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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » PvP, Battlegrounds & Arenas » [Proposed] Easy Fixes to help casters & warlocks

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Old July 30, 2009, 07:24 AM   #1 (permalink)

Character Info
Ardvicio
80 Blood Elf Warlock
Silverwing Hold PvP
Guild: Dreamchaser
Profile: Blizzard Armory
Talent Spec: 0/17/54
3.1 [Proposed] Easy Fixes to help casters & warlocks

They're not going to be overpowered and will not drastically change the warlock playstyle but will hopefully balance casters against melee further than it is now.

- Facing Requirement removed for targets within 8 yard radius
- Pets scale master's resilience at 100%

- Seduce: Mana cost dramatically reduced

- Haunt is now instant cast
- Deathcoil is now a 45 sec cooldown, damage and healing component removed
- Demonic Circle: Summon is now instant cast, and has a 5 sec cooldown
- Demonic Embrace now increases stamina by 10%/20%/30%
- Demonic Empowerment: Felguard - also acts like a warlock's trinket, and shares cooldown with equipped trinket
This would not be in anyway overpowered. The Felguard is like a DOT and demo warlocks only have DOTs to their disposal. They have neither a stun nor health return effects - therefore they can afford to get more escapes.
- Nemesis no longer reduces cooldown of Demonic Empowerment

- Glyph of Healthstone redesigned: Now reduces damage taken by 50% for 5 secs after consuming a healthstone
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Old July 30, 2009, 08:58 AM   #2 (permalink)

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Adramelk
80 Orc Warlock
Duskwood US PvE
Guild: Evil Within
Profile: Blizzard Armory

3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by fabeschan View Post
- Deathcoil is now a 45 sec cooldown, damage and healing component removed
Ok, I need you to explain this one ?
Remove damage... remove the healing done, 45 sec CD, finally, change a lifesaver to another Howl of Terror with greater cd ?
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Old July 30, 2009, 10:02 AM   #3 (permalink)

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iamultimo
80 Orc Warlock
Barthilas US PvP
Guild: Serendipity
Profile:
Talent Spec: 0/56/15
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by fabeschan View Post

- Facing Requirement removed for targets within 8 yard radius
That's just giving noobs less skill to learn
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Old July 30, 2009, 12:06 PM   #4 (permalink)

3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

100% res won't work, if pet's are hard to kill then fighting a hunter / lock would be a 2vs1 situation, off course they could nerf pet health but then our PVE performance would go down the tubes

that glyph also wouldn't work, it's like the biggest PVE buff ever. can you imagine 24 other people in a raid taking 50% less damage in a heavy AOE scenario? yea... blizzard will balance around assuming every raid having a warlock and when you don't you might as well kiss raiding goodbye. hello The Burning Crusade again
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Old July 30, 2009, 12:22 PM   #5 (permalink)

Character Info
Ardvicio
80 Blood Elf Warlock
Silverwing Hold PvP
Guild: Dreamchaser
Profile: Blizzard Armory
Talent Spec: 0/17/54
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Let me explain:
Quote:
Originally Posted by Astharoth View Post
Ok, I need you to explain this one ?
Remove damage... remove the healing done, 45 sec CD, finally, change a lifesaver to another Howl of Terror with greater cd ?
How is deathcoil NOT a lifesaver with a shorter CD? I would imagine most locks would rather have a shorter CD on DC than the lacklaster buff on the healing component. Besides, Deathcoil does not have the millions of counters that fear and HoTerror have.


Quote:
That's just giving noobs less skill to learn
No, that's not lowering the skill cap. Most people don't run WoW with a ping less than 100 ms, and have you ever noticed how you still get an error msg when you follow-turn a circle-strafing melee around? That's LATENCY and not skill. WoW is not balanced assuming a 0 ping connection. It's definitely NOT a noob-catering suggestion, it's a fix.


Quote:
100% res won't work, if pet's are hard to kill then fighting a hunter / lock would be a 2vs1 situation, off course they could nerf pet health but then our PVE performance would go down the tubes

that glyph also wouldn't work, it's like the biggest PVE buff ever. can you imagine 24 other people in a raid taking 50% less damage in a heavy AOE scenario? yea... blizzard will balance around assuming every raid having a warlock and when you don't you might as well kiss raiding goodbye. hello The Burning Crusade again
First, warlocks are already one of the most squishiest classes even with soul link. How, tell me, is a pet with ~900 resilience hard to kill when even it has less damage mitigation than its master? How much does a pet hit for? Pets provide necessary utility that is lacking from their masters, unlike non-pet classes. That means it would NOT be anywhere near 2v1. Pets are NOT as powerful as players.

Second, every glyph has a class requirement. This glyph is a warlock glyph therefore it only applies to warlocks, that's the same as the current HS glyph. No other class is sporting that glyph. No other class is getting a 30% increase healing on HS.
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Old July 30, 2009, 12:28 PM   #6 (permalink)

Character Info
Adramelk
80 Orc Warlock
Duskwood US PvE
Guild: Evil Within
Profile: Blizzard Armory

3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by fabeschan View Post
Let me explain:

How is deathcoil NOT a lifesaver with a shorter CD? I would imagine most locks would rather have a shorter CD on DC than the lacklaster buff on the healing component. Besides, Deathcoil does not have the millions of counters that fear and HoTerror have.
Shorter CD, yeah... but deathcoil is not a finisher or an opener. I used deathcoil when I lose health in pvp... when I can't land a fear.

Now you tell me this is going to help ? I don't know how. Deathcoil heal me when use, 1 minute cd. You want to remove the damage/healing and put it on 45sec CD. If i want an instant fear, ill get improved how of terror, instant cast, 30 sec cd, and grab more enemy.

I'd rather see howl of terror as an instant spell for everyone, instead of a !heal and !damage deathcoil on 45sec CD
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Old July 30, 2009, 12:54 PM   #7 (permalink)

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lilsteele
80 Human Warlock
Terenas Euro PvE

3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Well... a melee has to learn to run around you while attacking you... why should you not have to learn to turn with the melee? Concerning the latency... maybe the time you have to follow the melee's movement could be slightly increased...

death coil: If you want instant fear, go affliction. Destro pvp specs have a stun instead. Demonology too, with the Felguard.

Pet resilience:
It must be possible to kill a pet without killing the caster. A warlock with SL and a skilled healer is hard to kill for any healer/dps opponent. Killing the pet is too easy atm (although with healing and improved health funnel they can stand a while), so buffing it is ok, but it should remain a valid strategy against locks to kill the pet.

Warlock survivability:
Could use a slight buff... but not too much. With glyphed soul link and and the shield of the voidwalker you can take quite some beating... hardest thing is having the right pet for any situation...
maybe instead of reducing the cooldown on fel domination one could add an instant cast (1 minute cooldown or so) that allows to change your current pet for another one. At least I find it a bit annoying when I have to use my Fel-dom cooldown in the first few seconds of an arena match just becuase I have the wrong pet for the enemy combo.

Glyph of Healstone sounds interesting

Instant Haut:
Could be OP. Fighting a lock successfully often includes interrupting their casts. Affliction already has instant dots and instant fear. This would leave UA as the only interruptable spell, since you usually don't have time to cast a SB anyways.


Well, the problem is that warlocks are not underpowered currently, on the contrary a lot of people are complaining about overpowered destro warlocks. I think it's more that playing a warlock in PvP with acceptable/good results requires considerably more skill than it takes for certain other classes. It is hard to buff warlocks at the lower end without leaving them totally OP at high end levels.


Anyways, I think there's good ideas here, some of which might be worth discussing a bit more. Demo could use a little buff, currently it seems to be interesting neither for PvP nor for PvE.
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Old July 30, 2009, 01:04 PM   #8 (permalink)
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Character Info
Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by fabeschan View Post
They're not going to be overpowered and will not drastically change the warlock playstyle but will hopefully balance casters against melee further than it is now.

- Facing Requirement removed for targets within 8 yard radius - (Not really a good idea, IMO...it would make encounters easy and boring.)
- Pets scale master's resilience at 100% - (Yes.)

- Seduce: Mana cost dramatically reduced - (Yes.)

- Haunt is now instant cast - (Should be .5 cast at least IMO.)
- Deathcoil is now a 45 sec cooldown, damage and healing component removed - (Yes on the CD, ABSOLUTE NOT on the damage/healing removal!)
- Demonic Circle: Summon is now instant cast, and has a 5 sec cooldown - (Yes.)
- Demonic Embrace now increases stamina by 10%/20%/30% - (5%/10%/15% would be more than enough if some of these other changes went live as well...)
- Demonic Empowerment: Felguard - also acts like a warlock's trinket, and shares cooldown with equipped trinket - (Sure, why not.)
This would not be in anyway overpowered. The Felguard is like a DOT and demo warlocks only have DOTs to their disposal. They have neither a stun nor health return effects - therefore they can afford to get more escapes. - (Actually Demo has 2 stuns, one from Meta and one from FG.)
- Nemesis no longer reduces cooldown of Demonic Empowerment - (Ok for PVP if the other change above went into effect, but it would be a small PVE nerf.)

- Glyph of Healthstone redesigned: Now reduces damage taken by 50% for 5 secs after consuming a healthstone - (No.)
*My comments in RED.
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Old July 30, 2009, 01:39 PM   #9 (permalink)

3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Glyph of Healthstone - Item - World of Warcraft

Use: You receive 30% more healing from using a healthstone.

you need to reword your glyph comment then if you want it to be a self buff, it's a novel idea but i'm not sure if it will help us

you do realise pet does not equate to only warlocks, hunters are there too and I believe DK's perm ghouls are considered pets ( if not temp pets like water ele, shaman wolves etc). you can't just buff warlock pets and expect the other pets to remain unaffected. 3.2 will bring in 50% res for pets i do believe ( lazy to check PTR notes atm ) I'll pass judgement on it's effectiveness when i can actually pvp
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Old July 30, 2009, 02:37 PM   #10 (permalink)

Character Info
Terrorizt
80 Undead Warlock
Ysondra US PvP
Guild: Lost Requiem
Talent Spec: 0/13/58
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by lilsteele View Post
Well... a melee has to learn to run around you while attacking you... why should you not have to learn to turn with the melee? Concerning the latency... maybe the time you have to follow the melee's movement could be slightly increased...
Learning to run around is not hard lol, press forward, turn, press attack buttons-be unaffected by latency.

I do kinda like the idea of fixing the forward facing issue somehow, maybe making it only any target within melee range, and maybe a bit outside even (latency could affect it still) and open the cone to a semi circle.

Really I can't tell you how many times i follow a melee around in a circle attempting to fear or CB or w/e only to find out even though im facing right at him, he is magically behind me an unaffected by my spell, also sucks that I usually know it will happen before hand considering I run around 100ms and I see a warrior or a rogue bouncing back and forth on my screen with no speed buffs on themselves. I have seen how melee will take advantage of bad latency against casters-and even heard a few talk about it. its great that all they have to do is be within melee and face us, but our directional thing on all spells is a bit annoying, even though it doesn't matter with dots.



Also i can see why dropping the damage/healing for DC CD to be reduced, but maybe take it to 1min CD and keep healing affects not too OP imo
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