| Latest Warlock News, Blue posts and more! News posts highlighted for the front page and moved here for discussion. These are usually 'hot topics' or site updates. |
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#111 (permalink) | |
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Re: Preliminary Warlock Class Changes in Cataclysm
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I would be happy if I could kill just one now, or a rouge! Roll on changes, anything is better. Bored with buttons greyed out 90% of a fight! |
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#112 (permalink) |
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Re: Preliminary Warlock Class Changes in Cataclysm
Sounds like "too fun" wich scares me... I mean c'moon warlocks are new cloth DK's I think making the game a lot easyer will make the game dull and boring. |
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#113 (permalink) | |
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Re: Preliminary Warlock Class Changes in Cataclysm
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1. Blizzard is going to essentially rewrite the talent trees of the classes 2. Blizzard is doing stat consolidation (eliminating spirit) Given those two FACTS why would blizzard leave a talent or skill which would make use of an eliminated stat? They might change it to make use of int, or stamina, or for pete's sake we might not even have fel armor in cataclysm let alone have it make use of spirit. |
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#114 (permalink) |
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Re: Preliminary Warlock Class Changes in Cataclysm
As long as it's not a walk in the park to play warlock for everyone, I'm glad. It's taken a long time to learn the class(goes for all classes I guess). I would hate to switch my playstyle with easymode. I like it complex! Let it be complex! That's why I have no other class I enjoy as much as warlock. |
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#115 (permalink) | |
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Character Info
Shadowlock 80 Human Warlock Argent Dawn US RP Guild: Knight of Anduin Talent Spec: 0/42/29 |
Re: Preliminary Warlock Class Changes in Cataclysm
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And the itemization changes are for all gear not just casters, honestly I prefer it. Not because I'm stupid and can't go calculate weights to which gear is better but because I shouldn't need to. With enough knowledge of the class and mechanics I should be able to take a look at most pieces of gear and be able to tell which is better. |
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#116 (permalink) |
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Re: Preliminary Warlock Class Changes in Cataclysm
I agree with the changes to simplify the gear. If you want a hard game, make harder raids/instances and balance the PVP. But seriously, as much as I appreciate Warlock den, why should I need to review warlock den and other sites to learn what combinations of gear I need to optimize my DPS? In fact, the whole idea of add ons is offensive to me. I know they are necessary in the current state of things. But imagine if you bought a console game and then in order to beat a boss in it, you had to go online and download/install an additional program. Tedious and would not sell well. Right now the most multiplayer popular video game in the world: a) Has massive race/class/spec imbalances. b) has the most frustrating PVP combat system - Stunlocking, multiple CC, it's horrible. c) A number of technical problems (my game crashed earlier and lag was excessive d) requires 3rd party involvement to play the game at its highest level. (this is a responsibility of the maker, imo. I hope cataclysm addresses all of this. |
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#117 (permalink) | |
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Character Info
Necxzhor 80 Undead Warlock baelgun US PvE Guild: better off dead Talent Spec: 3/13/55 |
Re: Preliminary Warlock Class Changes in Cataclysm
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#118 (permalink) | |
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Character Info
Nizbort 80 Human Warlock Dreadmaul Oceania PvP Guild: Madness Network Profile: Blizzard Armory |
Re: Preliminary Warlock Class Changes in Cataclysm
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Having a class that can wtfbbqpwn you keeps you on your toes, equally having a class you can chain fear and 'play' with is good fun too ![]() Back to the changes tho... I've enjoyed every change to the class they have made, but not always to begin with :P
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#119 (permalink) | |
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Re: Preliminary Warlock Class Changes in Cataclysm
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#120 (permalink) | |
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Character Info
Balzhar 80 Undead Warlock Karazhan Euro PvP Guild: undecided Profile: Blizzard Armory Talent Spec: 0/50/21 |
Re: Preliminary Warlock Class Changes in Cataclysm
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