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#1 (permalink) | ||
![]() Status: <Demon Trainer>
Character Info
Pernicious 80 Blood Elf Warlock Dark Iron US PvP Guild: Allmacht Profile: Blizzard Armory Talent Spec: 0/13/58 |
Quote:
I was reading over at Wow.com about this change and the author of the article states that: Quote:
My question is, How will this result in a minimized burst damage in PvP and more non-crit damage? As I understand it this patch will reduce all over all damage but requires more resilience to lower crit chance. So doesn't this mean that we'll actually see a 15% increase in crit damage until everyone can acquire more resilience gear? And once they do, wont we see the same amount of crits in PvP as we're seeing now? Sure over all damage will drop, which will help extend games, but it doesn't seem as if we'll be seeing less crits, which is the major reason that PvP matches have grown shorter and shorter.
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#2 (permalink) |
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Character Info
Tavirin 80 Human Warlock Nazgrel US PvE Guild: The Graveyard Shift Profile: Talent Spec: 03/14/54 |
I think blizz has caught on to locks being overwhelming in the pvp scene and are trying to level playing grounds.But if you need more crit remember that your imp now increases your crit from 20% to 100 % and also shares your res.So if managed out correctly we will still be our tops in pvp. |
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#3 (permalink) |
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Not sure, but I expect all of the bandwagon jumping destro players to switch over to affliction for pvp this week before they even fully understand the changes. :lol: |
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#4 (permalink) |
![]() Status: <Demon Trainer>
Character Info
Pernicious 80 Blood Elf Warlock Dark Iron US PvP Guild: Allmacht Profile: Blizzard Armory Talent Spec: 0/13/58 |
I realize the benefits Warlocks will gain regarding out DoTs with this change. I'm just wondering what WoW.com meant when it said that the changes will result in less burst PvP when it sounds as if there will be a 15% increase in Crit right off the bat and that it'll take more resilience to counter that crit. Since crit is the major cause of the burst damage and results in much faster PvP battles, it seems to me that this change will not result in less burst damage. Sure the over all damage will be reduced, but the crit chance seems as if it will increase.
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#5 (permalink) |
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Character Info
Belthezor 80 Blood Elf Warlock Draenor US PvE PvP Guild: BCBuds Profile: Blizzard Armory Talent Spec: 56/0/15 |
Re: 3.2 Resilience Changes
Well I think they have successfully made resilience THE most important PvP stat. Before you could opt out for PvE gear for the higher crits they may have offered, but now if you do that and give up the resilience you are putting yourself at a disadvantage. I think this change will make for longer arena matches which may be good for warlocks who typically do well in endurance matches. It may be difficult on healers though with mana trouble, but then again with less damage taken, less reason for healing too so many not. I think this change many nerf destro a bit, and really nerf all damage a bit. (dare I say it...) excpet maybe affliction who isn't getting buffed so to speak, but basically its just evens out. Our dots were gimped due to resiliece before, now thats gone, but ALL damage is now gimped due to resilience. So affliction may be at basically the same place it has been, while every other class/spec is getting nerfed. Now about the 15% change and crits.. I think with the increase in res you get from gear it evens out. While at first those in Hateful gear will probably be hurting as you get/spend honor and get Deadly gear you will probably see a big difference. Also with Furious gear at lower end arena and ultimately Relentless gear, that 15% will probably show a lot less damage from crits than has been seen in the past. Of course this is all just my opinion/idea and am probably completely wrong ![]() @Tavirin, I doubt that warlocks are the reason. If anything this change helps us a lot. Blizzard has already expressed concern about Warlocks in PvP and how we need help compared to others. Sure there are some really awesome warlocks that can do amazing stuff but they are the exception. Of course this is Arena data they look at not BGs/World pvp. Oh and also no pvper will use Imp in pvp. In PvE this will be true, but this is a PvP topic so the imp will probably not come into play. Then of course.. I haven't played ont he ptr and could be wrong
Last edited by Belthezor; August 04, 2009 at 10:49 AM.. |
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#6 (permalink) |
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Character Info
Xavron 80 Gnome Warlock Moon Guard US RP PvE Guild: Veritas Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: 3.2 Resilience Changes
Eh, call me when I can buy weapon/off-hand slots without needing ungodly high levels of arena rating... I'll still probably upgrade my gear to whatever season can be bought for no rating possible, but now that 2v2 doesn't count, I'm losing interest in PvP again. |
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#7 (permalink) |
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Agree! Why can't we get hateful wands or weapons. I think 2v2 will count toward some items just not weapons or items that currently require the highest level arena rating. |
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#8 (permalink) | |
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Status: Sit vis vobiscum.
Character Info
Supernex 80 Gnome Warlock Drak'thul US PvP Guild: Epic Drops Profile: Blizzard Armory Talent Spec: 0/20/51 |
Quote:
Also, NEVER use the Imp in PVP - it is the WORST pet BY FAR to use for PVP!
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#9 (permalink) | |
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Quote:
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#10 (permalink) | |
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Status: Sit vis vobiscum.
Character Info
Supernex 80 Gnome Warlock Drak'thul US PvP Guild: Epic Drops Profile: Blizzard Armory Talent Spec: 0/20/51 |
Quote:
That's all I wanted to add really.
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