| PvP, Battlegrounds & Arenas One on one dueling to full blown raids, anything PvP! |
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#1 (permalink) |
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Character Info
Penguinman 80 Orc Warlock Suramar US PvE Profile: Blizzard Armory Talent Spec: 58/0/15 |
Haunt/SL or Chaos Bolt/SL
I'm a 78 warlock, soon to be 80, and i intend to start doing arenas as soon as i can. I play Haunt/SL for leveling, and it absolutely owns in battlegrounds. I know 70-79 BGs are ALOT different then 80 arenas, and I think Haunt/SL would be a very viable arena spec. Something like Talent Calculator - World of Warcraft ? On the other hand, I think a Chaos Bolt/SL build would work pretty well too. Perhaps Talent Calculator - World of Warcraft . I am pretty set on SL because i dont think I will have any chance of surviving without it. I know warlocks will probably get changed around alot in the upcoming months, so this will probably be semi-temporary. I am curious to know which people think is better, or if neither of theese will have any chance or working. If you have tweaks to the builds that you think would make them better, please tell me. Thanks, Penguinman |
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#2 (permalink) |
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Re: Haunt/SL or Chaos Bolt/SL
Talent Calculator - World of Warcraft I would try that with a succubus out. I'd go with Glyph of Succubus, Glyph of Fear, and Glyph of Healthstone for your majors with this build for PVP. I would Soul Link with my succy and my M.O. would be to utilize her, Shadowfury, Teleport, and Fear to keep my opponents at range. I have used this build with a lot of luck in BG's. But for Arenas, I don't know what to suggest. Perhaps something like this with a felhunter?: Talent Calculator - World of Warcraft Last edited by Tragik; December 29, 2008 at 01:45 AM.. |
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#3 (permalink) | |
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Re: Haunt/SL or Chaos Bolt/SL
Quote:
Although with that build i think its best to not put points in fire and brimstone as conflagerate will often be used before the execute range. I would put the points in imp. seering pain as well as maxing soul leech If you take my advice, glyph of Seering Pain with these changes (instead of glyph of fear) |
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#4 (permalink) |
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Character Info
Lookapwny 80 Gnome Warlock Eitrigg US PvE Guild: Eastern Raiders Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Haunt/SL or Chaos Bolt/SL
I personally would invest all the time spent spectating the arena as your teammate heals himself until he dies in leveling another class and then winning.
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We all have our demons... |
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#7 (permalink) |
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Character Info
Penguinman 80 Orc Warlock Suramar US PvE Profile: Blizzard Armory Talent Spec: 58/0/15 |
Re: Haunt/SL or Chaos Bolt/SL
The Consensus seems to be that Destruction is best for arenas, and ill probably end up going with that, but there are a few useful things i see with Affliction 1. Instant Howl of Terror-Even if they trinket the death coil, and use a second trinket/ability to get out of the fear, you still have another panic button that can extremely well used against melee. 2.Your dots stay on after you die-Since ill probably be the one dying first in 2v2 and proabaly pretty fast in 3v3 and 5v5, it seems very useful to still do damage after your dead. With UA,Corruption,Curse of Agony,SL, and Haunt all on someone, they are going to take alot of damage even if your dead 3. UA-If they have a healer on their team, or someone that can dispell, they may be more reluctant to do so when UA is up. Since healers are probably killed first if their there, then they likely wont have enough health left to risk dispelling a UA. I know destruction probably has its perks too, but do they really outweigh affliction? |
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#8 (permalink) |
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Character Info
Illeandrys 80 Blood Elf Warlock Frostmourne Oceania PvP Guild: Loot the Core Hound Profile: Blizzard Armory Talent Spec: 0/40/31 |
Re: Haunt/SL or Chaos Bolt/SL
Arena play right now is too oriented towards burst damage for Affliction to be successful EXCEPT with a Holy Paladin, from what I've seen. It really depends on playstyle, though. Haunt/SL can work, and Meta might be better if you like it, especially in 3s and 5s. I agree with Shades, I'm running 0/20/51 with Improved Succubus and Searing Pain and no points in Soul Leech or F&B. Succubus is working better for me at the moment because I've been seeing an awful lot of resists against Felhunter Dispels and Spell Locks, plus the game is very oriented towards melee at the moment. Glyphs are Corruption for procs, Shadowburn for executes, and Searing Pain because I use it as a filler right now, but Healthstone is definitely a good one. The Fear glyph doesn't do that much for me since I normally Fear/Seduce the player that's not being focused. 1. Shadowfury->Howl of Terror works wonders, I always try to open with it against non-stealth teams and stealth teams in RoV. The stun from Shadowfury effectively makes your Howl an Imp. Howl since the other team rarely expects the stun and normally can't react before Howl casts. 2. I live longer as Destro because of Shadowfury and Seduce + stun and daze procs. Affliction has trouble putting up pressure quickly since it relies heavily on Haunt, while Destro can throw out Backlash procs and Shadowburn/Shadowfury/Conflag in addition to the cast-time nukes. Either way, only things like Void Sac, HoP, and Meta can really help prevent an insta-gib. 3. UA is hard to keep up on targets for dispel protection, and honestly Shadow Prot/Shadow Ward/absorption effects can nullify a lot of Affliction's offensive pressure. On the other hand, though, Destruction really gets screwed over by LoS and interrupts. Like I said, it really depends on personal preference and playstyle. Just try stuff out and see what works for you, although it's very difficult right now no matter what your spec as a Warlock. EDIT: If you're going to go with Haunt/SL, I'd use something like 54/17/0 over the build you posted. -PvP hit cap is 6%, I believe, so Suppression is not needed since you can make up the +hit with "of Ascendancy" offpieces and enchants. -Imp. Drain Soul is useless for PvP. You won't be killing anyone with Drain Soul in the Arena, and you probably don't need the mana back in a BG. -Shadow Embrace is a useful filler, plus it gives another debuff for further dispel protection. -Imp. Felhunter is okay for grinding, but it's highly unlikely that your Felhunter will go OOM in an Arena. Also, the improved buff comes up to something like 5 more Intellect and 6 more Spirit (don't know the numbers), which is incredibly weak for a 2-point investment. -Dark Pact is good for preserving HP lost to Life Tap, but Warlocks rarely OOM. Your pet will also often be out of LoS if you're setting it on another player. -There's math in the Affliction thread on 1/3 Eradication vs 3/3 Eradication. Essentially, your points are better spent elsewhere. -You missed out on the best of the Demo tree in your build. Master Summoner (and Fel Domination, its prerequisite) is essential for Arena fights, where losing a pet effectively means losing 20% of your HP. Demonic Aegis is probably the best place for the last 3 points, since the only other logical place to put those points is to fill out Shadow Embrace. Last edited by jon__; December 29, 2008 at 02:46 PM.. |
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#9 (permalink) |
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Re: Haunt/SL or Chaos Bolt/SL
In my most recent experiences with pvp at level 80 you need to be able to withstand burst damage of your opponents through mitigation or avoidance, while also dealing large amounts of burst damage of your own. For this I recommend the DK build. But in all seriousness, I started to actually enjoy pvp in season 4 when I got gear and learned how to play sl/sl. At 80 I don't feel that any affliction build can consistently keep you alive long enough to let your dots run their course. I'm not even getting back into pvp until something changes. I don't enjoy getting repeatedly killed by rogues in under 3 seconds. Seriously, if you wait to trinket at kidney shot you will already be dead. At least with a sl/cb build you might be able to blast some people down before they shred you. |
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#10 (permalink) |
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Character Info
Illeandrys 80 Blood Elf Warlock Frostmourne Oceania PvP Guild: Loot the Core Hound Profile: Blizzard Armory Talent Spec: 0/40/31 |
Re: Haunt/SL or Chaos Bolt/SL
After posting the reply above with the 54/17/0 build, I decided to try it out for a while. I was really surprised with my survivability in Arena (played ~40 games with Ret Pally and Disc Priest in 3s, and ~10 games with Ret Pally in 2s). I rarely died first, except to extreme burst teams. I was also consistently keeping up with my half PvE-geared Pally partner for damage despite acting as CC-bot. Our overall ratio was still horrible due to lack of coordination, but I'm pretty satisfied with the spec, and might even switch over to using it in 2s and Destro in 3s. I also went into Strand to reevaluate the spec for BG play and was really pleased with the results. I'll post a screenshot later. My basic Arena setup/strat was to start with a Voidwalker and put up as much dispel fodder as possible to protect PW:F. After checking the other team's comp and dropping my circle, I would sacrifice the Void and hard summon Succubus or Felhunter depending on the comp (although always using Felhunter works just as well), or Fel Dom summon if we were getting rushed. The Voidwalker shield REALLY helps against rush strats and stealth comps. An alternative strategy is to play extremely defensively and channel Consume Shadows for the stealth detection. The only downside to this was that I was flying down from Dalaran to farm shards in between matches. Obviously, Dispel and Spellsteal are very powerful against the Voidwalker strat, and Dispel is extremely powerful against Affliction in general. Extreme (PvE gear) burst will still kill you through the Void shield. I died most to Hunter/Mage comps freezing me in place and nuking with or without Spellsteal/Dispel, and Arc Mage/Rogue comps, obviously. I'd still recommend Destro, or Meta if you must, but if you play it right and don't die in 3 GCDs, Haunt/SL can definitely perform. |
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