beta)
Quote:
As for the OP, will be a little too direct here, but a Haunt warlock with 7k HP and PvE items will be blown to pices by any decently geared melee. As for healing in general it is weaker, but for holy paladins there were enough buffs to make it actually better. They did announce a change buffing resilience mitigation to crit and to crit change, not to dots, but as far as i know it isn't in live yet.
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Computer games dont affect kids... If Pacman affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music |
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#4 (permalink) |
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Re: PvPing since the patch changes (in Beta)
I never said OP hehe, I was just wondering if people saw a change. And no about the getting obliterated by melee.. My lock is sitting at 1135 shadow unbuffed, I have acually lasted against rogues/hunters/warriors with deathcoil long enough to pop a hp stone to full hp *with the new hp stone glyph* and my dots kill them. some rogues get me with the thing that removes my dots, but usually any class that does kill me dies 10 seconds later. I just see a huge diffrence in pvp with my warlock in pve gear. I use to pvp alot in pve gear before but there seems to be a big change. |
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#5 (permalink) |
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Re: PvPing since the patch changes (in Beta)
yes oh yes the new talents. I tried out all the specs, and so far I think my fave is affliction. I'm demo atm, and its pretty awesome vs meelee classes. I dueled a rogue and won, and I asked him if he could feel a difference when I popped demonform, he said it felt like hitting a wall, so yeah I guess thats good. but I think I might go affliction again, makes one more squishy but hell, those dots are NASTY
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the warrior used intimidating shout! the priest used psychich scream! I DID NOT TOUCH HOWL OF TERROR! ;X |
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#6 (permalink) |
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Re: PvPing since the patch changes (in Beta)
There seem to be two contradictory sets of facts from Beta about PvP. vs Demo: (a) Rouges can be killed easily by the demonform (b) Rogues vanish and wait until demonform is gone then kill you vs Affliction: (a) DoTs are huge and melee can die before they kill the lock (b) Huge burst: we die, they eat off the dots In pre-302, the only way Affliction could take down an equally geared rogue was if they went /afk. Stun attack, slowdown poison + dps, CloS to close. Lock offense limited to DC/two Dots or DC/one channeled spell. Fear/iHoT essentially useless. So what's happened in Beta? |
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#7 (permalink) |
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Re: PvPing since the patch changes (in Beta)
What I am finding is with the health stone glyph and demon armor on, if I can get a deathcoil off or even a instant howl of terror *im affliction* I can pop a hp stone and get a huge buff from it, also drain life helps alot. I have not really tried the lock on beta, like I said it was busted and I ended up making tons of premades and was trying out the other classes *have 4 70s including the lock* but what I am seeing with the new patch it seems as a pve aff lock I am doing fine in bgs against people in pvp gear. |
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#8 (permalink) |
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Re: PvPing since the patch changes (in Beta)
I'm not trying to be difficult, but I still can't see it. I'd *really* like to PvP as Affliction - but after being a free HK for melee all through The Burning Crusade I need to be sure that I have a chance aagainst equally geared opponents. I can only compare with L70, but at 70, pre-302, pots and healthstones had no effect on the result of a fight against an equally geared Warrior or Rogue. At 70, a healthstone with +30% is about 1500 HP I guess? About 12% of your HP? My experience (admittedly at 400ms ping) - the time to use a healthstone costs you more health than you gain against someone doing burst damage. Unless something has changed with Drain Life, it's helpful, but if you're being hit while you use it you're losing a lot more health than you gain. Against a rogue you're just begging to be Kicked, so you can only use it when they're Feared. My experience: SL, Drain Life, Healthstones, bandages are all very handy if you're able to use Fear. But you hardly ever got a Fear to work (or maybe the third one /lol - about 4 seconds cast time for 2.5 seconds Fear). As I understand it, on Beta there are even more classes with comprehensive Fear resistance/avoidance which suggests that in Wrath of the Lich King Affliction's slow damage will be even more of a liability than it's been in The Burning Crusade. |
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#9 (permalink) |
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Re: PvPing since the patch changes (in Beta)
--Clarification-- OP as in Opener Poster not as in over powered. And I still think you are matched against weak melee if they don't burst through you like wet tissue paper with a haunt spec and those stats, but I may be very wrong.
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Computer games dont affect kids... If Pacman affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music |
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#10 (permalink) |
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Character Info
Risotto 80 Gnome Warlock Perenolde US PvE Profile: Blizzard Armory Talent Spec: 0/20/51 |
Re: PvPing since the patch changes (in Beta)
I don't play Affliction per say, but I think there are some developments that have been positive for Wrath of the Lich King affliction locks. If you ask me, affliction's strength is its ability to regen health via siphon life, drain life and now haunt. That ability to regenerate means you will do better vs melee which mostly cannot heal or remove debuffs very well. The other factor is that fear itself has been buffed via a) The removal of certain fear mechanics 2) the removal of heartbeat resist off fear and the introduction of damaged based break off fear. 1) For warriors, deathwish, which is a 30 sec fear immune has been removed. Whereas pre 3.0.2, a warrior, armed with deathwish will always be in your face no matter what if you are an affliction lock. Now of course you still have to deal with berserker rage ( 10 sec fear immune) and Bladestorm (6 sec CC immune?), it is at least not 30 sec. Once they are off the fear immune, you can regenerate health back. Also, if you are an alliance lock, the removal of 5 sec off will of the forsaken has also been tremendous. 2) Fear breaking off 5k damage makes it very easy to actually put on ALL your debuff and dots before it breaks. The effect is very noticeable as destruction, so I am sure it is even better for the dot nature for affliction.
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What if what they really want is for us to herd our demons back into the void like we're doing? Because if we re-roll DKs, General, we do that, and everything that we have bled and fought and died for is over, and they've won. They've already won! |
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