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Endgame raiding builds
Published by Shienna
October 09, 2008 |
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#1 (permalink) |
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[In-Depth] Shadow Mastery/ Ruin (40/0/21)
Talent numbers : 40 / 0 / 21 Talent link : Talent Calculator - World of Warcraft This build is basicly made for the purpose of chewing a mob to death. It's not huge numbers that appear on your screen, but a rather huge wall of numbers appearing every three seconds. The point of the build is increasing the damage from your dots, and get the critbonus from destruction. My experience with the build is that it's viable for Arena aswell as PVE. Its more used in PVE due to the high damageoutput and the lack of survivability.. Affliction also have one buff which will help the tanks migitate more damage - Shadow Embrace - Which decreases physical damage taken by 5%. Must have talents: Ruin - 1 point - 100% more critbonus from shadowboltsOptional changes: There are some alternatives for this build. You might have noticed that I didnt put the 20th point in Shadowburn, and thats is because I personally hate that spell with every fiber in my body (due to some unpleasent arena encounters meeting a warriors spellreflect) but you are free to put that point in there! No further information at this point |
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#2 (permalink) |
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[In-Depth] Unstable Affliction / Destructive Reach (44/0/17)
Talent numbers : 40 / 21 / 0 Talent link : Talent Calculator - World of Warcraft As said in the summary thread, this build will is not about doing extreme damage, but this is a nice build for those warlocks who is in a raid or PVE situation where they have to be pure utilitylocks. One of the purposes of this build is for example the Lady Vasjh fight, where a warlock (or hunter) has to tank a Stryder around in circles. The easiest way is to actually.. Well. Run around while casting instantspells. Dots are superior in this way of combat. Must have talents: Amplify Curse - 1 point - Leads to Curse of Exhaustion, which is essensial for this build.Optional changes: If you are not the kiter of this fight, you can change from Amplify Curse and Curse of Exhaustion into malediction to boost other useful curses. No more information at this point |
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#3 (permalink) |
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[In-Depth] Felguard Raid Build (7/44/10)
Talent numbers : 7/44/10 Talent link : Talent Calculator - World of Warcraft Many denies the fact that demonology is viable in PVE circumstances, and many I met in instances raised eyebrows to why I was "PVP-specced". They eventually were quite surprised when I outdpsed them.. Demonology (felguard in general) is capable of outdpsing most characters. I did felguardraiding all the way through Karazhan and up to Black Temple before Sacrifice was better for me. Must have talents: Improved Life Tap - 2 points - Combined with Mana Feed, this talent provides enough manaregen for the felguard to rarely go oom.Optional changes: Not much to change in this build, but when it comes to Healthstones you can add and withdraw points from Improved Healthfunnel as you please. - It takes time getting used to this build. - Once gotten used to it can surpass most warlockbuilds in Pre-Mount Hyjal raids. - Can be used in Arenas and farming with great success. |
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#4 (permalink) |
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[In-Depth] Demonic Tactics / Ruin (0/40/21)
Talent numbers : 0 / 40 / 21 Talent link : Talent Calculator - World of Warcraft If you are into large numbers and running around with your incredibly sexy Succubus. Well, here you go! A viable raiding build which is based upong buffing yourself with the passive buffs from Demonology aswell as getting the critbonus from Destruction. Must have talents: Demonic Tactics - 5 points - Increases damage done by Succubus by a large amount.Optional changes: Not much to change in this build, but when it comes to Healthstones you can add and withdraw points from Improved Healthfunnel as you please. Very nice raiding build which has moderate DPS. Is mostly used (and most effective) between Karazhan and Serpentshrine Cavern. |
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| builds, endgame, Raiding |
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