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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » PvP, Battlegrounds & Arenas » Honor System Q&A with Kalgan

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Old April 01, 2005, 05:37 AM   #1 (permalink)

Honor System Q&A with Kalgan

We’d like to thank every who posted constructive questions in last week’s Questions for the Devs: Honor System ( http://forums.worldofwarcraft.com/th...&T=2134057&P=1 )

We took the questions straight to Kalgan, the designer who created the Honor System. Here are his answers:


Does honor always decay, or only from inactivity?
This is a misunderstanding as to how the honor system works. There is no true “decay” there is only a percentage correction between your current honor rating and your new rating. This is because honor points behave more like a rating system.

Does it always decay at the same rate, or does the player’s rank/duration away affect it?
Again, rank changes as a percentage of the difference between a player’s current honor rating and their current week’s honor rating. However, in order to give players a cushion for “off weeks” the correction is substantially faster when a player is increasing their honor rating than it is going down.

Does it decay to 0, or is there some nominal rank it stops at?
Players would typically have to be inactive in PvP for a very long time (months) before they reach zero.

As a working professional I love the current implementation of the rest system. What has been released thus far about the honor system sounds like a grinder's paradise. Are the developers definitely going to include a helping hand, per se, for the casual player?

We have implemented a system very similar to the rest state system for honor. This system will give you a bonus to the number of honor points you earn in a week, up to a certain amount. It is slightly different in that each week the bonus pool re-fills itself completely. Once you have used up this pool for the week, you will earn points at a normal rate.


In addition, since the majority of players in WoW are casual gamers, the majority of player will be competing against players of a similar skill level and playtime. We expect many players to be surprised at how viable they will be in the honor system.


Will the test servers be brought back to test the patch that contains the PvP Honor System?
Yes. The test realm will be brought back up to test the patch that contains the Honor System.

If a raid group takes out say the King does the entire raid group get honor points and does the honor points received scale at all between people in the raid group?
Yes, the entire raid group that tapped the mob will share the honor points. The honor points will be distributed in the same way that experience points are distributed. It should be noted, however, that strategic targets are there to promote conflict and role-play between the Alliance and Horde, so players will find that killing enemy leaders is not a disproportionately large source of honor.

If you attack a player, and that player goes out of sight – heals - and someone later kills him...by going out of sight, we will obviously lose our part of the percentage in the kill, correct?
If a player is in a fight, leaves combat and heals - then gets killed by another, different player – that player will get credit. Once a pair of players leave combat with each other any damage credit is reset.

Are you planning on adding in any sort of dishonor penalties?
We plan on evaluating the Honor System without penalties and moving forward from there. While it is very possible that we will add penalties for dishonor in the future, we are trying to be as careful as possible by evaluating the system with only incentives for killing honorably at first, so we have a better handle on how substantial any penalties would need to be assuming they prove necessary.

What constitutes for an Honorable Kill on the Kill Total page of the UI? Any kill you help with in any degree that nets Honor, or only those with other requirements met (eg; +50% damage dealt), even though others will still net Honor?

I'm basically curious since, even though those totals are just fun stats, if someone that uses a ton of AE will tag far, far more "Kills" than someone attacking single-targets, even though they are grouped 100% of the time and have the exact same Honor. EG: 2 max-rank Humans, 1 Rogue, 1 Mage, exact same Honor, 100% grouped with each other other, but the Mage has 750 more "Kills" because he's constantly getting more credit thanks to Area-effect?
Any honorable kill you contribute damage to will net you honor. However, a small contribution will net you a small amount of contribution points. If you cause slight damage to 10 targets, you may not get as many points as if you caused significant damage to one target. Remember – the target must die in order to get contribution points. In addition, it is important to note that a player’s honorable kill count is meant primarily as a fun thing to keep track of, and is not necessarily a true indicator of a player’s effectiveness. A player’s honor rating and team contribution points are a much better indicator of a player’s effectiveness.

Also, based on player feedback, we have decided to no longer award honorable kills for NPC kills that are not racial leaders so that players do not feel as though they need to “grind” NPC kills for honor. This change will also help the honorable kill totals mean more than they otherwise would.


Will equipment worn that someone no longer has honor for be removed, or can they continue to wear it so long as they don't remove it?

If a player looses the rank required to wear items gained through the Honor System, they will be removed and placed in your inventory space. If your inventory space is full they will be placed in the standard overflow slots.

Could you add a line to the honor character page listing the highest honor ever achieved on that character?
Yes, consider it done. We’ll be releasing screenshots of the new Honor System UI next week…

How does the PvP system that is being implemented affect the world outside battlegrounds. In other words, in contested zones will it be able to control graveyards and other key points?
While we are looking to have PvP affect the outside world in ways that are interesting and most of all fun to players, this will not be a feature that is included in the initial Honor system or Battleground patches.

How do you intend to prevent guilds/individuals from farming honor using the "you kill me, I kill you" system? Unless you LOSE an equal amount of honor for dying as you would gain from killing an equal level player, "farming" honor will be the best way to reach the top of the PvP food chain. How do you guys intend to stop this kind of stuff?

As we’ve stated before, subsequent kills on the same player will have diminishing returns. In addition, willful collusion between two guilds of opposing factions is considered an exploit, and participating players will be penalized accordingly. Also, the system can track unusual patterns that help expose this behavior.

Do you have any information on if there will be new spells or talents available to characters with higher ranks?
We currently have no plans to reward players with talents or spells.

Will Raid Leaders receive more honor than a standard raid participant, due to their leadership role? Will there be bonus honor for being the raid leader when a racial leader is killed?
No. Honor will be divided equally to all raid participants.

How long range will honor be split between members of a raid group? If I kill someone on one side of a battleground, will someone in my raid on the other side of the BG get honor points?

It falls in the normal rules of experience gain. You must be in the general area to receive honor.

Will there be Guild Honor Points, and if so, will they be usable for anything? For example, could a guild master with a high honor guild use that honor to purchase items for the guild? (or something like guild housing)
We have no plans for guild honor points when the system goes live.

Will there be additional honor for rapid fire killing? For instance, 3 kills in 30 seconds.

We have no plans to reward players for going on killing sprees, other than the normal honor they earn.

Will there be a survival bonus? For instance, each kill beyond the first without dying equates to more honor.
This will not be a feature upon initial implementation of the Honor system, but is a possible candidate for continued refinement.

Will there be an area of dishonor? A place where no one can kill the opposing faction without losing honor. A good place might be an Argent Dawn tent or camp.
Not at this time. However, there will be times at which players will be worth no honor. For example, when a player loads into the world by crossing an instance line or logging in, or immediately after landing from a flight, that player will be worth no honor temporarily.

Will my title be visible to those around me?
Yes. Players will be able to see your title as part of your name. In addition, players may view your honor tab when they inspect you.

Guild honor-ladders would be nice, is there a good chance this might get implemented?

Not when the Honor System is first implemented.

Will we be able to gain honor within battlegrounds? If so, I will never leave :-) And would destroying/capturing an enemy base in a BG result in a a lot of honor?
Yes. Battlegrounds are instances geared towards promoting PvP. Players who complete objectives in Battlegrounds will receive honor.

Will pvp kills on battlegrounds reward MORE pvp honor than those made in "regular" parts of the server?
No. However players participating in Battlegrounds can earn honor in other ways besides killing players.

Is it possible for the developers to rethink the items becoming unusable due to rank decay?
It isn’t likely, but we will be closely evaluating the system on both the test and the live realms. We feel that since pvp is inherently competitive in nature, the system that rates and rewards players should also be a competitive system and not another leveling system. A rating system helps make it possible for players that enter the game years after the system go live to “catch up” to other players.

Also, as noted earlier, since most players are casual players most players are therefore competing primarily against other casual players that play a similar number of hours per week. This, combined with the “honor system rest state” should allow casual players to make very respectable gains in rank without feeling the need to change their play patterns.

Any other unique weapons that you guys have showed off in screenshots going to appear as honor rewards?

Yes. We have to keep some surprises…

Thankyou Ordinn for posting that on the official forums.
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Old April 01, 2005, 06:33 AM   #2 (permalink)

Honor System Q&A with Kalgan

looks good...though them not penalising grey pc kills is a shame.

still im really really excited about this...hope i can hit 60 before it goes live :D
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Old April 01, 2005, 09:22 AM   #3 (permalink)

Honor System Q&A with Kalgan

I really like that they're not instituting penalities right away and are, instead, seeing how an award-only system goes first. Automated penalties have a way of being abused and exploited. And, if they aren't necessary in the first place, just cause a lot of grief.

You never know. It may turn out that the honor system provides enough incentive to cut down on lowbie ganking significantly. I consider that unlikely, but, really, you never know until you actually conduct the experiment.

Blizzard is, IMO, doing things right here.
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Old April 01, 2005, 09:28 AM   #4 (permalink)

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Honor System Q&A with Kalgan

the one thing i wish is that you could still wear pvp gear when dropped a rank or two. but i'm not torn about it since i'll never so super high up there where i'll be pvping everyday just to keep my spot.
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Old April 01, 2005, 09:54 AM   #5 (permalink)

Honor System Q&A with Kalgan

Did I miss something in the official posts guys?

Is there a level limit on killing players or is it now a free for all?

No penalties? Definitely not good. I would prefer a system with penalties before they implement the honor system. I have been playing PVP on several games and this is not good IMHO.

I do not want to be negative as I love the game but I've seen what this can do to a game. A PVP system is the hardest thing to do in a game, there needs to be serious penalties for folks that hunt lower level folks and those players that choose to be chaotic.
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Old April 01, 2005, 10:09 AM   #6 (permalink)

Honor System Q&A with Kalgan

Quote:
Originally Posted by Devourer
A PVP system is the hardest thing to do in a game, there needs to be serious penalties for folks that hunt lower level folks and those players that choose to be chaotic.
I've got to say that I agree. But you first need to understand the pattern before you can create a system to address it. And there is a pattern - it isn't totally chaotic. Otherwise you're creating a solution for an ill-defined problem. That's a system that's guaranteed to fail. I think that's what this Blizzard rep is trying to tell us.

I'm sure that, if the problem is of sufficient magnitude, Blizzard will implement some sort of penalties. But, until then, it's basically the same thing we've been dealing with this whole time.

Edit: In other news, I'm finally a Den Member! Woo woo!
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Old April 01, 2005, 10:41 AM   #7 (permalink)

Honor System Q&A with Kalgan

Ya, increases to Lowbie Ganking will not happen as there is no incentive for it besides the incentive we Already have in the game and have been dealing with for months. Now, high level PvP'ing is gona be insane and i will be KoS'ing every horde i see, and also running for my life hehehe.
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Old April 01, 2005, 11:32 AM   #8 (permalink)

Honor System Q&A with Kalgan

Well at least there will be a point to chasing the alliance all across hillsbrad at 4 am when there is nothing better to be done :lol:

Great move on the diminishing honor system as well, so cant farm the same lowbie over and over again.

"wanna join strat raid ?"
"Pcheez is afk : Farming lowbies, will get back to you asap"

hehe can see it already :D
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Old April 01, 2005, 01:36 PM   #9 (permalink)

Honor System Q&A with Kalgan

So you get honor for farming low level folks. OMG this will basically turn into a goat rope. I have played games like that, AC2 comes to mind.

Players basically camped the travel portals and killed any low level person that came through. It got so bad the servers became empty. They tried to fix it but alot of good players left never to return. Logged into the game the other day and the server was basically deserted.

PVP is not new and defining new problems will come up. But ganking will become the norm now and not an encounter. Oh well I will see what happens and try to keep an open mind. However I am a PVPer from way back and have seen what no penalties can do. No level cap on killing players for honor is nuts.
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Old April 01, 2005, 02:32 PM   #10 (permalink)

Honor System Q&A with Kalgan

You don't get honor for farming low level players. This has been specifically mentioned repeatedly.

What they aren't doing is removing honor for killing low level players. They're doing this for two reasons.

1.) If a high level player gets attacked by one or more low level players, then the high level player needs to be able to fight back without losing honor.
2.) In the middle of a massive PvP battle, the last thing that a level 60 player wants to be doing is making sure that the next prospective opponent isn't too low of a level before running in.
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