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Old July 02, 2009, 06:20 PM   #21 (permalink)

Character Info
Wyzim
80 Blood Elf Warlock
Misha US PvE
Guild: A Horde Dazed Knight
Profile: Blizzard Armory
Talent Spec: 0/40/31
Re: Class Q&A Warlock

Quote:
Demons are a big one. Warlocks are a pet class, but they gain more of their own power from their pets and can make their pets do more than say a hunter or death knight.
Suck it up, Hunters and Death Knights

Quote:
As we have hinted on occasion, we have a revamp of the entire [soul shard] system in the works. This is a big change, beyond the scope of the 3.2 patch, but we are confident -- CONFIDENT -- that the new system will be something warlocks finally enjoy. (I’m sure I will never, ever regret saying that.) We hope to be able to talk more about it at BlizzCon, but the basic idea is that shards provide a combat boost when needed without becoming a resource that needs to be farmed.
Best thing I read in the whole Q&A.

Quote:
Q. Most DPS classes can spend three (or less) talent points to decrease their threat by 30%, while warlocks must spend four talent points in two different trees to gain a 10% drop in threat.
A. We recognize that we need to solve this problem, but sliding a lot of talents around is not the right way to do it, and also beyond the scope of 3.2.
Disappointing :( Agree with not making Soul Shatter part of rotation, the decrease in CD to 3mins wasn't needed either. What's needed was to either adjust threat co-efficient of spells or first tier talent points to decrease threat by ~30%. Minor Glyphs are gonna suck for a long time to come :(

One more positive thing to look forward to would be Pet's resilience and spell penetration scaling with the master's in patch 3.2.

Last edited by wyzim; July 02, 2009 at 06:23 PM..
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Old July 02, 2009, 06:34 PM   #22 (permalink)

Character Info
Bodhisage
80 Human Warlock
Gorefiend US PvP
Guild: HAVOC
Talent Spec: 0/14/57
Re: Class Q&A Warlock

Quote:
The reason we don’t like making Demonic Circle usable while stunned is that changes the ability from a remote evacuation into a stun-breaker. Our concern is locks would never use it except for the stun removal, which makes the spell a lot less cool
I LOL'ed (in a very sad way) after reading this. Does he know nothing of current warlock PvP? Do we have too many stun breakers currently??

Honestly when do we use our port in PvP? When the Melee is beating on us, slowing us, locking our spells out, immune to fear, and BURSTING US DOWN WHILE STUNNED.

Does GC think its "cooler" that we have to trink the stun rather than having the port break it? I guess so...

"We would never use it execpt for the stun removal." NO SHIT. Either you ride out the entire stun and port, or blow your trink and port, just to create enough space to cast 2-3 spells before the melee is back on us. I don't see how they can Nerf our CC (fear) so much, yet leave stuns the way they are and give us no outs ;(
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Last edited by Bodhisage; July 02, 2009 at 06:36 PM..
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Old July 02, 2009, 08:01 PM   #23 (permalink)

Character Info
Shadowbomber
80 Undead Warlock
Crushridge US PvP
Guild: I Break for Gnomes
Talent Spec: 0/17/54
Unhappy Re: Class Q&A Warlock

wow this was a huge let down...

they didn't tell us anything we didn't already know, any good changes we had hoped to see addressed were mentioned to be beyond the scope of 3.2 and would not be effected in the next patch, and I personally think they did not answer our questions very well.

The whole form talked about stuff we already knew. Why do you suppose they took as long as they did to answer our 50+ pages of questions, over 1000+ comments, with stuff we are all aware of? IMO they skipped us in the QA when they answered DK's first...I was fine with it too cuz I was expecting big things.

The only promising comment was made about their new shard system which we wont even see until the fall at best.

I do understand there are good things to come...but I feel the same as I did when I was a child and all I got for Christmas one year was pants, underwear, socks, and sweaters, no toys. Plz don't write back saying I'm ungreatful either. I know there are kids out there who get nothing for Christmas...that is why I donated the sweaters! -jk-
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Old July 02, 2009, 08:02 PM   #24 (permalink)

Character Info
Arbaritina
80 Human Warlock
Draenor US PvE
Guild: The Raiders of Outland
Talent Spec: 53/1/17
Re: Class Q&A Warlock

Just to add a bit, We did just get some pretty nice glyphs & stuff the last few patches, so we will have our turn again. Also, I would love some ifo on where to go to get instant blizzcon info as it comes out. Live feed would be AWESOME! ~Arb~

Last edited by mommy.sloa; July 02, 2009 at 08:11 PM..
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Old July 02, 2009, 08:17 PM   #25 (permalink)

Character Info
Shadowbomber
80 Undead Warlock
Crushridge US PvP
Guild: I Break for Gnomes
Talent Spec: 0/17/54
Re: Class Q&A Warlock

Quote:
Originally Posted by mommy.sloa View Post
Wow. I see a lot of whiners out there. Ya I agree that Warlocks get the short end of the patches. But we did all get some really nice shite the last few patches. The new glyphs were something amazing. * Thanks for that Blizzies* The sould shards are no big deal really. You keep 20 ot so in your bag & as many as possible in your bank. So, the whiners want more, but come on. Locks CAN rule just about anyone out. (although I can't seem to win a duel against a warrior) Just wanted to tell Blizz that they are doing a good job & KEEP US IN MIND in the near future :>
Have you been dead or something the last 8 months? I don't seem to recall anything so great from the last few patches that really helped locks...nothing at all really. Major glyphs are fine atm but minors are horrible...so I'm not sure what your talking about when you reference the glyphs, plz explain. Shards suck...Blizz has said as much...did you read the post? And locks can hold their own in a fight with most classes but those other classes do have the advantage making good locks rare and very gear dependent. So again I would argue you are wrong. Sorry for QQ but I would like to play my favorite class on the same level as everyone else. maybe your just used to being screwed...???
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Old July 02, 2009, 08:19 PM   #26 (permalink)

Character Info
Nibiru
80 Human Warlock
turalyon PvE
Guild: BYODJ

Re: Class Q&A Warlock

Warlock abilities that I have found to be useless:

Detect Invisibility - This only lasts 10 minutes and you can only (maybe) detect something invisible if its 10 yards away. Never used in PVE raids and useless in PVP.

Under Water Breathing - Who cares. Rarely used and guess what - you can just go get a potion....and more often than not - who is under water more than 2 minutes? I'd rather be able to walk on the water like a DK or Shaman....that is actually useful.

Demonic Circle - Oh wait...this is the big spell we get at level 80? What a hunk of crap. Want to make it useful? Get rid of the 40 yard limit. That would make things at least interesting....especially in PVP.

Fear - Let's see....um never used in raids.....and most classes can either make themselves immune to it or trink out of it.

DOTS - are awesome.....especially in PVP when cloak of shadows and holy shield just instantly get rid of all of them....and then the Paladins and Rogues have a 98% chance of owning you.....I think the warlock needs a better burst damage option....destruction doesn't cut it.
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Old July 02, 2009, 08:31 PM   #27 (permalink)

Character Info
Ikabod
80 Gnome Warlock
Aleria US PvE
Talent Spec: 0/17/54
Re: Class Q&A Warlock

has anyone posted a link to this thread on the wow forums that it was started in?
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Old July 02, 2009, 09:41 PM   #28 (permalink)

Character Info
Sittingbull
80 Human Warlock
Twisting Nether US RP PvP
Guild: WOW First Ward
Profile: Blizzard Armory
Talent Spec: 53/18/0
Re: Class Q&A Warlock

Quote:
Originally Posted by Bodhisage View Post
I LOL'ed (in a very sad way) after reading this. Does he know nothing of current warlock PvP? Do we have too many stun breakers currently??

Honestly when do we use our port in PvP? When the Melee is beating on us, slowing us, locking our spells out, immune to fear, and BURSTING US DOWN WHILE STUNNED.

Does GC think its "cooler" that we have to trink the stun rather than having the port break it? I guess so...

"We would never use it except for the stun removal." NO SHIT. Either you ride out the entire stun and port, or blow your trinket and port, just to create enough space to cast 2-3 spells before the melee is back on us. I don't see how they can Nerf our CC (fear) so much, yet leave stuns the way they are and give us no outs ;(
That quote was poetry...really GC answer on the circle was lame...some of the mages have 4 or 5 escape mechanics and we have 0...rogues have chain stun which GC hinted at, may go away; but it hasn't for the moment..I love to PvP I rarely raid anymore for 2 reasons, time being 1 and the other I like the ever changing challenge...I believe patch 3.2 is suppose to level off the burst of other classes, and I believe the chain stuns will disappear away....while I have tinkering with void consume shadows/sacrifice a lot lately, I find it useful but more work needed....I see some optimism, but I see some core problems. Also he must living in early BC, because I have seen mages with some damn high health and evocation works reasonably nice for them, because if I choose between running 3 or 4 4k crits then evocating or running around for 3 seconds life tapping before I die....all I have got to say to GC get to work and play a lock for a bit so you understand the whine speak
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Old July 02, 2009, 10:07 PM   #29 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Class Q&A Warlock

The most interesting information going forward is how they view the class rather than the specifics of what they're doing (people are more disappointed than they should be about the comments - there is something new there, it's how you read it that's important)

I'll stick with the most important PvE comments, since I have no idea or interest in PvP:

Threat - no real specifics that we didn't have before. Interesting that devs talked about the talents rather than the threat we generate independent of talents. This could mean that they think that with improved talents we'd be equal with other classes (although we're not getting those changes anytime soon because it would screw too much with the trees). Another interpretation that I think seems more likely is that devs intend for warlocks to be threat machines. The comparison to the mage is telling - we have more durability and resilience (not talking about the pvp stat...) than a mage - the trade off for these advantages isn't mentioned, but could very well be threat.

Pets - clearly there's a lot that's going to be happening here. Devs understand that many of our pets are fairly useless or very situational. The Succy & Voidwalker got particular call outs, but there's recognition that many of the pets abilities are fairly useless. We already know that pets will scale with their masters, which is a big part of the change, but it does seem that there is a lot more going on here (cosmetic too). Its interesting how much they stressed pets as being the defining difference that makes a lock feel less like a mage. Clearly there's an intention to make us more reliant on our pets in the future.

Soul Shards - the interesting bit of news here is 'wait till Blizzcon'. Looking forward to the promised sneek peek. We've been waiting a long time. Again, devs have let us know that they see Soul Shards as a defining characteristic and likely the changes are going to be geared more to working as in combat 'damage boosters' rather than just reagents for utilities. Could Soul Shards become the Warlock 'The Beast Within' or 'Bloodlust'?

Minor Glyphs
- would be interesting to take a look at some of our little used major glyphs. Many of those could be (with proper adjustments) our minor glyphs of the future. Could Glyph of Soulstone or Glyph of Healthstone become our new minors (or something like them?)

Useless spells - looks like there may be more than one spell for the chopping block. Not sure about other classes (my only other alt is a warrior), but there's a lot of legacy spells that just don't have a place in our rotation today. Looks like rather than a re-work, these may be gone baby gone. Bye bye Hellfire and Searing Pain?

Mounts and cosmetic changes - I look forward to flying my demonic steed some day, spectral hoofs ablaze with green fire.

Last edited by fizboz; July 02, 2009 at 10:58 PM..
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Old July 02, 2009, 11:03 PM   #30 (permalink)

Character Info
Zooni
80 Blood Elf Warlock
Kil'jaeden US PvP
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Class Q&A Warlock

Like mostly everyone on this thread I found the Q&A to be very lack luster. The most that can be said is that they acknowledged the problems, accept for the fact that we have been complaining about 'said' problems since Wrath of the Lich King came out. One part that made me laugh (darkly) was the lowering CD for Soulshatter; something that I remember Blizz (GC?) expressing they didn't wish to do. I noticed many of the 'fixes' in the PTR are quick easy fixes that don't really solve the problems. On a lighter side, I like the fact pets will now scale (except with haste and crit) and that now our pet will take 3-4GCD to kill instead of 2. Speaking about pets, I look forward to changable pet skins (problily will come out with green fire spell... thing?). Looks like there are many cool things on the horizon for locks, too bad I'm stuck getting my *** handed to me by melee class till then. FTB

ps Well that was sure pessimistic, but hell I miss BC pvp :(

pss in BC we got SoC, in Wrath of the Lich King we get DC. enough said.
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