| PvP, Battlegrounds & Arenas One on one dueling to full blown raids, anything PvP! |
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#1 (permalink) |
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Warlock Arena Issues - Time to have your say!!
Warlocks have been commenting since beta that they are not Arena viable. We want to understand what changes the community thinks we would need to make to get you Arena viable. If that list of changes runs into the 100s and means touching every talent, then you are much less likely to see them implemented. Challenge yourself to state the problem in as few words as possible. If you can't nail it that simply then I would argue you haven't considered the issue enough. For purposes of this thread I am trying to isolate "Gee wouldn't it be nice if" from "We can't function without." I didn't phrase the original question this way because I didn't want you to think we would only make a single change, but, if it helps to address the topic... What is the ONE change you would make to warlocks to help them in Arenas? Source: Ghostcrawler in Warlock Arena issues Given how many pages the official thread is, I'm hoping that he might see this topic as well, so feel free to put your thoughts as a reply to this one as well (even if just a copy and paste). Might as well try to help as much as we can!
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#2 (permalink) |
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Character Info
Kinzlayer 80 Undead Warlock Cho'gal US PvP Guild: Shadow Templar Profile: Blizzard Armory Talent Spec: 56/0/15 |
Re: Warlock Arena Issues - Time to have your say!!
I think it's pretty sad when one of the more respected warlock, Maso, in the community gave up on the class in term of Arena, it's pretty telling. I honestly don't see how with abilities that we have in our arsenal now can truly compete in Arena, where it's either an outlast fight or burst fight. We really don't have a reliable get of jail free (actually neither do shadow priest) ability or a way to outlast the burst. I think I will be very interested in how the 'lock community answer to GC. |
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#3 (permalink) |
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Re: Warlock Arena Issues - Time to have your say!!
I don't use the Official Forums so if this appeals to anyone feel free to repost it. We can not function in Arenas without some greater form of Damage Mitigation. Being Enslaved, Banished and Exorcised during an Arena fight nullifies most of the damage mitigation we have against Melee. I suggested a new spell in the form of a Harm Shield that works with our Armor. It could either reflect back a portion of damage taken to the attacker or causes an incurable bleed effect that is damaging and hampers healing. Pet's being one shotted also hampers our damage mitigation by dening us the use of Soul Link. In Arena you either need to be able to escape or outlast. Right now we can do neither. I feel we will never be able to escape so bumping our mitigation would be the most effective way of boosting our standings in Arena. Thank you for your time, Kalium
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#4 (permalink) |
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Re: Warlock Arena Issues - Time to have your say!!
Hell yea!! Give us PLATE! LOL No seriously. I go affliction in arena. We take hits really hard. The shield spell sounds like on the right track. Either that or our dots need to do diminishing returns rather than increasing damage as they tic around! Let them burst a large amount and then trickle down. We might use more mana but I never run out in an arena! Last edited by jesuth; November 26, 2008 at 12:21 PM.. |
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#5 (permalink) | |
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Re: Warlock Arena Issues - Time to have your say!!
Quote:
AOE Fear (psychic scream) Snare 50% movement snare (mind flay) Non-racial snare break (imp shadow form) all around cc break including stun (dispersion) |
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#6 (permalink) |
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Character Info
Louciant 80 Blood Elf Warlock Nordrassil US PvE PvP Guild: Faith No More Talent Spec: 53/0/18 |
Re: Warlock Arena Issues - Time to have your say!!
Make Torment work on players. Force them to attack our pets allowing us that short bit of time to get off as many debuffs , dots , nukes as possible. just my 2 bits. |
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#7 (permalink) |
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Character Info
Purebalance 80 Human Warlock Muradin US PvE Guild: Shadowraven Profile: Blizzard Armory Talent Spec: 0/50/21 |
Re: Warlock Arena Issues - Time to have your say!!
Make 1 arena with no LoS issues. An arena with absolutely no visibility obstruction would make any viable destro felguard spec able to decimate most teams. There are people on my server with like full s4 but when I run into them in bg's with me wearing raid gear I utterly destroy them in any 1 on 1 confrontation in the open. Arena has been since it's start a game of who can be the best coward. Dot Hot and hide. That is not skill yet the locks and druids have claimed "Don't attack my rating for my skill" Essentially it would even the odds quite a bit if there was one made like that. There will be so much QQ from the druids and affliction locks and SP though, but overall you would see the locks who really have power able to destroy most classes. Ever since the patch even the best rogues haven't touched me. Pallies are laughable because you just kite them til their bubble is gone. The only real other issue I'm going to have with arena is bladestorm or whatever it's called. They need to make that remove hamstring because the combination of the 2 will just about kill any class who can't get out of it. Granted we have DC:T now so it should be cake to escape, but pre expansion post patch it murdered me and warriors used to be the easiest class for me to kill |
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#8 (permalink) | |
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Re: Warlock Arena Issues - Time to have your say!!
Quote:
Kalium
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Knowledge is Power... Power Corrupts... Study Hard... Be EVIL! |
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#9 (permalink) |
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Character Info
Purebalance 80 Human Warlock Muradin US PvE Guild: Shadowraven Profile: Blizzard Armory Talent Spec: 0/50/21 |
Re: Warlock Arena Issues - Time to have your say!!
If melee can 2 shot a VW then that's sad. Anyone using a VW in pvp has to be demo which means both the VW and owner have 10% reduction in physical damage. It's the physical version of a felhunter which is why the stealth detection was moved to it. However, I do agree that the taunt would be more of a liability as stated since it's death would then remove your soul link. One thing that would be great for the VW would be to make the debuff from his aoe taunt last like 2 minutes and the same with the succy soothing kiss debuff. 2 minutes of either hit rating reduction(works on melee/hunters and casters now used to be only melee/hunters) or an attack speed reduction would would a great asset. Another idea would be for each pet to have a chance to proc something beneficial on attack regardless of spec. Like give the felguard a 5% chance on melee swing to knockback, VW a chance on melee to reduce hit rating(like shadows blinding the target), succy a chance to increase damage taken by a small amount, felhunter a chance to reset cd's on melee hit, and imp a chance to daze with firebolt. |
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#10 (permalink) |
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Re: Warlock Arena Issues - Time to have your say!!
Because the different flavors of locks play so differently - I don't think it would be easy to come up with 1 single factor that would affect every spec of arena locks. However - I think a greatly reduced CD on Feldom would greatly benefit any lock in arena. With such an absurd CD now - you only have one chance to recover from having the pet burned down, which makes Soul Link worthless, and/or one chance to quickly adapt to the other teams make-up, or to what class happens to be trying to burn you down. The reduced CD would also be a temporary fix until pets can scale a bit better. PS - by greatly reduced - I mean the CD should be less than a minute - actually MUCH less than a minute! |
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