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#11 (permalink) | |
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Character Info
Lopennie 80 Gnome Warlock Draenor US PvE Guild: Paradox Profile: Blizzard Armory Talent Spec: 54/17/0 |
Quote:
-They are making out pets scale so that change doesn't really need to be there. -Not really a huge deal but I suppose its mana cost could be reduced. -If this was a talent to make it instant, it would be nice. Having it always an instant would probably be OP. - I like this Death coil change but I do like the healing portion of it. Although a shorter CD would be amazing. - Demonic Circle change would be nice also. - Demonic Embrace is a lil too much of a health increase. - That Glyph of Healthstone revision is a very nice change which I think should be implemented.
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"There are only three sins - causing pain, causing fear, and causing anguish. The rest is window dressing." -Roger Caras |
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#12 (permalink) |
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Character Info
Gelbreazu 80 Undead Warlock suramar US PvE Guild: seventh column Talent Spec: 0/14/57 |
Re: [Proposed] Easy Fixes to help casters & warlocks
honestly a 1m Cd on death coil and instant immolate |
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#13 (permalink) |
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Status: Sit vis vobiscum.
Character Info
Supernex 80 Gnome Warlock Drak'thul US PvP Guild: Epic Drops Profile: Blizzard Armory Talent Spec: 0/20/51 |
I think instant Immo would be a bit OP seeing as how it has initial damage and all...but a .5 sec cast would be a much loved improvement IMO.
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#14 (permalink) | |
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Character Info
Ardvicio 80 Blood Elf Warlock Silverwing Hold PvP Guild: Dreamchaser Profile: Blizzard Armory Talent Spec: 0/17/54 |
Well, keeping the healing+damage of DC is certainly not a bad thing, but IF I want to spec into instant fear I would spec into iHot, embracing its millions of counters and extreme unreliability. Half of the classes are able to break/become immune to fear. Like Terrorist said, that's the problem I'm talking about. You see the melee in front of you but the server sees him behind you. That's lag and not a skill problem. Melee have almost all their abilities instant. We as casters do not enjoy that benefit. Perhaps increasing the 'facing cone' to 180 degrees would help the problem? Coud, every glyph has a class requirement. There's no way a non-warlock can consume a healthstone to reduce damage taken for 5 secs. Quote:
The Seduce mana change is a quality of life change. A succy can only manage ~5 seduces before it goes oom. And as for the pet suggestion, Hunter and Warlock pets are incontrovertibly too easily killed, a survivability scaling increase is needed and 40% is not enough to keep up. DK pets would be overpowered with this change but it IS already overpowered - DKs are never reliant on their pets, which also have a 50% shield if things ever get too hard. IMO destro locks are the results of poor planning and design - they're at the same time very underpowered and overpowered. A complete class revamp is probably the only hope to fix this. Last edited by fabeschan; July 30, 2009 at 09:58 PM.. |
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#15 (permalink) | |
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Status: Sit vis vobiscum.
Character Info
Supernex 80 Gnome Warlock Drak'thul US PvP Guild: Epic Drops Profile: Blizzard Armory Talent Spec: 0/20/51 |
Quote:
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#16 (permalink) |
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Character Info
Camnorick 80 Undead Warlock Quel'dorei US PvE Guild: Consumption of Death Profile: Blizzard Armory Talent Spec: 56/0/15 |
My two ideas for Warlocks. Voidwalker sacrifice also prevents any movement impairing effects while the shield is up. This is my favorite. When a Warlock unsheathe his weapon, he gets a 5sec big time parry increase. (i.e. able to parry 50% of all melee attacks). Of course that would mean we get parry. (you can make it dodge if you like) But you make it that he can't cast spells while the weapon is out. |
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| casters, easy, fixes, proposed, warlocks |
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