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#21 (permalink) | |||
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Character Info
Wyzim 80 Blood Elf Warlock Misha US PvE Guild: A Horde Dazed Knight Profile: Blizzard Armory Talent Spec: 0/40/31 |
Re: Class Q&A Warlock
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One more positive thing to look forward to would be Pet's resilience and spell penetration scaling with the master's in patch 3.2. Last edited by wyzim; July 02, 2009 at 06:23 PM.. |
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#22 (permalink) | |
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Re: Class Q&A Warlock
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Honestly when do we use our port in PvP? When the Melee is beating on us, slowing us, locking our spells out, immune to fear, and BURSTING US DOWN WHILE STUNNED. Does GC think its "cooler" that we have to trink the stun rather than having the port break it? I guess so... "We would never use it execpt for the stun removal." NO SHIT. Either you ride out the entire stun and port, or blow your trink and port, just to create enough space to cast 2-3 spells before the melee is back on us. I don't see how they can Nerf our CC (fear) so much, yet leave stuns the way they are and give us no outs ;(
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"That is not dead which can eternal lie / And with strange aeons even death may die."- H.P. Lovecraft Real Life is just a long AFK! Last edited by Bodhisage; July 02, 2009 at 06:36 PM.. |
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#23 (permalink) |
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Character Info
Shadowbomber 80 Undead Warlock Crushridge US PvP Guild: I Break for Gnomes Talent Spec: 0/17/54 |
wow this was a huge let down... ![]() they didn't tell us anything we didn't already know, any good changes we had hoped to see addressed were mentioned to be beyond the scope of 3.2 and would not be effected in the next patch, and I personally think they did not answer our questions very well. The whole form talked about stuff we already knew. Why do you suppose they took as long as they did to answer our 50+ pages of questions, over 1000+ comments, with stuff we are all aware of? IMO they skipped us in the QA when they answered DK's first...I was fine with it too cuz I was expecting big things. ![]() The only promising comment was made about their new shard system which we wont even see until the fall at best. ![]() I do understand there are good things to come...but I feel the same as I did when I was a child and all I got for Christmas one year was pants, underwear, socks, and sweaters, no toys. Plz don't write back saying I'm ungreatful either. I know there are kids out there who get nothing for Christmas...that is why I donated the sweaters! -jk- |
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#24 (permalink) |
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Character Info
Arbaritina 80 Human Warlock Draenor US PvE Guild: The Raiders of Outland Talent Spec: 53/1/17 |
Re: Class Q&A Warlock
Just to add a bit, We did just get some pretty nice glyphs & stuff the last few patches, so we will have our turn again. Also, I would love some ifo on where to go to get instant blizzcon info as it comes out. Live feed would be AWESOME! ~Arb~ Last edited by mommy.sloa; July 02, 2009 at 08:11 PM.. |
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#25 (permalink) | |
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Character Info
Shadowbomber 80 Undead Warlock Crushridge US PvP Guild: I Break for Gnomes Talent Spec: 0/17/54 |
Re: Class Q&A Warlock
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#26 (permalink) |
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Re: Class Q&A Warlock
Warlock abilities that I have found to be useless: Detect Invisibility - This only lasts 10 minutes and you can only (maybe) detect something invisible if its 10 yards away. Never used in PVE raids and useless in PVP. Under Water Breathing - Who cares. Rarely used and guess what - you can just go get a potion....and more often than not - who is under water more than 2 minutes? I'd rather be able to walk on the water like a DK or Shaman....that is actually useful. Demonic Circle - Oh wait...this is the big spell we get at level 80? What a hunk of crap. Want to make it useful? Get rid of the 40 yard limit. That would make things at least interesting....especially in PVP. Fear - Let's see....um never used in raids.....and most classes can either make themselves immune to it or trink out of it. DOTS - are awesome.....especially in PVP when cloak of shadows and holy shield just instantly get rid of all of them....and then the Paladins and Rogues have a 98% chance of owning you.....I think the warlock needs a better burst damage option....destruction doesn't cut it. |
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#27 (permalink) |
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Re: Class Q&A Warlock
has anyone posted a link to this thread on the wow forums that it was started in?
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#28 (permalink) | |
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Character Info
Sittingbull 80 Human Warlock Twisting Nether US RP PvP Guild: WOW First Ward Profile: Blizzard Armory Talent Spec: 53/18/0 |
Re: Class Q&A Warlock
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#29 (permalink) |
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Character Info
Fizzik 80 Blood Elf Warlock Dunemaul US PvP Guild: Ghosts of Damnation Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Class Q&A Warlock
The most interesting information going forward is how they view the class rather than the specifics of what they're doing (people are more disappointed than they should be about the comments - there is something new there, it's how you read it that's important) I'll stick with the most important PvE comments, since I have no idea or interest in PvP: Threat - no real specifics that we didn't have before. Interesting that devs talked about the talents rather than the threat we generate independent of talents. This could mean that they think that with improved talents we'd be equal with other classes (although we're not getting those changes anytime soon because it would screw too much with the trees). Another interpretation that I think seems more likely is that devs intend for warlocks to be threat machines. The comparison to the mage is telling - we have more durability and resilience (not talking about the pvp stat...) than a mage - the trade off for these advantages isn't mentioned, but could very well be threat. Pets - clearly there's a lot that's going to be happening here. Devs understand that many of our pets are fairly useless or very situational. The Succy & Voidwalker got particular call outs, but there's recognition that many of the pets abilities are fairly useless. We already know that pets will scale with their masters, which is a big part of the change, but it does seem that there is a lot more going on here (cosmetic too). Its interesting how much they stressed pets as being the defining difference that makes a lock feel less like a mage. Clearly there's an intention to make us more reliant on our pets in the future. Soul Shards - the interesting bit of news here is 'wait till Blizzcon'. Looking forward to the promised sneek peek. We've been waiting a long time. Again, devs have let us know that they see Soul Shards as a defining characteristic and likely the changes are going to be geared more to working as in combat 'damage boosters' rather than just reagents for utilities. Could Soul Shards become the Warlock 'The Beast Within' or 'Bloodlust'? Minor Glyphs - would be interesting to take a look at some of our little used major glyphs. Many of those could be (with proper adjustments) our minor glyphs of the future. Could Glyph of Soulstone or Glyph of Healthstone become our new minors (or something like them?) Useless spells - looks like there may be more than one spell for the chopping block. Not sure about other classes (my only other alt is a warrior), but there's a lot of legacy spells that just don't have a place in our rotation today. Looks like rather than a re-work, these may be gone baby gone. Bye bye Hellfire and Searing Pain? Mounts and cosmetic changes - I look forward to flying my demonic steed some day, spectral hoofs ablaze with green fire. Last edited by fizboz; July 02, 2009 at 10:58 PM.. |
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#30 (permalink) |
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Character Info
Zooni 80 Blood Elf Warlock Kil'jaeden US PvP Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Class Q&A Warlock
Like mostly everyone on this thread I found the Q&A to be very lack luster. The most that can be said is that they acknowledged the problems, accept for the fact that we have been complaining about 'said' problems since Wrath of the Lich King came out. One part that made me laugh (darkly) was the lowering CD for Soulshatter; something that I remember Blizz (GC?) expressing they didn't wish to do. I noticed many of the 'fixes' in the PTR are quick easy fixes that don't really solve the problems. On a lighter side, I like the fact pets will now scale (except with haste and crit) and that now our pet will take 3-4GCD to kill instead of 2. Speaking about pets, I look forward to changable pet skins (problily will come out with green fire spell... thing?). Looks like there are many cool things on the horizon for locks, too bad I'm stuck getting my *** handed to me by melee class till then. FTB ps Well that was sure pessimistic, but hell I miss BC pvp :( pss in BC we got SoC, in Wrath of the Lich King we get DC. enough said.
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~It's hard to kill just one.~ Richard ~ Some days I eat nothing but pudding~ Me |
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