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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » PvP, Battlegrounds & Arenas » [Proposed] Easy Fixes to help casters & warlocks

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Old July 30, 2009, 04:17 PM   #11 (permalink)

Character Info
Lopennie
80 Gnome Warlock
Draenor US PvE
Guild: Paradox
Profile: Blizzard Armory
Talent Spec: 54/17/0
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by fabeschan View Post
They're not going to be overpowered and will not drastically change the warlock playstyle but will hopefully balance casters against melee further than it is now.

- Facing Requirement removed for targets within 8 yard radius
- Pets scale master's resilience at 100%

- Seduce: Mana cost dramatically reduced

- Haunt is now instant cast
- Deathcoil is now a 45 sec cooldown, damage and healing component removed
- Demonic Circle: Summon is now instant cast, and has a 5 sec cooldown
- Demonic Embrace now increases stamina by 10%/20%/30%
- Demonic Empowerment: Felguard - also acts like a warlock's trinket, and shares cooldown with equipped trinket
This would not be in anyway overpowered. The Felguard is like a DOT and demo warlocks only have DOTs to their disposal. They have neither a stun nor health return effects - therefore they can afford to get more escapes.
- Nemesis no longer reduces cooldown of Demonic Empowerment

- Glyph of Healthstone redesigned: Now reduces damage taken by 50% for 5 secs after consuming a healthstone
-I think the facing requirement on certain spells is necessary.
-They are making out pets scale so that change doesn't really need to be there.

-Not really a huge deal but I suppose its mana cost could be reduced.

-If this was a talent to make it instant, it would be nice. Having it always an instant would probably be OP.

- I like this Death coil change but I do like the healing portion of it. Although a shorter CD would be amazing.

- Demonic Circle change would be nice also.

- Demonic Embrace is a lil too much of a health increase.

- That Glyph of Healthstone revision is a very nice change which I think should be implemented.
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Old July 30, 2009, 08:10 PM   #12 (permalink)

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Gelbreazu
80 Undead Warlock
suramar US PvE
Guild: seventh column
Talent Spec: 0/14/57
Re: [Proposed] Easy Fixes to help casters & warlocks

honestly a 1m Cd on death coil and instant immolate
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Old July 30, 2009, 08:57 PM   #13 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

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Originally Posted by Gelbreazu View Post
honestly a 1m Cd on death coil and instant immolate
I think instant Immo would be a bit OP seeing as how it has initial damage and all...but a .5 sec cast would be a much loved improvement IMO.
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Old July 30, 2009, 09:44 PM   #14 (permalink)

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Ardvicio
80 Blood Elf Warlock
Silverwing Hold PvP
Guild: Dreamchaser
Profile: Blizzard Armory
Talent Spec: 0/17/54
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Well, keeping the healing+damage of DC is certainly not a bad thing, but IF I want to spec into instant fear I would spec into iHot, embracing its millions of counters and extreme unreliability. Half of the classes are able to break/become immune to fear.

Like Terrorist said, that's the problem I'm talking about. You see the melee in front of you but the server sees him behind you. That's lag and not a skill problem. Melee have almost all their abilities instant. We as casters do not enjoy that benefit. Perhaps increasing the 'facing cone' to 180 degrees would help the problem?

Coud, every glyph has a class requirement. There's no way a non-warlock can consume a healthstone to reduce damage taken for 5 secs.

Quote:
Demonic Embrace is a lil too much of a health increase.
Warlocks have ~7-8% more health than a mage. A mage has a plethora of escapes and even iceblock. A warlock can tank and has a clunky blink that cannot break stuns. A warlock even has to kill himself a little in order to keep his mana up. A 30% increase in stamina would not be too much IMO. After the change a 23k health warlock will have 26k. Though it is a bit high if the other changes ever get through.


The Seduce mana change is a quality of life change. A succy can only manage ~5 seduces before it goes oom.

And as for the pet suggestion, Hunter and Warlock pets are incontrovertibly too easily killed, a survivability scaling increase is needed and 40% is not enough to keep up. DK pets would be overpowered with this change but it IS already overpowered - DKs are never reliant on their pets, which also have a 50% shield if things ever get too hard.

IMO destro locks are the results of poor planning and design - they're at the same time very underpowered and overpowered. A complete class revamp is probably the only hope to fix this.

Last edited by fabeschan; July 30, 2009 at 09:58 PM..
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Old July 30, 2009, 11:56 PM   #15 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

Quote:
Originally Posted by fabeschan View Post
IMO destro locks are the results of poor planning and design - they're at the same time very underpowered and overpowered. A complete class revamp is probably the only hope to fix this.
Well, if they were to do a complete class revamp, hopefully they won't change the playstyle too much of Destro locks, because they are quite frankly my favorite class/spec to play. Out of all rogue specs, all DK specs, out of all hunter and Shaman specs...Destro Locks are the most fun for me to play.
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Old July 31, 2009, 01:05 AM   #16 (permalink)

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Camnorick
80 Undead Warlock
Quel'dorei US PvE
Guild: Consumption of Death
Profile: Blizzard Armory
Talent Spec: 56/0/15
3.1 Re: [Proposed] Easy Fixes to help casters & warlocks

My two ideas for Warlocks.

Voidwalker sacrifice also prevents any movement impairing effects while the shield is up.

This is my favorite.

When a Warlock unsheathe his weapon, he gets a 5sec big time parry increase. (i.e. able to parry 50% of all melee attacks). Of course that would mean we get parry. (you can make it dodge if you like) But you make it that he can't cast spells while the weapon is out.
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