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PvP, Battlegrounds & Arenas One on one dueling to full blown raids, anything PvP!

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Old November 03, 2009, 02:20 PM   #1 (permalink)

Character Info
SylentNyte
80 Blood Elf Warlock
Bonechewer US PvP
Guild: Ole Dirty Horde

3.2 Getting Own'd in Arena

I have read through some of the forums covering arena, but I still have some questions about Arena. I have only ran about 30 matches thus far, so it is still very new to me. I have some general questions maybe someone could help me with.

First here is my current profile.

The World of Warcraft Armory

I am spec'd Affliction 57/14/0
and 0/40/31

In all honestly, I have no idea if either one of them are very good for arena.

Questions
1. What spec should I be playing in Arena? I have tried both above without much luck.
2. Do I have to activate a pet ability or does it do it automatic?
3. Are there some spells I want to be casting often in Arena?
4. How useful are spells like Chaos Bolt, Searing pain, Drain Life/ Mana in Arena? Should I respec to get Chaos Bolt?

I know that there are many differnt ways to go about arena, I know it depends on what you are fighting and how they are spec'd. But I would think there has to be a pretty common build and spell rotations that are used.

I just need a good push in the right direction.

Thanks in Advance

SylentNyte
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Old November 03, 2009, 02:32 PM   #2 (permalink)
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Character Info
Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
Re: Getting Own'd in Arena

Well, neither of those builds are optimal for arena, but you CAN play as any spec and do well so long as you are decent at PVP and have decent gear. That being said, your gear needs a lot of upgrading. You will see a big difference when you get about 6,000 more health, 400 more resil and about 900 more spell power - there's a LOT of room for improvement on your gear.

Spec. Play the spec you are good at, but optimize it for PVP/arena. For example, your Affliction build would benefit from having Fel Dom/Master Summoner for instant re-summons in arena, (to say the least). If you like Destro, then I would recommend 0/17/51(+3), picking up Chaos Bolt of course. I personally like using the Succubus with Destro, so I spec 0/20/51 picking up Imp Succubus.

Just continue practicing as you gear up and you will find your niche, it just takes a bit of time. =)
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Old November 03, 2009, 02:36 PM   #3 (permalink)

Character Info
Aarvel
80 Gnome Warlock
Tichondrius US PvP
Talent Spec: 17/54/0
3.2 Re: Getting Own'd in Arena

the spec you play for arena has to be able to work for your style of play...if you lov kitting and doing slow but steady damage then by all means spec affiction. as for me i lov the burst damage that destro gives you...chaos bolt is one of the best spells a warlock has at his diposal.

as for pet advise it all tailors to your spec...destro + succ= win
affiction + felpup = same result
their abilities is something you need to look at and decide which is best for you and then create a macro that you can spam when the need for those abilities arises...which it will at a moments notice.

your biggest asset in arena is fear...and deathcoil if you havnt popped to cd
you need to work with the other people/person to CC one opposing member so its basically 2v1 or 3v2...if you can take one person out of the fight then ull win. the hardest part is making them use their trinket early in the fight.

for some unknown reason(and this is something that you need to get used to) locks hav "plz nuke me" tattooed to our forehead so dont get frustrated if your the one ganged up on...believe me it will force you to get better. plus skirmishing as a lock is entirely pointless for the simple fact that you almost never get a full team and if you do its really hard to CC people...id farm pvp gear and try and get into a group that will work with you and ull hav ALOT more fun.

my final piece of advise is this: macros and key-binding r a MUST in arena...clickers get their asses handed to them everytime.

hope this helps
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Old November 03, 2009, 02:52 PM   #4 (permalink)

Character Info
SylentNyte
80 Blood Elf Warlock
Bonechewer US PvP
Guild: Ole Dirty Horde

3.2 Re: Getting Own'd in Arena

Thanks for the quick response.

I do like the play the lock with burst damage. So I think I will respec 0/17/51 Destruction. Once I respec what keybindings are important and macros?. For example by key bindings right now are 1 through 0 with Ctr 1 through Ctr 5.

1 2 3 4 5 6 7
CoT Corruption Immolate conflag incinerate Shadowflame soulfire

Ctr1 Ctr2 Ctr3
Fear Howl Deathcoil

This is pretty much my layout - I start with 1 and try to work across

Does this look close to right or OK? I am missing some major spells here or do I need to some macros?
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Old November 03, 2009, 03:00 PM   #5 (permalink)
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Character Info
Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.2 Re: Getting Own'd in Arena

Quote:
Originally Posted by Jaziar View Post
Thanks for the quick response.

I do like the play the lock with burst damage. So I think I will respec 0/17/51 Destruction. Once I respec what keybindings are important and macros?. For example by key bindings right now are 1 through 0 with Ctr 1 through Ctr 5.

1 2 3 4 5 6 7
CoT Corruption Immolate conflag incinerate Shadowflame soulfire

Ctr1 Ctr2 Ctr3
Fear Howl Deathcoil

This is pretty much my layout - I start with 1 and try to work across

Does this look close to right or OK? I am missing some major spells here or do I need to some macros?
Keybinds differ per person and are highly individualized, so you will want something that's comfortable to you.

I have a lot of Macros and whatnot and I also use Opie, but here are most of my keybindings:

~ - PTT for Vent
1 - Immolate
2 - Corruption
3 - Curse of Agony
4 - Incinerate
5 - Chaos Bolt
6 - RoF
7 - Searing Pain
8 - Soul Fire
9 - Hellfire
0 - Soul Shatter
- - Banish
= - Enslave Demon
Q - Life Tap
E - Shadowflame
R - Conflagerate
T - Shadowburn
F - Drain Life
G - Drain Soul
Z - Demonic Teleport
X - Shadowfury
V - Mount
SHIFT V - Flying Mount
SHIFT X - Bandage
SHIFT Z - [Macro] Battlemaster Trinket + Healthstone
SHIFT S - Shadow Ward
SHIFT D - Curse of Doom
SHIFT F - Health Funnel
SHIFT W - Curse of Weakness
SHIFT E - Curse of Elements
SHIFT R - Curse of Recklessness (I think...lol)
SHIFT T - Curse of Tongues
SHIFT ~ - Record/Stop Record Video
SHIFT 1 - SoC
ALT Q - PVP Trinket
ALT S - Opie Buff menu + Armor Change on tap
ALT D - Opie Demon menu
ALT C - Macro for smart Fel Dom. Succubus summon
ALT 1 - Deathcoil
ALT 2 - Fear
ALT 3 - HoT
(ALT W - Meta...when specced Meta + plus a bunch more keybinds, lol...)
CTRL 1 - Pet Attack + Totem Stomper Macro
CTRL 2 - Pet Recall
CTRL 3 - Pet Stay
Mouse Button 4 - Demon CC Macro
etc...

Plus I have all the standard keybinds for WASD and Character frames, etc...

Some of my macros:

Demon CC:
/cast [pet:succubus,target=mouseover,harm,nodead][pet:succubus,target=focus,harm,nodead][pet:succubus]Seduction;[pet:voidwalker]Sacrifice;[mod:alt,target=player][mod:ctrl]Devour Magic;[target=mouseover,harm,nodead][target=focus,harm,nodead][]Spell Lock

Battlemaster Trinket + Healthstone:
/castsequence reset=30 Battlemaster's Bravery, Fel Healthstone

Mouseover Fear:
#Showtooltip Fear
/cast [target=mouseover,exists] Fear; Fear

Smart Summon Succubus:
#showtooltip Summon Succubus
/cast [combat] Fel domination
/stopcasting
/cast Summon Succubus
/cast Soul Link
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Old November 04, 2009, 12:08 PM   #6 (permalink)

Character Info
Khyrron
80 Undead Warlock
Khaz Modan US Guild: Retribution
Profile:
Talent Spec: 54/17/0
3.2 Re: Getting Own'd in Arena

Warning: Incoming Wall of Text

Quote:
Originally Posted by Jaziar View Post

Questions
1. What spec should I be playing in Arena? I have tried both above without much luck.
2. Do I have to activate a pet ability or does it do it automatic?
3. Are there some spells I want to be casting often in Arena?
4. How useful are spells like Chaos Bolt, Searing pain, Drain Life/ Mana in Arena? Should I respec to get Chaos Bolt?
Okay, so, I've been browsing Warlocks' Den for quite some time, but haven't actually posted before. I've noticed, though, that there's a lot of confusion in these pvp forums and thought I'd try and clear some up. I'm not the be-all-end-all of PvP Warlocks or anything, and there's a lot of great information on here (especially in this thread) but I think maybe I can provide a little perspective on a few things, particularly since nobody has actually answered these specific questions yet. Hopefully I don't come off as a jerk, I don't mean to. So, here's what I got:

1. There are two viable specs, for the most part. There's Haunt/SL (54/17/0) and SL/Chaos Bolt (0/17/54 or 0/20/51 for improved succubus; more on this later). With your current gear, I would recommend one of the destruction specs. Affliction relies on placing heavy, continued pressure on one of your opponents and consistently ccing the other one, then usually switching to a kill target once trinkets have been wasted and mana is low. Destruction, on the other hand, can win a match with a single, small opening that allows you to burst. Because your spellpower and resilience is relatively low at this point, the survivability and damage output necessary to successfully run affliction may be lacking, particularly if you're not experienced in chain-CCing and focus macros (more on that later, too). Also, because you really should be going for spellpower, I would suggest going 3/17/51, with 3/3 suppression, which will allow you to switch in the pieces of PvP gear that do not have hit on them.

Partner Choice

You may also want to consider your choice of partner. If you're playing with a friend for fun, that's always chill, but Hunter/Lock is a very challenging comp to play. As destruction, lock/rogue, lock/ret pally, or even lock/healer (primarily priest or shaman, due to their offensive abilities (holy shock/bloodlust/etc.) and CC (making and breaking) abilities. Because you are lacking in potential burst, you'll need that extra "oomph" to get your kill target down.

2. It CAN do it automatically, but it never SHOULD. This is where pet choice comes in. If--and only if--you're running with a rogue should you use succubus, and even then felpup provides more utility due to its defensive dispels and spell lock. I ran with a succubus for a very long time, and finally made the switch. That was a great post above about choice of pet, but I'd respectfully disagree with some of the choices made--I mean, at the end of the day, its a matter of opinion, but here's mine:

Double-melee, and any rogue team: VW
Anything else: Felhunter

There are exceptions, of course, but I found that the fact Seduce shared DR (diminishing returns) with fear really limited my options, particularly against mage teams. Also, keep in mind that seduce can be dispelled by priests, pallies, shamans, and felhunters. So can fear, of course, but at least with felpup you can silence the dispeller as you CC and use it to knock out a tremor totem. With succubus seducing, it has no mobility and thus is very vulnerable to tremors.

Back to the ability question. You should always--ALWAYS ALWAYS ALWAYS--have your pet abilities on manual cast. With a felpup, I have a macro for devouring off self, devouring off target, and devouring off my partners. I know other locks have some for devouring off pet and devouring focus, but I don't do that. I fail, I know. Regardless, here's some general guidelines on what pet abilities you need to know about:

Succubus (if you go that way): turn off the autocast for lash of pain (oh, that reminds me, succubi also run out of mana mad quickly), and turn on invisibility, put seduce target on one keybind and seduce focus on the other.

Felpup: manual cast on devour magic (self, partner, target), and on spell lock (target, focus). It is crucial for several reasons. Devour magic eats sheep, for one, as well as other CCs. The ability to defensively dispel saves your trinket or your partners, which can save the game. Spell lock lets you have that extra second to get a death coil/shadowfury/CC of choice, or just to make the kill. Save it for when you have a kill opening. Save your devour for your healer, generally, unless they're targeting him and you get CCed so you can't come to the exciting rescue.

Voidwalker: you want sacrifice and, whatsit, consume shadows on manual cast. Pop the consume shadows when you see a rogue team, its really important to get the jump on the little buggers. Also useful for stealth teams in general; it has a 30 yard radius, so stay close, and use the time to drop your portal. Save the sacrifice for when the two melee open up on you; it will allow you to get your cc off and get some space, or at least protect you for that split-second necessary for your partner to peel. If you cant get the cc off--like with berserker (or whatever druids use) + cloak of shadows--then sac and port away, waiting until you can cc one, then dc/fear/kill them both. they can't heal, so they'll die eventually. Have a CD monitor on sacrifice and whatnot so you know when its back.

3. Yes. Yes there are. Can you be more specific?

4. Dear god, yes. If you're going destruction, you need it. For all we malign it for its limited utility and relatively low damage per cast time, its pretty hot, and lets you kill rogues who have popped cloak of skill. It is a crucial part of the destro rotation (immolate, chaos bolt, conflag, shadowburn, roughly speaking; reverse CB/conflag if the other team keeps dispelling your immolate).

Drain life is your "filler" spell for affliction, since it is far more useful than shadow bolt after a target is dotted up. Drain mana is useful if an enemy healer is low--make sure you put your pet on him after he's OOM so he can't get away and drink. That said, putting pressure on his partner is also useful, since it forces him to come out and that's when you get a spell lock and kill.

Searing pain has one use, and one use only. There is a theoretical maximum burst sequence for a PvP destruction lock, but it is very rare to have the opening to use it. You have to be completely alone, and at or near max range from your target. If you're lucky enough to get this situation, you cast: Chaos Bolt, Searing Pain (which doesn't have a travel time, so it will hit around the same time as CB), then Conflagarate (which is instant, so also hits at the same time), and then Shadowburn (also instant) and Shadowfury (which is off the global so you can knock it out). Just the first three is usually enough, with shadowburn for a killer. Like I said, though, its rare to have this situation.

Sorry for the wall of text, but hopefully some of that information will be helpful to you. Let me know if you have any questions, and I'd be more than happy to help. Good luck in there! By the way: the most important parts of arena are communication and cooperation. If you and your partner learn to do that well, you'll succeed. Best of luck again.

TL;DR: 1. 54/17/0 or 0/17/54. 2. Do it manually. 3. Yes. 4. Chaos Bolt=good, others=situational.
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Old November 04, 2009, 01:31 PM   #7 (permalink)

Character Info
littlesilver
80 Orc Warlock
aerie peak US PvE
PvP
Guild: GM of SilversKillers
Profile: Blizzard Armory
Talent Spec: 0/57/14
Re: Getting Own'd in Arena

Awsom Info Thanks, we just started arena to these pointers came in handy.We shall call it the {Great Wall Of Info}
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Old November 04, 2009, 01:32 PM   #8 (permalink)

Character Info
Khyrron
80 Undead Warlock
Khaz Modan US Guild: Retribution
Profile:
Talent Spec: 54/17/0
Re: Getting Own'd in Arena

Quote:
Originally Posted by crypticchris View Post
Awsom Info Thanks, we just started arena to these pointers came in handy.We shall call it the {Great Wall Of Info}
lol I was actually considering just drafting a general guide, but I can't make new threads yet, and I figured that was enough for one go. There's a lot more I could have put in there; I really love talking about this stuff, so any questions you have, I'd be more than happy to help!
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Old November 04, 2009, 02:28 PM   #9 (permalink)
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Status: Sit vis vobiscum.

Character Info
Supernex
80 Gnome Warlock
Drak'thul US PvP
Guild: Epic Drops
Profile: Blizzard Armory
Talent Spec: 0/20/51
3.2 Re: Getting Own'd in Arena

Quote:
Originally Posted by Khyrron View Post
...
Searing pain has one use, and one use only. There is a theoretical maximum burst sequence for a PvP destruction lock, but it is very rare to have the opening to use it. You have to be completely alone, and at or near max range from your target. If you're lucky enough to get this situation, you cast: Chaos Bolt, Searing Pain (which doesn't have a travel time, so it will hit around the same time as CB), then Conflagarate (which is instant, so also hits at the same time), and then Shadowburn (also instant) and Shadowfury (which is off the global so you can knock it out). Just the first three is usually enough, with shadowburn for a killer. Like I said, though, its rare to have this situation.
First off, I want to say that you wrote a great post, and I agree with it generally speaking. A couple things to note on why I prefer the Succubus with Destro (generally speaking again) - Like you mentioned above, with Searing Pain you need to have a somewhat optimal situation to pull off in arena, and I have been able, through Seduce, to "force" that situation to occur. I would either be able to halt a fleeing or closing opponent for those brief but ever so important seconds to pull off that ideal burst rotation (with the added burst of my arena partner), while still being able to maintain CC on the opponent's partner as well. I find that this works best in double dps, especially with a rogue/mage/ret pally partner, but also works well with a Priest/Shaman healer.

If you and your partner work well together, this works fairly consistently and makes for some very quick arena matches. =) (On the other hand, if you do not coordinate so well with your teammate, then the matches will likely be drawn out and the Succubus' use becomes limited due to her low mana efficiency.)

Both the Fel Hunter and the Succubus are perfectly viable, IMO, and a person should use the pet they find themselves more effective with.
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Old November 04, 2009, 03:02 PM   #10 (permalink)

Character Info
Khyrron
80 Undead Warlock
Khaz Modan US Guild: Retribution
Profile:
Talent Spec: 54/17/0
3.2 Re: Getting Own'd in Arena

Quote:
Originally Posted by Supernex View Post
First off, I want to say that you wrote a great post, and I agree with it generally speaking. A couple things to note on why I prefer the Succubus with Destro (generally speaking again) - Like you mentioned above, with Searing Pain you need to have a somewhat optimal situation to pull off in arena, and I have been able, through Seduce, to "force" that situation to occur. I would either be able to halt a fleeing or closing opponent for those brief but ever so important seconds to pull off that ideal burst rotation (with the added burst of my arena partner), while still being able to maintain CC on the opponent's partner as well. I find that this works best in double dps, especially with a rogue/mage/ret pally partner, but also works well with a Priest/Shaman healer.

If you and your partner work well together, this works fairly consistently and makes for some very quick arena matches. =) (On the other hand, if you do not coordinate so well with your teammate, then the matches will likely be drawn out and the Succubus' use becomes limited due to her low mana efficiency.)

Both the Fel Hunter and the Succubus are perfectly viable, IMO, and a person should use the pet they find themselves more effective with.
Thanks for the compliment, and I totally agree. I used succubus for about 1.5 seasons while running lock/rogue, and found the fire-and-forget CC really helpful. It saves a global CD, if nothing else, and allows instant burst. Also, it makes juking less necessary, which can be helpful for beginners (and everyone else, for that matter). I guess the reasons I switched to felpup were threefold: 1) the succubus kept dying quickly, 2) the defensive dispels were invaluable against mage teams, and 3) my partner kept bugging the crap out of me.

But yeah, given good coordination, succubus is money. In particular, a seduce/force trinket/blind combo is very powerful, and can even force a bubble early in the match if you pressure the target enough. (FYI: if you do this, you want to switch pally after bubble and cc the initial target). Also, I found that the glyph was very useful while running succubus, because there's a lot of target-switching involved with double-dps comps, and often one would still be dotted up when we switched back. But yeah, I totally agree that succubus has its place.

After I'm able to create threads, I'll probably end up writing some sort of guide. I mean, look, I'm not that awesome, and I'm still learning a TON. If you want really hardcore arena advice, arenajunkies.com is the way to go. But I've done my research, and haven't really found an updated guide specifically for warlock arena-ing. If anybody feels like collaborating, that could be a good time Hit me up in-game (Khyrron on Khaz Modan) or drop a message. It'd be fun, and help the Warlock Community, as it were.

EDIT: I meant I agree with your post, not agree with the compliment :P
EDIT #2: Okay, I agree with your compliment too, but I didn't mean it that wa...gah, you know what I'm saying.

Last edited by Khyrron; November 04, 2009 at 03:03 PM.. Reason: Clarification
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