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Old August 04, 2009, 10:23 AM   #1 (permalink)
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Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.2 3.2 Resilience Changes

Quote:
Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
source

I was reading over at Wow.com about this change and the author of the article states that:

Quote:
It's a significant buff, considering that there's a trend towards minimizing burst damage in PvP which is usually the result of critical strikes. This means that there'll be a lot more non-crit damage going around, which means that Resilience will come into play a lot more. This results in slower games, particularly with the latest PvP gear, which has progressively higher resilience ratings than past seasons'.
source

My question is, How will this result in a minimized burst damage in PvP and more non-crit damage? As I understand it this patch will reduce all over all damage but requires more resilience to lower crit chance. So doesn't this mean that we'll actually see a 15% increase in crit damage until everyone can acquire more resilience gear? And once they do, wont we see the same amount of crits in PvP as we're seeing now? Sure over all damage will drop, which will help extend games, but it doesn't seem as if we'll be seeing less crits, which is the major reason that PvP matches have grown shorter and shorter.
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Old August 04, 2009, 10:31 AM   #2 (permalink)

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Tavirin
80 Human Warlock
Nazgrel US PvE
Guild: The Graveyard Shift
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Talent Spec: 03/14/54
3.1 Re: 3.2 Resilience Changes

I think blizz has caught on to locks being overwhelming in the pvp scene and are trying to level playing grounds.But if you need more crit remember that your imp now increases your crit from 20% to 100 % and also shares your res.So if managed out correctly we will still be our tops in pvp.
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Old August 04, 2009, 10:31 AM   #3 (permalink)

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Cursalock
80 Undead Warlock
Azshara US PvP
Guild: Delirium

3.1 Re: 3.2 Resilience Changes

Not sure, but I expect all of the bandwagon jumping destro players to switch over to affliction for pvp this week before they even fully understand the changes. :lol:
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Old August 04, 2009, 10:35 AM   #4 (permalink)
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Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.1 Re: 3.2 Resilience Changes

I realize the benefits Warlocks will gain regarding out DoTs with this change. I'm just wondering what WoW.com meant when it said that the changes will result in less burst PvP when it sounds as if there will be a 15% increase in Crit right off the bat and that it'll take more resilience to counter that crit. Since crit is the major cause of the burst damage and results in much faster PvP battles, it seems to me that this change will not result in less burst damage. Sure the over all damage will be reduced, but the crit chance seems as if it will increase.
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Old August 04, 2009, 10:42 AM   #5 (permalink)

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Belthezor
80 Blood Elf Warlock
Draenor US PvE
PvP
Guild: BCBuds
Profile: Blizzard Armory
Talent Spec: 56/0/15
Re: 3.2 Resilience Changes

Well I think they have successfully made resilience THE most important PvP stat. Before you could opt out for PvE gear for the higher crits they may have offered, but now if you do that and give up the resilience you are putting yourself at a disadvantage.

I think this change will make for longer arena matches which may be good for warlocks who typically do well in endurance matches. It may be difficult on healers though with mana trouble, but then again with less damage taken, less reason for healing too so many not.

I think this change many nerf destro a bit, and really nerf all damage a bit. (dare I say it...) excpet maybe affliction who isn't getting buffed so to speak, but basically its just evens out. Our dots were gimped due to resiliece before, now thats gone, but ALL damage is now gimped due to resilience. So affliction may be at basically the same place it has been, while every other class/spec is getting nerfed.

Now about the 15% change and crits.. I think with the increase in res you get from gear it evens out. While at first those in Hateful gear will probably be hurting as you get/spend honor and get Deadly gear you will probably see a big difference. Also with Furious gear at lower end arena and ultimately Relentless gear, that 15% will probably show a lot less damage from crits than has been seen in the past.

Of course this is all just my opinion/idea and am probably completely wrong

@Tavirin, I doubt that warlocks are the reason. If anything this change helps us a lot. Blizzard has already expressed concern about Warlocks in PvP and how we need help compared to others. Sure there are some really awesome warlocks that can do amazing stuff but they are the exception. Of course this is Arena data they look at not BGs/World pvp. Oh and also no pvper will use Imp in pvp. In PvE this will be true, but this is a PvP topic so the imp will probably not come into play. Then of course.. I haven't played ont he ptr and could be wrong

Last edited by Belthezor; August 04, 2009 at 10:49 AM..
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Old August 04, 2009, 11:15 AM   #6 (permalink)

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Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
Re: 3.2 Resilience Changes

Eh, call me when I can buy weapon/off-hand slots without needing ungodly high levels of arena rating...

I'll still probably upgrade my gear to whatever season can be bought for no rating possible, but now that 2v2 doesn't count, I'm losing interest in PvP again.
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Old August 04, 2009, 01:30 PM   #7 (permalink)

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lilaxin
80 Gnome Warlock
fenris US PvE
Guild: Militis Justica
Talent Spec: 59/12/0
3.1 Re: 3.2 Resilience Changes

Quote:
Originally Posted by XavronMG View Post
Eh, call me when I can buy weapon/off-hand slots without needing ungodly high levels of arena rating...

I'll still probably upgrade my gear to whatever season can be bought for no rating possible, but now that 2v2 doesn't count, I'm losing interest in PvP again.
Agree! Why can't we get hateful wands or weapons. I think 2v2 will count toward some items just not weapons or items that currently require the highest level arena rating.
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Old August 04, 2009, 02:28 PM   #8 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
Exclamation Re: 3.2 Resilience Changes

Quote:
Originally Posted by tavirin View Post
I think blizz has caught on to locks being overwhelming in the pvp scene and are trying to level playing grounds.But if you need more crit remember that your imp now increases your crit from 20% to 100 % and also shares your res.So if managed out correctly we will still be our tops in pvp.
No. Blizz has actually admitted to the abnormally low Warlock representation of Locks in arena, so this is actually a buff to them (well, more specifically for Affliction Warlocks), especially when you include the significant buffs our pets will be getting.

Also, NEVER use the Imp in PVP - it is the WORST pet BY FAR to use for PVP!
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Old August 04, 2009, 02:47 PM   #9 (permalink)

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Boryu
80 Human Warlock
Cairne US PvE
Guild: Red Storm Rising
Talent Spec: 3/17/51
3.1 Re: 3.2 Resilience Changes

Quote:
Originally Posted by tavirin View Post
I think blizz has caught on to locks being overwhelming in the pvp scene and are trying to level playing grounds.But if you need more crit remember that your imp now increases your crit from 20% to 100 % and also shares your res.So if managed out correctly we will still be our tops in pvp.
Tops? Have you been in arena lately? In 2v2 affliction is useless. In 3v3 if you have aburst buddy is actually good. NO idea 5v5. Destro is ok. However locks the second least represented class yielding the last place to hunters. If you havent noticed we are supposed to be the counter class of mages - nowadays you need a full set of cooldowns and a puppy to kill a mage with a skill. My buddy say "no offence but shamys and locks are rediculously easy to kill". Locks have come to a full circle from vanila WoW. From useles to overpowered back to useless. This is an attempt from blizzard to fix the gap between high rating team balance and battlegrounds. I bgs we actually do well. we are crap in the middle and then when we get geared in the higher arena bracket we do well again. Anyway - this is how I see things. I didnt mean to be an *** - just kinda bitter that they srewed with one of the coolest classes. I still paly my lock as a main but seenig the survivability and the ease of playing with a DK or a pally or a Shaman even kinda makes me wonder ....
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Old August 04, 2009, 04:38 PM   #10 (permalink)
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Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.1 Re: 3.2 Resilience Changes

Quote:
Originally Posted by boryu View Post
Tops? Have you been in arena lately? In 2v2 affliction is useless. In 3v3 if you have aburst buddy is actually good. NO idea 5v5. Destro is ok. However locks the second least represented class yielding the last place to hunters. If you havent noticed we are supposed to be the counter class of mages - nowadays you need a full set of cooldowns and a puppy to kill a mage with a skill. My buddy say "no offence but shamys and locks are rediculously easy to kill". Locks have come to a full circle from vanila WoW. From useles to overpowered back to useless. This is an attempt from blizzard to fix the gap between high rating team balance and battlegrounds. I bgs we actually do well. we are crap in the middle and then when we get geared in the higher arena bracket we do well again. Anyway - this is how I see things. I didnt mean to be an *** - just kinda bitter that they srewed with one of the coolest classes. I still paly my lock as a main but seenig the survivability and the ease of playing with a DK or a pally or a Shaman even kinda makes me wonder ....
Actually, an Affliction Lock does pretty well in 2's with a healer...especially a decent Resto Druid or Disc Priest, (I prefer Disc Priest personally.)

That's all I wanted to add really.
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