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Old June 30, 2009, 05:02 AM   #21 (permalink)

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Jenerena
80 Blood Elf Warlock
Executus Euro PvP
Guild: Deliverance
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Death Knights, Oh the Death Knights?

Yea DKs can be a pain. DK/druid teams especially. You win some, you lose some. How to beat one? God knows. I just blow everything i've got. If i blow it all before he does, it's a sore lose, but it makes the game last longer anyhow.
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Old June 30, 2009, 02:03 PM   #22 (permalink)

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asmodaii
80 Undead Warlock
skullcrusher US PvP
Guild: death & destruction

3.1 Re: Death Knights, Oh the Death Knights?

honestly i have the least trouble with dk's. remember to place your teleport

generally i run with a felhunter and open with a silence on them as yes it does work, then you have a few sec's to get your opener ( immo, cb, conflag, shadowburn) shadowfury if you need to.

save your devour magic for the strangulate, after he dg's you you can pop your port and continue to nuke
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Old June 30, 2009, 02:18 PM   #23 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: Death Knights, Oh the Death Knights?

Quote:
Originally Posted by Asmox View Post
honestly i have the least trouble with dk's. remember to place your teleport

generally i run with a felhunter and open with a silence on them as yes it does work, then you have a few sec's to get your opener ( immo, cb, conflag, shadowburn) shadowfury if you need to.

save your devour magic for the strangulate, after he dg's you you can pop your port and continue to nuke
I would agree that running with a Felhunter against a DK is a bit better than a Succy, but none the less, after you get the opener, in your scenario, and you eat the silence, he's got multiple Mind Freezes that you can't do much about, Lichborne, AMS (AMZ possibly), IBF, Rune Tap, Ghoul Stun, Ghoul Sac...so even after the ideal opener, the lock is still at a significant disadvantage. Sure, if you have the Demonic Circle down ahead of time that helps, but not much against a good DK, as their CD on Deathgrip is shorter than the CD on our Teleport, and they can still stun us at range while still maintaining a decent amount of ranged damage to boot.
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Old June 30, 2009, 07:51 PM   #24 (permalink)

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asmodaii
80 Undead Warlock
skullcrusher US PvP
Guild: death & destruction

3.1 Re: Death Knights, Oh the Death Knights?

Quote:
Originally Posted by Superpoof View Post
I would agree that running with a Felhunter against a DK is a bit better than a Succy, but none the less, after you get the opener, in your scenario, and you eat the silence, he's got multiple Mind Freezes that you can't do much about, Lichborne, AMS (AMZ possibly), IBF, Rune Tap, Ghoul Stun, Ghoul Sac...so even after the ideal opener, the lock is still at a significant disadvantage. Sure, if you have the Demonic Circle down ahead of time that helps, but not much against a good DK, as their CD on Deathgrip is shorter than the CD on our Teleport, and they can still stun us at range while still maintaining a decent amount of ranged damage to boot.
well are we discussing arena's or bg's or world, either way that opener leaves them mostly dead with very little runic power at thier disposal. and let's not forget your not going to run into well played dk's until your in high ranked arena's and very seldom in bg's. there are alot of options to counter alot of those abilities and don't confuse the fact that not every single dk will have all of those skills you presented much like the way people used to think we had skills from all 3 of our talent trees back in bc.
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Old June 30, 2009, 08:05 PM   #25 (permalink)

Re: Death Knights, Oh the Death Knights?

Death Knights are beatable. I leveled up a warlock to 59 just for the sole purpose of encountering Death Kngihts! I love the challenge. Maybe my level is a bit low, but the concepts should be similar.

First of all I say to go affliction. The key talent is improved howl of terror to instant cast. Most DK's foolishly open with their death grip. Your counter is an immediate Howl to keep them on you. Throw down all your dots on them. And then reposition..so when the fear breaks, he does not turn around and see you immediatly. Then re-apply fear using your standard fear.

I found the best pet for me was the voidwalker. I love his sacrifice shield. Use it immediately, combined with shadow ward for a lot of extra survavibility.
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Old June 30, 2009, 09:36 PM   #26 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: Death Knights, Oh the Death Knights?

Quote:
Originally Posted by Asmox View Post
well are we discussing arena's or bg's or world, either way that opener leaves them mostly dead with very little runic power at thier disposal. and let's not forget your not going to run into well played dk's until your in high ranked arena's and very seldom in bg's. there are alot of options to counter alot of those abilities and don't confuse the fact that not every single dk will have all of those skills you presented much like the way people used to think we had skills from all 3 of our talent trees back in bc.
I am talking about skilled DK's, whether that be arena, BG's, or world. But let's go with arena, and let's assume they have decent gear. Given that, this opener will indeed leave them "mostly dead" if the following circumstances are true: 1) if he has a healer with him the healer must be CC'ed, not have put PS or some bubble or HoT on him, 2) he must not have used any of his defensive CD's before the silence, 3) you must not be interrupted by his partner, pet, etc. Next, even after this initial burst it is extremely easy for a DK to recover, even without a healing partner. Think Death Strike, Rune Tap, Ghoul Sac...all PVP DK's typically have this readily available and can easily bring them back to full. Next comes their defenses and CC's paired with an amazing burst capability.

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Old July 01, 2009, 02:57 AM   #27 (permalink)

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asmodaii
80 Undead Warlock
skullcrusher US PvP
Guild: death & destruction

3.1 Re: Death Knights, Oh the Death Knights?

i'm sorry you must only run into the most skilled dk's out there i'm not going to argue this any longer with you. we have so many tools at our disposal to deal with dk's and yeah we die fast but we burst faster and harder. it's not impossible to beat even the very skilled dk's
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Old July 01, 2009, 03:52 AM   #28 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: Death Knights, Oh the Death Knights?

Quote:
Originally Posted by Asmox View Post
i'm sorry you must only run into the most skilled dk's out there i'm not going to argue this any longer with you. we have so many tools at our disposal to deal with dk's and yeah we die fast but we burst faster and harder. it's not impossible to beat even the very skilled dk's
I never, anywhere said it is impossible to beat DK's...in fact I thought I made it clear that it wasn't. What I said was that DK's have a clear advantage over Warlocks. They have more counters than us, usually more health, more healing capability, more mitigation, and in real combat their burst isn't affected the same way a warlock's is simply due to the fact that all there spells are instant, while a warlock relies very heavily on cast times which are succeptable to interrupts (which the DK has many), and pushbacks. Is what I am saying so difficult to understand?

Next, I am one of those "skilled DK's", lol, and I know how to fight against warlocks to boot. I have been silenced many times, and the damage they are able to do in that time period is easy enough to recover from with a Rune Tap and maybe a Death Strike or two if I feel it is necessary, but usually the Rune Tap is enough when you can just Strangulate > Death Grip (if necessary) > [damage of choice] > AMS (for when Strangulate wears off) > [damage of choice]....then throw in Ghoul Stun, Mind Freeze, and Chains of Ice anywhere the fight deems necessary.

With two equally geared and skill players, one a DK, and one a Warlock, the fight will go to the DK much more often than to the Warlock. So if you find DK's "easy" as you say, than you must be better geared and better skilled than most of the DK's you face, (which isn't all that unbelievable due to the large number of people who re-rolled DK when Wrath came out.)

TL/DR? Too bad, read it anyway...and while you are at it, go re-read all my other posts I made, because apparently you are getting the wrong impression, (that or you are just being intellectually dishonest...)
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Old July 01, 2009, 04:48 AM   #29 (permalink)

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Russalka
80 Human Warlock
Haomarush Euro PvP
Guild: Asylum
Profile: Blizzard Armory
Talent Spec: 0/20/51
Re: Death Knights, Oh the Death Knights?

Dont forget to fakecast your schools, it helps me alot in both 2v and 3v in arenas. aswell in bg's.

Alot of dk's are falling for my fakes (^^,)

Setting up a shadowbolt or a fear that you know he have to stop, will make him waste he's cd.
Just remeber to have an escape plan after that, and you will have a good time casting on him.

Last edited by Russalka; July 01, 2009 at 04:52 AM..
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Old July 01, 2009, 05:01 AM   #30 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: Death Knights, Oh the Death Knights?

Quote:
Originally Posted by Russalka View Post
Dont forget to fakecast your schools, it helps me alot in both 2v and 3v in arenas. aswell in bg's.

Alot of dk's are falling for my fakes (^^,)

Setting up a shadowbolt or a fear that you know he have to stop, will make him waste he's cd.
Just remeber to have an escape plan after that, and you will have a good time casting on him.
Pretty much all your CC's are Shadow...why would you want to lock those out?? Shadowfury, Fear, HoT, Deathcoil...if anything I would rather be locked out of my Fire school, then I could still do damage (albiet not as much) and CC.
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