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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » 10's vs 25's

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Old July 10, 2009, 05:29 PM   #151 (permalink)

Character Info
DoomOracle
80 Undead Warlock
Cho'gall US PvP
Guild: J U G G E R N A U T
Profile: Blizzard Armory
Talent Spec: 3/14/54
3.1 Re: 10's vs 25's

Quote:
Originally Posted by Belthezor View Post
No you are right. I'm done with it as well. You are right, its become more of something it shouldn't be. I apologize for my part in that.
I too think it's time to let go. Nothing really new has been brought up in the last page or two, and all arguments have come down to taste or conjecture on blizzard's position and reasoning.
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Last edited by Akasha; July 11, 2009 at 09:28 PM..
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Old July 24, 2009, 11:59 AM   #152 (permalink)

Character Info
viciouss
80 Human Warlock
doomhammer US PvE
Guild: defyingarmageddon
Talent Spec: 3/14/54
3.1 Re: 10's vs 25's

Quote:
Originally Posted by dyson View Post
If 10s would be as good gear as 25s, I doubt 25s would exist for sort of that reason.

I agree with the negatives to doing 25s. I do like the feeling of accomplishment that 25 of us were able to coordinate together to get something down, but given the amount of extra time and effort it takes to get there, I would sooner do 10s if there was no other incentive to do 25s.

One thing about the 25s and the reason I don't see it going away is that almost by necessity the 10s have to be tuned down because it's not likely you will have a shaman or spriest or boomkin. With 25s, it's almost a given you will have at least one of each major class especially if it is a guild run that has recruited for the classes they need.

So the 25s still represents an encounter that is tuned to requiring everyone to work as a team or you are screwed. The 10s always have to have a little leeway in what class mix you bring to the encounter because you don't have the room to represent every buff.

So in essence, 25s are harder, but the gear makes it worth it, and the encounter is significantly different especially the cutting edge ones due to the mix of classes you bring in to the encounter.

Maybe they could move 25s down to 20s or 15s. That would be an interesting compromise in boss tuning.
I challange this good sir/madam

10 man is harder in 25 mans 3-6 people can die sometimes more and you cna still down the boss, if two people die on most bosses in 10 mans your screwed and it would exsist for epic junkie reasons I would love to do 25 mans just seems so more epic, the buffs the dps the boss hp 25 brave souls charging into the heart of their enemy for the good of everything sacred. But I am in a small guild and can barely do 25 man it is garbage that the gear is so much better should be slightly different stats but around the same as far as healing dps or tanking stuff.
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