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#11 (permalink) | |
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Status: Sit vis vobiscum.
Character Info
Supernex 80 Gnome Warlock Drak'thul US PvP Guild: Epic Drops Profile: Blizzard Armory Talent Spec: 0/20/51 |
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#12 (permalink) |
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Character Info
Necronator 80 Human Warlock Ysondre US PvP Profile: Blizzard Armory Talent Spec: 3/13/55 |
Re: Getting Own'd in Arena
I just started playing arena for the first time in 2s with a Mage friend. I found alot of the info here very useful but I saw Khyrron suggesting arenajunies and have to ask. Do people find that site useful? The signal/noise ratio is pretty low and half the stickies are outdated. Anyways, I am currently using the voidwalker as my pet since i thought its shield would help me live longer so I do my DPSing while my mage partner CCs and slows down our opponents. We have had alot of problems with stealth teams, is the VW's consume shadows the answer to this? I initially dismissed this ability since it can't be used in combat but am I considered in combat at the start of a match or when both opponents are stealthed? I also went with conflagrate, shadowflame and voidwalker glyphs. I wasnt sure about the VW but figured a 20% boost to STA would give me a bigger shield. I read on arenajunies that corruption was a must have glyph for all specs for the nightfall proc but I think the post was old, is it still widely used? |
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#13 (permalink) |
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Re: Getting Own'd in Arena
Personally dont have much experience with destro in arena but I hope i can point out a few things for you. First of all arenajunkies has its useful posts there, but it can take some time to dig them up, especially posts meant for starters as alot of guides there are rather complicated to execute. VW`s consume shadows should be on your action bar for sure, even when you cant cast it in combat, I can imagine chain-casting it in the beginning might give you a slight edge with some luck. Conflag and sw glyphs are fine to have, corr is a bit too much rng based and for my experience it hardly ever procs at the right time. I personally would suggest going for soul link glyph. |
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#14 (permalink) |
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first off great post...i wasnt aware that seduce share a DR with fear. but i must say i disagree full heartedly with the use of vw in arena. the consume shadows is nice and all but if your in a team with a rouge it should be their job to pull them out of stealth while you deal with the others(in case of a two rouge team...pray to allah cause god wont help you). and as for the sac bubble...one good mutalate rouge can burn through that in a heartbeat and that just leave you frustrated and with a useless blue blob next to you. if your assement of the pet abilites r right then the felpup is the clear choice in lue of seduce sharing a DR( but is still far better than the bloated smurf) |
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#15 (permalink) | |
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Character Info
Khyrron 80 Undead Warlock Khaz Modan US Guild: Retribution Profile: Talent Spec: 54/17/0 |
Quote:
Voidwalkers But yeah, moving on. As an answer both to your post and the later one regarding the use of Voidwalkers in arena, let me clarify how I use them (and others may do this differently). I start a match with a felpup. If I see a stealth team, I'll usually try to get the 6-second summon off with my voidwalker. This is a gamble, because a rogue can sometimes sprint and interrupt it, and you're left without a portal OR a shield. On the bright side...well, there really is none at that point. But assuming I get the standard summon off, I instantly pop soul link, consume shadows and drop my portal, then move away from the portal out of LoS, and chain-cast consume shadows. Eventually, the rogue will find his crafty little way in and get a stun off of some sort. But keep casting consume shadows, because your partner still can find the rogue, and his partner usually gets sloppy around now. When they open on you, that's when the shield is useful. It won't save your life in itself, but it DOES give you some space. So wait until kidney shot or berserk, pop shield, trinket, port, and they've blown their offensive cooldowns. Now you can fear off the druid, and it makes it very difficult for them to coordinate their burst again. If its a resto/rogue team, you can pop a felpup at this point with your fel dom, since you saved it. But again, the shield is definitely limited. It comes in handy against ret/warr teams, for example, if you get caught in a stun on a bladestorm. There are other situational uses. Like if you're stuck in a 1v1 against a warrior or some such, the felpup has no use, and the succubus...well, the succubus dies in 1 second, and then you're out a fel dom and a soul link. But in short: a voidwalker is a situational pet, but a very useful one in certain situations where that extra second of survivability is the difference between living through a burst and getting bopped or porting or giving your partner time to peel. Glyphs No, corruption is no longer must-have. There are some good guides on this for AJ, but for destruction, the one must-have glyph is conflagarate (duh). Then you have several options depending on playstyle. Glyph of Immolate is very strong if you aren't running into survivability issues; the 10% immo boost gives your conflag a buff as well. Glyph of Soul Link is a great defensive glyph, since the 5% damage reduction never hurts. Glyph of Shadowflame is fantastic if you're having trouble peeling, and are the type of player who is able to kite well. It's another tool to get away from melee. Glyph of Succubus is solid if you're running lock/rogue with your succy out; it allows for efficient target switching, but really, you can just wait until your dots are done ticking to switch, so the others are more useful. For affliction, Soul Link/shadowflame/UA/corruption are all good choices, depending on playstyle. I'm running...soul link/shadowflame/howl of terror. Oh yeah, Howl is great. More cc = more win. I'm thinking about switching from soul link to UA to make interrupts tougher for the other team. Other Questions You are not in combat at the beginning of the match, which is why you can be sapped. If you send your pet after someone, you can enter combat when they get there. As for running lock/mage, you guys should be focusing down one target while juggling ccs on the other. For example, against, say, DK/pally. You open on pally, he sheeps DK right off and frostbolts the pally and you both nuke him down; by this time, DK will trinket, probably pop AMS or some such, which means you need to reset until that's down. After AMS and lichborne are done, you can switch to DK and cc pally. But if the pally bubbled on the initial burst, you can switch back to pally after the DK is ccable again. It's all about the coordination. I would recommend not using the VW, for various reasons, and going with a soul link glyph instead. All else being equal, it will contribute to your survivability more. And then you can run felpup guilt-free! By the way: stealhies will be a pain for a double-cloth team no matter how good you are, its just something you'll have to figure out. Peeling is very important. |
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#16 (permalink) | |
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Character Info
Necronator 80 Human Warlock Ysondre US PvP Profile: Blizzard Armory Talent Spec: 3/13/55 |
Quote:
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#17 (permalink) |
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Character Info
Hakasa 80 Orc Warlock Elune US PvE Guild: European Devils Profile: Blizzard Armory Talent Spec: 55/0/16 |
As far as the voidwalker bubble goes do remember against Rogue/Mage teams the mage can(and WILL if smart) Spellsteal the Voidwalker Bubble. I don't recommend this tactic vs. rogue mage teams. |
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#18 (permalink) | |
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Character Info
littlesilver 80 Orc Warlock aerie peak US PvE PvP Guild: GM of SilversKillers Profile: Blizzard Armory Talent Spec: 0/57/14 |
Quote:
![]() Khyrron, you ever think about making a web-site your knowledge and understanding is awsom.The Elitest- jerks need some competition.
__________________
{Were's That Dam Felgard At} |
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