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#41 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
Yup, Against UD Rouges/Warlocks theres not much I can do except run. Kiting witn CoEX isnt working as great as i thought it would.
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Lasher - 60 Shadowlock :) <br />Frostwolf Server <br /> <br />Who needs a Sig? |
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#42 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
Yeah coex works alright but still they got a bit longer to hit you before going oor.... its surprising how far away they can be and still hit you with melee lol spells its almost like dont bother trying to kite. But Im talking about pvp excluding undead really atm... we all know their raciel ability complicates things for us allience warlocks. |
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#43 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
Yep, alliance Warlocks are majorly handicapped since Undead are the most common horde race. We complained in beta that 1 power should not take away both our main defenses (fear & seduce) but that got the same results as all the other feedback (i mean honestly why did they even have beta...). You see a lot of radically differing opinions on warlocks in PvP, i think the alliance/horde choice makes a big difference in that. I personally know i would be 0-13123213 in PvP without Fear & Seduce, instead i very rarely lose to anyone within 5 levels, even if ambushed mid pull. |
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#44 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
I wouldnt say majorly handicapped, due to it only lasting 15 seconds and only a couple classes could kill me in that time, but yeah it complicates things. Rogue could maul me in that time with that ability, warrior could probly do it as well, I dont think mage could... not immune to curse of tongues and melee heh. Priest would be able to make decent use of it as well. I think that covers undead classes? havent looked in a bit. Its bad enough you have trinkets that help with fear at the higher lvls at least you still have seduce, but imagine an undead with those trinkets and will of the forsaken >< lol. Soul link is a decent defense but that tree needs a lil work for me to put myself fully to it. and if I dont take dark pact I would want my pets using their mana better instead of having a full bar most of the time (exclude imp here he burns all his mana every fight anyways, or every couple fights.) so that would mean getting improved lash, or firebolt if you really want burst damage. and that would mean missing out on a couple must have affliction abilities for me. (Fel concentration, nightfall.) these talents are nice in pvp... even though youll only drain tank a newb its still good to have it not be interupted since its your only heal besides siphon life. |
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#45 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
I m a warlock undead. And i am completly ok to remove the 100% immunity.. it kill a part of the game for many ppls.. I hope they will change that soon. Vs a mage.. i use fear and then i can fight him.. i woudn t stand a chance vs an equal level mage without fear or mez. He deals his damage too fast, i just don t have the time to kill him. Co tongue and melee to slow is spell .. using healstone/healpotion/ I m level 34 with my main warlock. Atm i don t have a good gear. Not many hp.. 1300 hp at level 34. Amira- i may survive with a good stamina gear vs a mage.. if he not sheep my pet.. or sheep me and kill my pet .. and he will.. Also Mages have Remove lesser curse.. i think they can remove our curses with that. I don t see how an alliance warlock can fight an undead mage, rogue or warlock.. Every alliance will choose a demonology tree to perhaps survive the first 15 secondes vs an undead.. great :? :roll: ... Soulrealm |
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#46 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
I've seen it confirmed on the main boards that Will of the Forsaken can be devoured by the felhunter just like any other magic buff. That might be another option for you Alliance folks (with Engineering and CoExhaustion being 2 more). And the blacksmithing trinket that grants 30 seconds of fear invulnerability is "bind on pickup" and requires 225 skill to make. That's a lot of work to go through for 30 seconds of immunity every 30 mins. Frankly, I'd be more concerned with the fear immunity the warriors have, or our overdependance on fear and succubus in a PvP setting. |
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#47 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
Mage may remove curse but you can instantly slap it on them again. and usually a mage has alot less hp then me, I have never had one last long enough to bother with fear, and the only time they manage to kill me is when they get the jump and have mobs helping. Other times ill just CoT them immediately and they will be trying to sheep but by the time they get it off theyre fully doted and dying very fast. they take the time to kill my pet they still die because I just click fel domination and summon another in .5 seconds, or fear (this is the only time I would consider fearing mage is when I dont have a pet.) then summon new pet. and if they sheep pet and try me Ill just lifedrain for some nightfall procs and death coil if I need the extra heal. By this time they should be about dead or dead, possibly they might have used a potion to stay up a bit longer and you have only probly used a healthstone. Personally I dont think mages of any race can really stand up to a properly geared warlock. I use heavy sta and good int gear set. Have around 4200ish hp without imp's sta buff and about 4500-5k mana (level 60), and am affliction/ demonology spec. Polymorph just makes me laugh as I see the mages life drain away and them killing pet makes me laugh even more because they're wasting their time, and their life. this is a fight where destruction builds are not quite as useful as affliction talents because with affliction you get one extra dot (siphon life) that heals you by a little bit each tick even if it isnt great its surprising what this seeminly crap dot can do when put together with all the others, along with more dot damage (shadow mastery) and better life draining (imp life drain and fel concentration.). Though I am starting to think I could get by without dark pact in groups I think ill keep it till I get the nice horse since it costs a ton of gold and I need to farm for a decent amount of time yet. Could use alts but its faster to just farm probly. after that I might take dark pact out and get some destruction again but still debating that, since I do just fine in pvp except vs good rogues, the smart warriors, decently skilled shamans, and priest fights are kinda one sided... either im winning or theyre kicking my butt all over the place. Would probly have trouble vs good hunters too.... so overall most classes are pretty even fights cept undead rogues, warriors, and priests. I do agree we need a good protection ability that is better than fear and pet abilitys (void shield and seduce.) mainly because fear takes too long to cast and wears off way too fast, seduce even wears off fairly fast. Now if you took voids sacrifice away and put some other ability in its place and gave warlocks a spell to cast that is about the same thing as void shield with a small refresh time and a decent mana cost along with a soul shard cost, that might work. On the other hand that could be a bit too much power for a warlock as well to be able to use those kind of shields even with a fairly high mana cost and shard use. But it would give them a good defense that didnt rely on pets which is what is needed, specially seeing as they are the masters of DoT and debuffs and to be able to make that work they have to live long enough for them to work well. though dots still work when your dead.... you just cant refresh them so the afflicted player usually still lives. |
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#48 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
Thx for your time Amira. You made a pretty long post again to answer me. I see how you figh now and it make sense to me. I wish to ask one more question about DoT and hp.. It s about the fact than later in the game, ppls will get better and better equipment with Resistance and hp/mana. A this moment the game is just coming out.. And we can already see warrior with 8k hp.. and some resists.(perhaps buffed) How do you see a fight with our warlock versus ppls with a lot of hp. We focus on stamina gear.. If later equipment allow the same bonus to each stat, focusing in one stat will lost is interest.. Like a mage with 5k mana and 5k hp..( Or 8k mana and 8k hp and our dots/spell do the same damage) If our dots/spell don t follow the way to the equipment boost.. our dots gonna be less and less effective. The matter is the same with resistance. For now, resistances are not common at all in the game.. but we see our fear ending after a few secondes. With resist.. better equipment who boost hp/stats.. and awsome dps weapons.. we gonna see melee ruling this game after a few time. Perhaps Blizzard will focus on this matter and settle it in a good maner.. But every online game at the end made the melee king. And how explaining to someone who spend many hours to get a great equipment with a lot of bonus (Like 250 resist all), that this equipment will not give him what he seek because of the end game balance. (Well. perhaps just like that) Then again a long post for a short question. Pvp for warlock versus people with good gear.. Do you think we stand a chance? How you see the balance beetwen malee type and caster type. --I edit this post to say that i coming from Everquest.. the worst pvp system ever. But many ussefull debuffs and buffs.. End game made a lot of spell completly useless. That' s why i m interested in this kind of things. I love MMorpg and spend a good amount of time in. I wish to not see all this time ending with a bad maner. I don t know how many of you are coming from other Mmorpg. I wish to see this comunity stay awake about this kind of things.. It can coming fast and really ruin the game to casters.-- Soulrealm |
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#49 (permalink) |
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Warlock good in pvp or not. Don't drop the post please.
Actually dots probly wont do the same damage. See higher level gear I am looking at has some shadow damage addons (which will effect corruption, drain life, shadow bolt, and siphon life and probly agony eventually but not atm.) and the sets I look at have pet increasing things as well like 250 to resistances and 40 to pet atk etc. I see what your saying and coming from eq I can say... Melee(but more hybrids, the pure melee classes still didnt do great) with uber resist owned mage types any day, except the necromancer that had a couple spells that were practically unresistable and healed them along with dmging you like our death coil, but with no timer. But resist doesnt seem to help as much here (at least vs mobs and you cant seem to go over 75 in most cases atm.), though It would change my tactics if someone was breaking fear practically instantly and resisted my succubus mezz a couple times. I would most likely die to start against those with high hp and resist. Possibly even change my talent spec as well. But atm I have the same or more hp then tanks on my server... and it shows in this game if you keep focusing on sta you will have around the same hp as them if you want if gear continues the same trend. So would be dealing on equal footing hp wise (as long as you had demonic embrace.) im thinking... damage is a different matter, the damage addons to spells need to do a little more imo, plus 12 shadow damage still makes a little differience and its noticable but only barely, I get plus 66 to shadow damage (at the cost of 1k hp and mana roughly) and thats starting to make me feel some power but still lacking slightly. So far resist gear seems to be taken at the sacrifice of good stats and shadow damage the same thing, so atm high resist and hp is unrealistic. If in the future you do have high stat and resist gear (wouldnt be surprised). You can still resist debuff them to the negatives if the cap stays at 75, though that may be a bug because I have seen it go over that once or twice with the same buffs. This would sacrifice some damage from Curse of Agony, or kiting oppurtunities from coex, but would still amp up your shadow bolt damage and make sure your dots hit for full. So in a way warlocks stand the best chance once resists/hps start increasing because they can put those resists back down very nicely with debuffs. Still I am hoping they will do some tweaking to casters to make sure gear doesnt unbalance things too much to where you NEED resist debuff for anyone to do much of anything with spells. an I am also hoping they will tweak the demonology tree a bit since it would probly be the better tree later on for the good endurance it gives, along with a reliable damage in the form of your pet. As it is most people can still put up a decent fight vs warlocks (if not outright stomp them into the ground.) and my mage friend has trouble as well, so the future does look a bit grim atm to me. Another long post but it is a thoughtful question that requires a thoughtful answer. |
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