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#21 (permalink) |
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Character Info
Azraeleth 80 Undead Warlock Ravenholdt Euro RP PvP Profile: Blizzard Armory Talent Spec: 0/20/51 |
Re: Resilience change pointless?
I would go the other way. Not sure how to do it in a way that wouldn't affect PvE but probably I would double the effect of resilience but also have some stat that makes each piece of pvp gear you have remove some of that effect from the opposing player. That way no Ulduar geared prot warrior can steam roll over a pvp geared player for example. |
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#22 (permalink) |
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Re: Resilience change pointless?
900 resilience. Dead in a cheap shot. Resilience does nothing for rogues as they are made out of cardboard. So they come in in full T8 with like 40% crit and murder you. PVP in Wrath is terrible. Everybody dies way too quickly, making stuns ridiculously powerful. I can get up 1000 resilience if I want to, but that does nothing, either. Resilience is horrendous as a survival mechanism. There are some really good locks out there with 3K ratings, but, I might add, players at that level could hit 3K with a Balance Druid if they wanted to............ I hate getting camped in BG's. |
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#23 (permalink) |
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Status: Sit vis vobiscum.
Character Info
Supernex 80 Gnome Warlock Drak'thul US PvP Guild: Epic Drops Profile: Blizzard Armory Talent Spec: 0/20/51 |
Without going into reasons why you just let a rogue 100-0 you in a Cheap Shot, I want to address that a rogue would have to do about 10,000dps to take down a lock in 3 seconds. Unless of course you meant, Cheap Shot > Kidney Shot, then that's a bit more believable, (if you just stood there).
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#24 (permalink) |
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Re: Resilience change pointless?
Well I for 1 and my healer have noticed quite a difference in my survivability. I am sitting at just over 860 resill & 23k+ hp and ever since the resill buff I have had better luck against those damn Rogues. Yes, they are gonna pwn your face time in time out but if you can survive the opening chances are they are gonna die. Keep the buffs coming please ;P |
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